public void SetLoadingUI() { if (createLoadingUI == null) { Debug.LogError("UIManager CreateIngameUI is Null !!"); return; } if (loadingUI == null) { GameObject go = Instantiate(createLoadingUI, transform); loadingUI = go.GetComponent <LoadingUIController>(); } if (lobbyUI != null) { lobbyUI.gameObject.SetActive(false); } if (inGameUI != null) { inGameUI.gameObject.SetActive(false); } loadingUI.SetLoadingUI(); SetMainCanvasScale(loadingUI.GetComponent <CanvasScaler>()); }
IEnumerator LoadGame(int level = 1) { if (isLoading == false) { isLoading = true; Application.backgroundLoadingPriority = ThreadPriority.Low; loadingUIController = UIManager.Instance.GetUI <LoadingUIController>("Loading"); loadingUIController.Show(); loadingUIController.SetProgress(0); yield return(null); Loader loader = new Loader(); loader.Items = new List <Loader.Item> { new Loader.Item() { stepCount = 50, action = InitAsset(50) }, new Loader.Item() { stepCount = 1500, action = LoadAssetBylabel <GameObject>("Prefab", ".prefab", 1500) }, new Loader.Item() { stepCount = 300, action = LoadAssetBylabel <AudioClip>("Music", ".wav", 300) }, new Loader.Item() { stepCount = 100, action = LoadAssetBylabel <TextAsset>("Text", ".txt", 100) }, new Loader.Item() { stepCount = 300, action = LoadAssetBylabel <Texture>("Texture", ".png", 300) }, new Loader.Item() { stepCount = 10, action = LoadSceneGame(10) } }; IEnumerator update = loader.Update(); while (update.MoveNext()) { float percent = (float)update.Current; loadingUIController.SetProgress(percent); yield return(null); } // 完成 add by TangJian 2019/3/25 21:37 Application.backgroundLoadingPriority = ThreadPriority.Low; // 隐藏UI add by TangJian 2019/3/25 22:17 // loadingUIController.Hide(); // 开始游戏 add by TangJian 2019/3/25 21:38 GameManager.Instance.difficultyLevel = level; GameManager.Instance.StartGame(); isLoading = false; } }
public override void Awake() { base.Awake(); uiController = GetComponent <LoadingUIController>(); }