void LoadInDialogue(string level) { if (loadText) { loadText.Load(sceneText.text, LoadText.characters.narrator); } }
IEnumerator LoadInDialogue(string level) { while (!loadText.isDone) { yield return(null); } loadText.Load(MonkSpeech.text, LoadText.characters.monk); }
void LoadInDialogue(string level) { loadText.Load(BadgerSpeech.text, LoadText.characters.badger); }
void LoadInDialogue(string level, LoadText loadText) { loadText.Load(NPCSpeech.text, LoadText.characters.npc); isDone = true; }