public void ResultFriendInvite(bool success, string message) { InviteFriendB.SetActive(false); LoadingFriendInvite.SetActive(false); if (success) { SuccessFriendInviteB.SetActive(true); } else { ErrorFriendInviteB.transform.GetChild(1).GetChild(1).GetComponent <TMPro.TextMeshProUGUI>().text = message; ErrorFriendInviteB.SetActive(true); } StartCoroutine(RevertInvite(success)); }
public void LoadingInviteFriend() { InviteFriendB.SetActive(false); LoadingFriendInvite.SetActive(true); }