public override void Act(GameObject player, GameObject AI) { LoadPath findpath = GameObject.Find("maze").GetComponent <LoadPath>(); findpath.changepath(AI.transform.position, player.transform.position); }
public override void DoBeforeLeaving(Transform AI, Transform point) { LoadPath findpath = GameObject.Find("maze").GetComponent <LoadPath>(); findpath.changepath(AI.position, point.position); }