public override bool Init() { m_msgMesh = new MsgMesh(); m_ShowEnter = true; m_main = GetComponent <FUniversalPanel>(); if (m_main != null) { m_slider = m_main.GetFObject <Slider>("F_Slider"); m_enterPanel = m_main.GetFObject("F_EnterPlane"); m_loadPanel = m_main.GetFObject("F_LoadPlane"); m_enterText = m_main.GetFObject <Text>("F_Title"); m_enterPanel.SetActive(false); m_loadPanel.SetActive(true); m_gameType = GameType.GT_NONE; if (mMainPlane == null) { m_loading = new LoadPercent(); m_loading.SetTimece(1); m_loading.GoOn(1); } else { m_loading = mMainPlane.mLoadPercent; } m_msgMesh.RegEvent(EventStrArray.KeyCodeEvent.KEYCODE_ENTER_DOWN, (f) => { FEngine.IsInit = true; BeginLoadScene(); // EventListenManager.Send(EventStrArray.PlayerCtrlEvent.ENTER_GAME); }); } else { Debug.Log("this == null"); } return(base.Init()); }
public ZipThreadData ThreadUnZip(string ZipFile, string TargetDirectory, string Password, LoadPercent loadPercent = null, bool OverWrite = true)//解压Zip { return(null); }