コード例 #1
0
 private void Die()
 {
     m_dieCanvas.SetActive(false);
     ResetPlayer();
     m_player.GetComponent <CharController>().isDieCheck = false;
     LoadingSceneMng.LoadScene("Village");
 }
コード例 #2
0
 // Update is called once per frame
 void Update()
 {
     if (Input.GetKey(KeyCode.B))
     {
         LoadingSceneMng.LoadScene("Village");
         GameObject g = GameObject.Find("Canvas/UI");
         g.SetActive(false);
         GameObject.FindGameObjectWithTag("Player").GetComponent <CharacterController>().enabled = false;
         GameObject.FindGameObjectWithTag("Player").GetComponent <NavMeshAgent>().enabled        = false;
     }
 }
コード例 #3
0
ファイル: DungeonSceneMng.cs プロジェクト: jb5136/Unity
    private void Out()
    {
        LoadingSceneMng.LoadScene("Field");
        GameObject g = GameObject.Find("Canvas/UI");

        m_camera.GetComponent <MainCamera>().isSceneMove = true;
        m_camera.transform.position = new Vector3(60, 5, 60);
        g.SetActive(false);
        GameObject.FindGameObjectWithTag("Player").GetComponent <CharacterController>().enabled = false;
        GameObject.FindGameObjectWithTag("Player").GetComponent <NavMeshAgent>().enabled        = false;
    }
コード例 #4
0
 // Update is called once per frame
 void Update()
 {
     if (Input.GetKey(KeyCode.L))
     {
         GameObject.Find("Canvas").transform.Find("UI").gameObject.SetActive(true);
         GameObject.Find("Canvas").transform.Find("HpCanvas").gameObject.SetActive(true);
         player.SetActive(true);
         player.GetComponent <CharacterController>().enabled = false;
         player.GetComponent <NavMeshAgent>().enabled        = false;
         LoadingSceneMng.LoadScene("Village");
     }
 }
コード例 #5
0
ファイル: FieldToVillage.cs プロジェクト: jb5136/Unity
    private void Yes()
    {
        LoadingSceneMng.LoadScene("Village");
        //m_camera.SetActive(false);
        SceneMoveCheckObj.SetActive(false);
        GameObject g = GameObject.Find("Canvas/UI");

        m_camera.GetComponent <MainCamera>().isSceneMove = true;
        m_camera.transform.position = new Vector3(58, 4, 30);
        g.SetActive(false);
        GameObject.FindGameObjectWithTag("Player").GetComponent <CharacterController>().enabled = false;
        GameObject.FindGameObjectWithTag("Player").GetComponent <NavMeshAgent>().enabled        = false;
    }
コード例 #6
0
ファイル: FieldToDungeon.cs プロジェクト: jb5136/Unity
 private void Yes()
 {
     if (m_player.GetComponent <CharController>().GetLevel >= m_dungeonLimitLevel)
     {
         LoadingSceneMng.LoadScene("Dungeon");
         //m_camera.SetActive(false);
         SceneMoveCheckObj.SetActive(false);
         GameObject g = GameObject.Find("Canvas/UI");
         m_camera.GetComponent <MainCamera>().isSceneMove = true;
         m_camera.transform.position = new Vector3(-14, 4, 5);
         g.SetActive(false);
         GameObject.FindGameObjectWithTag("Player").GetComponent <CharacterController>().enabled = false;
         GameObject.FindGameObjectWithTag("Player").GetComponent <NavMeshAgent>().enabled        = false;
     }
     else
     {
     }
 }
コード例 #7
0
ファイル: GoogleLogin.cs プロジェクト: jb5136/Unity
 void Update()
 {
     if (start)
     {
         FileInfo fi = new FileInfo(Application.persistentDataPath + "/" + "CharState.txt");
         if (fi.Exists)
         {
             LoadingSceneMng.LoadScene("Village");
         }
         else
         {
             if (Input.touchCount > 0)
             {
                 LoadingSceneMng.LoadScene("CharacterSelect");
             }
         }
     }
 }
コード例 #8
0
    public void CreateCharacter()
    {
        if (m_inputField.text != string.Empty)
        {
            int i = 1;

