void Start() { loadout_factory = GameObject.FindObjectOfType <LoadoutFactory>(); pc_manager = GameObject.FindObjectOfType <PCManager>(); light_shaft.SetActive(false); if (transform.position.y != 0.2f) { transform.position = new Vector3(transform.position.x, 0.2f, transform.position.z); } }
void Start() { loadout_factory = GameObject.FindObjectOfType <LoadoutFactory>(); audio_source = GetComponent <AudioSource>(); }