public static LoadingData UpdateTimer(LoadingData gameData) { gameData.setTimer(gameData.getTimer() + Time.deltaTime); gameData.setSeconds((int)(gameData.getTimer() % 60)); //If the seconds are equal to or more than 60, a minute has passed. Update accordingly if (gameData.getTimer() >= 60) { gameData.setTimer(0); gameData.setMinutes(gameData.getMinutes() + 1); } return(gameData); }//end of UpdateTimer