public void DoesNotExecuteUnSubmittedCommands() { var action = new PunchAnimator(); var dependencyResolver = new LoadableDependencyProvider(); dependencyResolver.Register <PunchAnimator>(() => action); var composer = new ActionComposer(dependencyResolver); composer.Route <PunchAnimation, PunchAnimator>(); var punchAnimation = new PunchAnimation(); punchAnimation.intensity = 100; composer.QueueCommand(punchAnimation); composer.ExecuteFrame(); action._called.Should().Be(0); action._payload.Should().NotBe(punchAnimation); }
public void canComposeOneAction() { var punchAnimator = new PunchAnimator(); var dependencyResolver = new LoadableDependencyProvider(); dependencyResolver.Register <PunchAnimator>(() => punchAnimator); var composer = new ActionComposer(dependencyResolver); composer.Route <PunchAnimation, PunchAnimator>(); var punchAnimation = new PunchAnimation(); punchAnimation.intensity = 100; composer.QueueCommand(punchAnimation); composer.Submit(); composer.ExecuteFrame(); punchAnimator._called.Should().Be(1); punchAnimator._payload.Should().Be(punchAnimation); }