Inheritance: EditorWindow
コード例 #1
0
    // PMDファイルをUnity形式に変換
    void BurnUnityFormatForPMD(MMD.PMD.PMDFormat format)
    {
        format.fst         = this.fst;
        obj                = new GameObject(format.name);
        format.caller      = obj;
        format.shader_type = this.shader_type;

        MMD.PMD.PMDConverter conv = new MMD.PMD.PMDConverter();

        this.mesh      = conv.CreateMesh(format);                       // メッシュの生成・設定
        this.materials = conv.CreateMaterials(format);                  // マテリアルの生成・設定
        this.bones     = conv.CreateBones(format);                      // ボーンの生成・設定

        // バインドポーズの作成
        conv.BuildingBindpose(format, this.mesh, this.materials, this.bones);
        obj.AddComponent <Animation>();         // アニメーションを追加

        MMDEngine engine = obj.AddComponent <MMDEngine>();

        // IKの登録
        if (this.use_ik)
        {
            engine.ik_list = conv.EntryIKSolver(format, this.bones);
        }

        // 剛体関連
        if (this.rigidFlag)
        {
            try
            {
                this.rigids = conv.CreateRigids(format, bones);
                conv.AssignRigidbodyToBone(format, this.bones, this.rigids);
                conv.SetRigidsSettings(format, this.bones, this.rigids);
                conv.SettingJointComponent(format, this.bones, this.rigids);

                // 非衝突グループ
                List <int>[] ignoreGroups = conv.SettingIgnoreRigidGroups(format, this.rigids);
                int[]        groupTarget  = conv.GetRigidbodyGroupTargets(format, rigids);

                MMDEngine.Initialize(engine, groupTarget, ignoreGroups, this.rigids);
            }
            catch { }
        }

#if UNITY_4_0
        AvatarSettingScript avt_setting = new AvatarSettingScript(format.caller);
        avt_setting.SettingAvatar();
#endif

        var window = LoadedWindow.Init();
        window.Text = format.head.comment;

        CreatePrefab(format);
        EndOfScript(format);
    }
コード例 #2
0
ファイル: PMDLoaderWindow.cs プロジェクト: hsnk/mmd-for-unity
    void LoadModel()
    {
        string file_path = AssetDatabase.GetAssetPath(pmdFile);

        MMD.ModelAgent model_agent = new MMD.ModelAgent(file_path);
        model_agent.CreatePrefab(shader_type, rigidFlag, use_mecanim, use_ik, scale, is_pmx_base_import);

        // 読み込み完了メッセージ
        var window = LoadedWindow.Init();

        window.Text = string.Format(
            "----- model name -----\n{0}\n\n----- comment -----\n{1}",
            model_agent.name,
            model_agent.comment
            );
        window.Show();
    }
コード例 #3
0
    void OnGUI()
    {
        const int height = 20;
        int       width  = (int)position.width; // -16;

        pmdFile = EditorGUI.ObjectField(
            new Rect(0, 0, width, height), "PMD File", pmdFile, typeof(Object), false);

        // シェーダの種類
        shader_type = (ShaderType)EditorGUI.EnumPopup(new Rect(0, height, width, height), "Shader Type", shader_type);

        // 剛体を入れるかどうか
        rigidFlag = EditorGUI.Toggle(new Rect(0, height * 2, width / 2, height), "Rigidbody", rigidFlag);

        // Mecanimを使うかどうか
        use_mecanim = false;         // EditorGUI.Toggle(new Rect(0, height * 3, width / 2, height), "Use Mecanim", use_mecanim);

        // IKを使うかどうか
        use_ik = EditorGUI.Toggle(new Rect(0, height * 4, width / 2, height), "Use IK", use_ik);

        int buttonHeight = height * 5;

        if (pmdFile != null)
        {
            if (GUI.Button(new Rect(0, buttonHeight, width / 2, height), "Convert"))
            {
                var loader = new PMDLoaderScript(pmdFile, shader_type, rigidFlag, use_mecanim, use_ik);

                // 読み込み完了メッセージ
                var window = LoadedWindow.Init();
                window.Text = string.Format(
                    "----- model name -----\n{0}\n\n----- comment -----\n{1}",
                    loader.format.head.model_name,
                    loader.format.head.comment
                    );
                window.Show();

                pmdFile = null;         // 読み終わったので空にする
            }
        }
        else
        {
            EditorGUI.LabelField(new Rect(0, buttonHeight, width, height), "Missing", "Select PMD File");
        }
    }