private void OnDestroy() { TreeController.OnLoadingContent -= onTreeControllerLoadingContent; TreeController.OnContentLoaded -= onTreeControllerContentLoaded; if (loadingController.HasLoadingSystem(this)) { loadingController.RemoveLoadingSystem(this); } }
public virtual void ResumeSession() { if (HasSession) { if (Service.Get <ConnectionManager>().ConnectionState == ConnectionManager.NetworkConnectionState.NoConnection) { Service.Get <EventDispatcher>().DispatchEvent(default(SessionErrorEvents.NoNetworkOnResumeError)); return; } LoadingController loadingController = Service.Get <LoadingController>(); if (!loadingController.HasLoadingSystem(this)) { loadingController.AddLoadingSystem(this); } mixSession.Resume(delegate(IResumeSessionResult result) { if (!result.Success) { Service.Get <EventDispatcher>().DispatchEvent(default(SessionErrorEvents.NoSessionOnResumeError)); } else { eventDispatcher.DispatchEvent(default(SessionEvents.SessionResumedEvent)); } Service.Get <LoadingController>().RemoveLoadingSystem(this); }); } else { Service.Get <EventDispatcher>().DispatchEvent(default(SessionErrorEvents.NoSessionOnResumeError)); } }
private bool onLotScreenReady(IglooUIEvents.LotScreenReady evt) { if (loadingController.HasLoadingSystem(this)) { loadingController.RemoveLoadingSystem(this); } return(false); }
public void OnDestroy() { if (avatarDetailsData != null) { avatarDetailsData.PlayerOutfitChanged -= onPlayerOutfitChanged; avatarDetailsData.PlayerColorChanged -= onPlayerColorChanged; } if (avatarView != null) { avatarView.OnBusy -= avatarView_OnBusy; avatarView.OnReady -= avatarView_OnReady; } if (loadingController != null && loadingController.HasLoadingSystem(this)) { loadingController.RemoveLoadingSystem(this); } }
private void sceneTransition(string sceneName, string transitionScene, Dictionary <string, object> sceneArgs = null, bool allowSceneActivation = false) { Time.timeScale = 1f; LoadingController loadingController = Service.Get <LoadingController>(); if (!loadingController.HasLoadingSystem(this)) { loadingController.AddLoadingSystem(this); } if (string.IsNullOrEmpty(transitionScene)) { transitionScene = "Loading"; } TransitionState = ZoneTransitionEvents.ZoneTransition.States.Begin; dispatcher.DispatchEvent(new ZoneTransitionEvents.ZoneTransition(CurrentZone.SceneName, sceneName, ZoneTransitionEvents.ZoneTransition.States.Begin)); dispatcher.AddListener <SceneTransitionEvents.TransitionComplete>(onSceneLoadComplete); Service.Get <SceneTransitionService>().LoadScene(sceneName, transitionScene, sceneArgs, allowSceneActivation); }
private IEnumerator loadPrefab() { AssetRequest <GameObject> request = Content.LoadAsync <GameObject>(PrefabToLoad.Key); yield return(request); if (request.Asset != null) { Object.Instantiate(request.Asset, base.transform); } else { Log.LogErrorFormatted(this, "Failed to load prefab for content key {0}", PrefabToLoad.Key); } LoadingController loadingController = Service.Get <LoadingController>(); if (loadingController.HasLoadingSystem(this)) { loadingController.RemoveLoadingSystem(this); } }
public override void ResumeSession() { if (HasSession) { if (Service.Get <ConnectionManager>().ConnectionState == ConnectionManager.NetworkConnectionState.NoConnection) { Service.Get <EventDispatcher>().DispatchEvent(default(SessionErrorEvents.NoNetworkOnResumeError)); return; } LoadingController loadingController = Service.Get <LoadingController>(); if (!loadingController.HasLoadingSystem(this)) { loadingController.AddLoadingSystem(this); } CoroutineRunner.StartPersistent(delayResume(), this, "delay resume"); } else { Service.Get <EventDispatcher>().DispatchEvent(default(SessionErrorEvents.NoSessionOnResumeError)); } }
private void applicationPause(bool isPaused) { if (SceneManager.GetActiveScene().name == "Boot" || (Service.IsSet <MembershipService>() && Service.Get <MembershipService>().IsPurchaseInProgress)) { return; } LoadingController loadingController = Service.Get <LoadingController>(); if (Service.IsSet <SessionManager>() && Service.Get <SessionManager>().HasSession) { if (isPaused) { Service.Get <SessionManager>().PauseSession(immediately: true); if (!loadingController.HasLoadingSystem(this)) { loadingController.AddLoadingSystem(this); } } else { IsAppResuming = true; Service.Get <SessionManager>().ResumeSession(); } } if (Service.IsSet <ICPSwrveService>()) { if (isPaused) { Service.Get <ICPSwrveService>().Pause(); } else { Service.Get <ICPSwrveService>().Resume(); } } if (!isPaused) { loadingController.RemoveLoadingSystem(this); } }
public override void OnEnter() { SuspendActiveQuest(); if (stateController != null) { if (stateController.IsFirstIglooLoad && Service.Get <SceneLayoutDataManager>().IsInOwnIgloo()) { stateController.OpenManageIglooPopup(); } stateController.SendContextEvent("IglooScreenContainerContent", "igloolotsevent"); } loadingController = Service.Get <LoadingController>(); if (!loadingController.HasLoadingSystem(this)) { loadingController.AddLoadingSystem(this); } eventChannel.AddListener <IglooUIEvents.SetStateButtonPressed>(onSceneStateButton); eventChannel.AddListener <IglooUIEvents.CreateIglooButtonPressed>(onManageIglooCreatePressed); eventChannel.AddListener <IglooUIEvents.CloseManageIglooPopup>(onCloseManageIglooPopup); eventChannel.AddListener <IglooUIEvents.LotNextButtonPressed>(onLotNextButtonPressed); eventChannel.AddListener <IglooUIEvents.LotBackButtonPressed>(onLotBackButtonPressed); eventChannel.AddListener <IglooUIEvents.LotScreenReady>(onLotScreenReady); }