public EquipmentMenu(Loadout loadout) { Blocks = new List <Block> { EquipmentHeader(), new Divider() }; Blocks.AddRange(ItemSection(loadout.GetEquipmentAt(EquipmentSlot.Head), "Head")); Blocks.AddRange(ItemSection(loadout.GetEquipmentAt(EquipmentSlot.Body), "Body")); Blocks.AddRange(ItemSection(loadout.GetEquipmentAt(EquipmentSlot.Gloves), "Gloves")); Blocks.AddRange(ItemSection(loadout.GetEquipmentAt(EquipmentSlot.Boots), "Boots")); Blocks.AddRange(ItemSection(loadout.GetEquipmentAt(EquipmentSlot.LeftHand), "Left Hand")); Blocks.AddRange(ItemSection(loadout.GetEquipmentAt(EquipmentSlot.RightHand), "Right Hand")); Blocks.AddRange(ItemSection(loadout.GetEquipmentAt(EquipmentSlot.Neck), "Neck")); Blocks.AddRange(ItemSection(loadout.GetEquipmentAt(EquipmentSlot.Skill), "Skill")); }