static int Init(IntPtr L) { LuaScriptMgr.CheckArgsCount(L, 2); LoadSceneMgr obj = LuaScriptMgr.GetNetObject <LoadSceneMgr>(L, 1); GameObject arg0 = LuaScriptMgr.GetUnityObject <GameObject>(L, 2); obj.Init(arg0); return(0); }
static int Init(IntPtr L) { LuaScriptMgr.CheckArgsCount(L, 2); LoadSceneMgr obj = (LoadSceneMgr)LuaScriptMgr.GetNetObjectSelf(L, 1, "LoadSceneMgr"); GameObject arg0 = (GameObject)LuaScriptMgr.GetUnityObject(L, 2, typeof(GameObject)); obj.Init(arg0); return(0); }