public static void HandleDeath(Packet _packet) { var whoToDie = _packet.ReadInt(); var deathTimer = _packet.ReadFloat(); var deathCount = _packet.ReadInt(); if (whoToDie == Constants.ServerID) { LoadingSceneScript.HandleLocalDeath(deathTimer, deathCount); } else { if (TeamMates.ContainsKey(whoToDie)) { LoadingSceneScript.HandleTeamMateDeath(whoToDie, deathTimer, deathCount); } else { LoadingSceneScript.HandleEnemyDeath(whoToDie, deathTimer, deathCount); } } }