            TextAsset txtFile = Resources.Load("Files/CharStateBasic") as TextAsset;
            string    test    = txtFile.text;
            string[]  line2   = test.Split('\n');
            string    line    = line2[1];
            string[]  info    = line.Split(',');
            string    level   = info[0];
            string    str     = info[1];
            string    def     = info[2];
            string    cri     = info[3];
            string    hp      = info[4];
            string    SL1     = info[5];
            string    SL2     = info[6];
            string    SL3     = info[7];
            string    SL4     = info[8];
            string    SL5     = info[9];
            string    exp     = info[10];
            string    sp      = info[11];

            FileStream   fs = new FileStream(Application.persistentDataPath + "/" + "CharState.txt", FileMode.OpenOrCreate, FileAccess.ReadWrite);
            StreamWriter sw = new StreamWriter(fs);
            //sw.WriteLine("CharID,CharName,CharLev,CharStr,CharDef,CharCri,CharHp,firstSL,secondSL,thirdSL,firthSL,fifthSL,Exp,SP,14");
            line = i.ToString() + ',' + m_inputField.text + ',' + level + ',' + str + ',' + def + ',' + cri + ',' + hp + ',' + SL1 + ',' + SL2 + ',' + SL3 + ',' + SL4 + ',' + SL5 + ',' + exp + ',' + sp;
            sw.WriteLine(line);
            sw.Close();
            FileStream   fs2 = new FileStream(Application.persistentDataPath + "/" + "CharState.txt", FileMode.OpenOrCreate, FileAccess.ReadWrite);
            StreamReader sr  = new StreamReader(fs2);
            sr.Close();


            //TextAsset txtFile = Resources.Load("Files/CharState") as TextAsset;
            //string test = txtFile.text;
            //string[] line2 = test.Split('\n');
            //int i = 1;
            //for (int j = 1; j < line2.Length; j++)
            //{
            //    if (line2[j] == null)
            //        break;
            //    else
            //        ++i;
            //}
            //FileStream fs = new FileStream(Application.persistentDataPath + "/" + "TestFileName.txt", FileMode.OpenOrCreate, FileAccess.Read);



            //string path = Application.dataPath + "/Resources/Files/CharState.txt";
            //StreamReader sr = new StreamReader(fs);
            //sr.ReadLine();
            //int i = 1;
            //while (true)
            //{
            //    string cline = sr.ReadLine();
            //    if (cline == null)
            //        break;
            //    else
            //        ++i;
            //}
            //sr.Close();

            //TextAsset txtFile = Resources.Load("Files/CharStateBasic") as TextAsset;
            //string test = txtFile.text;
            //string[] line2 = test.Split('\n');
            //path = Application.dataPath + "/Resources/Files/CharStateBasic.txt";
            //sr = new StreamReader(path);
            //sr.ReadLine();
            //string line = line2[1];
            //string[] info = line.Split(',');
            //string level = info[0];
            //string str = info[1];
            //string def = info[2];
            //string cri = info[3];
            //string hp = info[4];
            //string SL1 = info[5];
            //string SL2 = info[6];
            //string SL3 = info[7];
            //string SL4 = info[8];
            //string SL5 = info[9];
            //string exp = info[10];
            //string sp = info[11];
            //sr.Close();
            //path = Application.dataPath + "/Resources/Files/CharState.txt";
            //StreamWriter sw = new StreamWriter(path);
            //sw.WriteLine("CharID,CharName,CharLev,CharStr,CharDef,CharCri,CharHp,firstSL,secondSL,thirdSL,firthSL,fifthSL,Exp,SP,14");
            //line = i.ToString() + ',' + m_inputField.text + ',' + level + ',' + str + ',' + def + ',' + cri + ',' + hp + ',' + SL1 + ',' + SL2 + ',' + SL3 + ',' + SL4 + ',' + SL5 + ',' + exp + ',' + sp;
            //sw.WriteLine(line);
            //sw.Close();


            LoadingSceneMng.LoadScene("Village");
        }
    }