private static void OnOutroComplete() { Scenes.UnloadAsync(SCENENAME); if (wish.message != null) { wish.message.OnOutroComplete(); } wish = null; animator = null; isInTransition = false; }
private static void ClearData() { wish = null; animator = null; isInTransition = false; }
private static void OnLoadingScreenLoaded(Scene scene) { animator = scene.FindRootObject <LoadingScreenAnimation>(); animator.Intro(OnIntroComplete); animator.onCancel = ClearData; }
private static void OnLoadingScreenLoaded(Scene scene) { animator = Scenes.FindRootObject <LoadingScreenAnimation>(scene); animator.Intro(OnIntroComplete); }