private void UILoadCallBack(string resName, GameObject obj, LoadderData data) { if (obj == null) { if (GMManager.IsInEditor) { Debug.LogError("UI " + resName + "不存在!"); } return; } try { obj.transform.SetParent(uiRootRectTransform, false); var loadData = (UILoadderData)data; var config = mUIPanelConfigDic[loadData.id]; // loadData.config; var type = Type.GetType(config.scriptName); var panel = Activator.CreateInstance(type) as PanelBase; var cpn = obj.GetComponent <PanelData>(); panel.SetPanelData(cpn); panel.OpenPanel(loadData.parentPanel, loadData.id, loadData.forParentType, loadData.waitAni); runPanelBaseList.Add(panel); } catch (Exception e) { if (GMManager.IsInEditor) { Debug.LogError(e); } } }
private IEnumerator IeLoadAsset(string resName, LoadderCallBack callBack, LoadderData data) { var boudleName = data == null ? resName : string.IsNullOrEmpty(data.assetBoudleName) ? resName : data.assetBoudleName; if (_objDic.ContainsKey(boudleName)) { var resNames = resName.Split('/'); if (callBack != null) { callBack(resName, _objDic[boudleName].LoadAsset(resNames[resNames.Length - 1]), data); } yield break; } resManagerState = ResManagerState.EAsyncLoadRes; if (_wwwList.Contains(boudleName)) { yield return(new WaitWhile(() => _wwwList.Contains(boudleName))); if (_objDic.ContainsKey(boudleName)) { var resNames = resName.Split('/'); if (callBack != null) { callBack(resName, _objDic[boudleName].LoadAsset(resNames[resNames.Length - 1]), data); } resManagerState = ResManagerState.EFree; yield break; } } _wwwList.Add(boudleName); yield return(LoadAllDependencies(boudleName)); var objwww = WWW.LoadFromCacheOrDownload(string.Format("file://{0}{1}.unity3d", ResManager.LocalAssetbundlePath, boudleName), _manifest.GetAssetBundleHash(string.Format("{0}.unity3d", boudleName)), 0); yield return(objwww); if (!string.IsNullOrEmpty(objwww.error)) { Debug.Log(objwww.error); if (callBack != null) { callBack(resName, null, data); } } else { _objDic.Add(boudleName, objwww.assetBundle); var resNames = resName.Split('/'); var obj = objwww.assetBundle.LoadAsset(resNames[resNames.Length - 1]); if (callBack != null) { callBack(resName, obj, data); } } _wwwList.Remove(boudleName); resManagerState = ResManagerState.EFree; }
public void LoadResources(string resName, LoadderData data) { curSceneName = resName; isLoadEnd = false; var resPath = string.Format("prefabs/scenes/{0}", resName); OnLoadCallBack(resPath, null, data); }
public void LoadAsset(string resName, LoadderData data) { curSceneName = resName; isLoadEnd = false; var resPath = string.Format("prefabs/scenes/{0}", resName); ResManager.Instance.LoadAsset(resPath, OnLoadCallBack, data); }
private void LoadCallBack5(string resname, GameObject obj, LoadderData data) { if (obj == null) { Debug.Log("is null!!!!!!!"); return; } obj.transform.position = new Vector3(-5.14f, 3.23f, 9.07f); }
public void LoadResources(string resName, LoadderCallBack callBack, LoadderData data) { if (string.IsNullOrEmpty(resName)) { callBack(null, null, data); return; } object obj = Resources.Load(resName); callBack(resName, obj, data); }
private void LoadCallBack2(string resname, GameObject obj, LoadderData data) { if (obj == null) { Debug.Log("is null!!!!!!!"); return; } //Debug.Log(data == null ? "data is null" : "data is not null"); gobjs[1] = obj; gobjs[1].transform.position = new Vector3(-2.757f, 1.91f, 7.728f); }
private void LoadCallBack1(string resname, GameObject obj, LoadderData data) { if (obj == null) { Debug.Log("is null!!!!!!!"); return; } //Debug.Log(data == null ? "data is null" : "data is not null"); gobjs[0] = obj; gobjs[0].transform.position = new Vector3(-5.14f, 2.23f, 9.07f); }
private void UIRootLoadCallBack(string resName, GameObject obj, LoadderData data) { if (obj == null) { if (GMManager.IsInEditor) { Debug.LogError(resName + "is null!"); } isInitEnd = true; return; } GameObject.DontDestroyOnLoad(obj); uiRootRectTransform = obj.transform as RectTransform; isInitEnd = true; }
public void LoadAsset(string resName, LoadderCallBack callBack, LoadderData data) { if (string.IsNullOrEmpty(resName)) { callBack(null, null, data); return; } if (UseAssetBoudle) { Game.Instance.StartCoroutine(IeLoadAsset(resName, callBack, data)); } else { object obj = Resources.Load(resName); callBack(resName, obj, data); } }
private void OnLoadCallBack(string resname, object obj, LoadderData data) { if (prefab == null) { if (obj == null) { return; } prefab = (GameObject)obj; } var j = spawnCount; for (var i = 0; i < j; i++) { var o = GameObject.Instantiate(prefab); o.transform.parent = parentRoot; var cpn = o.AddComponent <PoolItem>(); cpn.Init(resname); poolItemList.Add(cpn); } isInitEnd = true; }
public void LoadAsset(string resName, LoadderCallBack <GameObject> LoadCallBack, LoadderData data) { if (LoadCallBack == null) { return; } if (string.IsNullOrEmpty(resName)) { LoadCallBack(null, null, data); } var resPath = string.Format("prefabs/ui/{0}", resName); if (ResPoolManager.Instance.HasSpawn(resPath)) { ResPoolManager.Instance.LoadAsset(resPath, LoadCallBack, data); } else { var loadData = new UIResLoadderData(LoadCallBack, data); ResManager.Instance.LoadAsset(resPath, OnLoadCallBack, loadData); } }
private void OnLoadCallBack(string resname, object obj, LoadderData data) { var loadData = (UIResLoadderData)data; loadData.Invoke(resname, obj); }
public UIResLoadderData(LoadderCallBack <GameObject> loadCallBack, LoadderData data) { LoadCallBack = loadCallBack; this.data = data; }
public void LoadAsset(string resName, LoadderCallBack <GameObject> LoadCallBack, LoadderData data) { LoadCallBack(resName, SpawnPoolDic[resName].GetSpwan(), data); }
private void OnLoadCallBack(string resname, object obj, LoadderData data) { Game.Instance.StartCoroutine(LoadSceneAsync(curSceneName)); }