public void HandlePressedSlotButton(Item.ItemTypes itemTypeOnButton, Loadout.LeftOrRight leftOrRight, int slotNumber, bool playEquipSound = false) { if (playEquipSound) { hubWorldSFX.PlayHubSoundEffect(HubWorldSFX.HubSoundeffect.EquipItem); } else { hubWorldSFX.PlayHubSoundEffect(HubWorldSFX.HubSoundeffect.SelectingInventorySlot); } List <LoadoutSlotBtn> currentLoadoutSlotBtns = GetCurrentLoadoutSlotBtns(); foreach (LoadoutSlotBtn button in currentLoadoutSlotBtns) { if (itemTypeOnButton != button.GetItemType() || leftOrRight != button.GetLeftOrRight() || slotNumber != button.GetSlotNumber()) { button.SetInactive(); } } if (currentFilters.Count != 1 || currentFilters.Count == 1 && currentFilters[0] != itemTypeOnButton) { UpdateFilters(itemTypeOnButton, leftOrRight, slotNumber); SetupInventoryList(); } else { UpdateFilters(itemTypeOnButton, leftOrRight, slotNumber); SetupInventoryList(); //SelectEquippedItemInList(); } }
private void UpdateFilters(Item.ItemTypes clickedBtnType, Loadout.LeftOrRight leftOrRight, int slotNumber) { List <LoadoutSlotBtn> currentButtons = GetCurrentLoadoutSlotBtns(); bool foundActiveBtn = false; foreach (LoadoutSlotBtn button in currentButtons) { if (button.GetIsActive()) { foundActiveBtn = true; } } if (foundActiveBtn) { currentFilters = new List <Item.ItemTypes>(); currentFilters.Add(clickedBtnType); } else { InitialFilterSetup(); } }
public RunnerMod GetEquippedModByItemType(Item.ItemTypes itemType, Loadout.LeftOrRight leftOrRight) { switch (itemType) { case Item.ItemTypes.Arm: if (leftOrRight == Loadout.LeftOrRight.Left) { return(leftArm); } else { return(rightArm); } case Item.ItemTypes.Exoskeleton: return(exoskeletonMod); case Item.ItemTypes.Head: return(headMod); case Item.ItemTypes.Leg: if (leftOrRight == Loadout.LeftOrRight.Left) { return(leftLeg); } else { return(rightLeg); } case Item.ItemTypes.Torso: return(torsoMod); case Item.ItemTypes.Weapon: return(weapon); } // we shouldn't ever hit this... return(weapon); }