コード例 #1
0
        /// <summary>
        /// Invokes visual scenario editor exit after a single frame update
        /// </summary>
        /// <returns>IEnumerator</returns>
        private IEnumerator DelayedExitEditor(LoadingPanel.LoadingProcess loadingProcess)
        {
            yield return(null);

            loadingProcess.Update("Exiting the visual scenario editor.");
            Loader.ExitScenarioEditor();
            //Do not turn off loading process - loading panel will be destroyed within the scene
            //loadingProcess.Update("Exited Visual scenario editor.", true);
        }
コード例 #2
0
        /// <summary>
        /// Coroutine invoking map load after a single frame update
        /// </summary>
        /// <param name="mapName">Name of map which should be loaded</param>
        /// <returns>IEnumerator</returns>
        private async Task DelayedSelectMap(string mapName, LoadingPanel.LoadingProcess loadingProcess)
        {
            await Task.Delay(20);

            await ScenarioManager.Instance.GetExtension <ScenarioMapManager>().LoadMapAsync(mapName);

            loadingProcess.Update($"Switched to the {mapName} map.");
            loadingProcess.NotifyCompletion();
        }
コード例 #3
0
        /// <summary>
        /// Downloads selected map asynchronously and updates the loading information
        /// </summary>
        /// <param name="map">Map to download</param>
        /// <param name="loadingProcess">Loading process to update with progress</param>
        /// <returns>Task</returns>
        private async Task DownloadMap(MapMetaData map, LoadingPanel.LoadingProcess loadingProcess)
        {
            mapBeingDownloaded = map.assetGuid;
            var progressUpdate = new Progress <Tuple <string, float> >(p =>
            {
                loadingProcess?.Update($"Downloading {p.Item1} {p.Item2:F}%.");
            });

            map.assetModel =
                await DownloadManager.GetAsset(BundleConfig.BundleTypes.Environment, map.assetGuid, map.name, progressUpdate);

            mapBeingDownloaded = null;
        }
コード例 #4
0
ファイル: ScenarioMapManager.cs プロジェクト: lgsvl/simulator
        /// <summary>
        /// Downloads selected map asynchronously and updates the loading information
        /// </summary>
        /// <param name="map">Map to download</param>
        /// <param name="loadingProcess">Loading process to update with progress</param>
        /// <returns>Task</returns>
        private async Task DownloadMap(MapMetaData map, LoadingPanel.LoadingProcess loadingProcess)
        {
            ScenarioManager.Instance.ReportAssetDownload(map.assetGuid);
            var progressUpdate = new Progress <Tuple <string, float> >(p =>
            {
                loadingProcess?.Update($"Downloading {p.Item1} {p.Item2:F}%.");
            });

            map.assetModel =
                await DownloadManager.GetAsset(BundleConfig.BundleTypes.Environment, map.assetGuid, map.name,
                                               progressUpdate);

            ScenarioManager.Instance.ReportAssetFinishedDownload(map.assetGuid);
        }