public void ir_al_mapa() { felicidades.SetActive(false); panel.SetActive(true); LoadScene.sceneToLoad = "Mapajuego"; LoadPanel.SetActive(true); }
IEnumerator CNextPhase() { if (SoundManager.Instance != null) { SoundManager.Instance.Play_ButtonClick(); } //BlockClicks.Instance.SetBlockAll(true); SC_paintedTex.texture = paintEngine.tex; SC_imgFortuneMessage.color = imgFortuneMessage.color; foreach (Transform t in stickers.StickersHolder) { Debug.Log(t.name); GameObject go = GameObject.Instantiate(t.gameObject, SC_StickersHolder); go.transform.localScale = t.localScale; go.transform.localPosition = t.localPosition; go.transform.localRotation = t.localRotation; } transform.GetComponent <CaptureImage>().ScreenshotFortuneCookiesMessage(); yield return(new WaitForSeconds(.1f)); if (LoadPanel != null /*/*&& SDKManager.Instance.IsCanShowAd*/) { LoadPanel.SetActive(true); } else { SceneManager.LoadScene("BakeFortuneCookies"); } }
private IEnumerator LoadSceneAsynUseLoadingBarCoroutine(string name) { AsyncOperation asyncOperation = SceneManager.LoadSceneAsync(name); asyncOperation.allowSceneActivation = false; LoadPanel panel = GameObject.Find("loading").GetComponent <LoadPanel>(); Image prograss = panel.GetControl <Image>("progress"); Text word = panel.GetControl <Text>("Text"); while (!asyncOperation.isDone) { word.text = string.Format("{0:F}%", asyncOperation.progress * 100); prograss.fillAmount = asyncOperation.progress; if (asyncOperation.progress >= 0.9f) { word.text = "按下“空格键”继续"; prograss.fillAmount = 1.0f; if (Input.GetKeyDown(KeyCode.Space)) { asyncOperation.allowSceneActivation = true; } } yield return(null); } }
public void Finish() { if (status.text == "Lastima..") { variables_indestructibles.monedas[0] = (Int32.Parse(variables_indestructibles.monedas[0]) + reward.RewardF[selected.idBoss - 1, 0]).ToString(); variables_indestructibles.bismuto = (Int32.Parse(variables_indestructibles.bismuto) + reward.RewardF[selected.idBoss - 1, 1]).ToString(); arcrew.guardar_variables(); } if (status.text == "¡Felicidades!") { variables_indestructibles.monedas[0] = (Int32.Parse(variables_indestructibles.monedas[0]) + reward.Reward[selected.idBoss - 1, 0]).ToString(); variables_indestructibles.bismuto = (Int32.Parse(variables_indestructibles.bismuto) + reward.Reward[selected.idBoss - 1, 1]).ToString(); if (Int32.Parse(variables_indestructibles.nivel_organismo_jefes) == 16) { variables_indestructibles.Arenas = "true"; } else { variables_indestructibles.nivel_organismo_jefes = (Int32.Parse(variables_indestructibles.nivel_organismo_jefes) + 1).ToString(); } variables_indestructibles.experiencia = (Int32.Parse(variables_indestructibles.experiencia) + reward.Rewardxp[selected.idBoss - 1]).ToString(); arcrew.guardar_variables(); } Destroy(GameObject.Find("Reference")); LoadScene.sceneToLoad = "Mapajuego"; LoadPanel.SetActive(true); }
public void voler() { if (startTime != 1) { LoadScene.sceneToLoad = "Mapajuego"; LoadPanel.SetActive(true); } }
/// <summary> /// 状态一开始调用 /// </summary> public override void StateBegin() { loadPanel = new LoadPanel(); loadPanel.Begin(); if (loadPanel != null) { loadPanel.SetNextSceneState(m_NextSceneName, m_sceneType, m_speed); } }
public void SetNull(int index, LoadPanel panel) { countText.text = index.ToString(); lvlText.text = "-"; essenceText.text = "-"; timePlayedText.text = "-H -M"; button.onClick.RemoveAllListeners(); transform.Find("Button").GetComponent <ProfileSlotOnSelect>().Set(-1, panel); }
public void Set(int index, SaveProfile profile, LoadPanel panel) { this.loadPanel = panel; this.index = index; countText.text = index.ToString(); lvlText.text = profile.lvl.ToString(); essenceText.text = profile.essence.ToString(); timePlayedText.text = GetFormattedTime(profile.timePlayed); button.onClick.RemoveAllListeners(); button.onClick.AddListener(() => panel.LoadSlot(profile)); transform.Find("Button").GetComponent <ProfileSlotOnSelect>().Set(index, panel); }
void OnEnable() { string folder = Application.persistentDataPath + "/SavedGames"; string savelog = Application.persistentDataPath + "/SavedGames/savelog.xml"; if (!Directory.Exists(folder)) { Directory.CreateDirectory(folder); } if (!File.Exists(savelog)) { //File.Create (savelog); using (var fs = new FileStream(savelog, FileMode.OpenOrCreate, FileAccess.Write, FileShare.ReadWrite)) { var newText = Encoding.UTF8.GetBytes("<xml>\n</xml>"); fs.Write(newText, 0, newText.Length); fs.Close(); } } XmlDocument doc = new XmlDocument(); //doc.LoadXml ("<xml><save><name>first</name><timestamp></timestamp><file>"+name+".gm</file></save><save><name>first</name><timestamp>"+System.DateTime.Now.ToString()+"</timestamp><file>"+name+"2.gm</file></save></xml>"); doc.Load(savelog); List <LoadPanel> Loads = new List <LoadPanel>(); foreach (XmlNode node in doc.DocumentElement.ChildNodes) { LoadPanel New = new LoadPanel(node.ChildNodes[0].InnerText, node.ChildNodes[2].InnerText, node.ChildNodes[1].InnerText); Loads.Add(New); } //screen.GetComponent<Image> ().sprite = Loads [0].img; int temp = Loads.Count - 1; for (int i = temp; i >= 0; i--) { GameObject temporary = GameObject.Instantiate(prefab, content.transform); temporary.transform.GetChild(0).GetComponent <Text> ().text = Loads [i].time; string nn = Loads [i].name; Sprite spr = Loads [i].img; temporary.GetComponent <Button>().onClick.AddListener(() => ChooseLoad(nn, spr)); } }
public void Btn_Login_Select_Admins_Click(object sender, EventArgs e) { da = new OleDbDataAdapter("select * from Administrators where User_Name='" + Txt_LogIn_UserName.Text + "'and Password='******'", con); da.Fill(dt); if (dt.Rows.Count <= 0) { LBL_LogIn_Status.Text = "User Name or Password are Invalid, Please Try Again ! "; } else if (dt.Rows.Count > 0) { LBL_LogIn_Status.Text = "Logged In Successfully"; this.Hide(); Implement i = new Implement(); i.Show(); } LoadPanel l = new LoadPanel(); if (Txt_LogIn_UserName.Text == "*****@*****.**" && Txt_LogIn_Password.Text == "123abc") { } }
internal void ShowLoadPanel() { CurrentLoadPanel = Instantiate(LoadPanelPrefab, UI.transform); }
public void Back() { LoadScene.sceneToLoad = "Mapajuego"; LoadPanel.SetActive(true); }
private void Awake() { load = transform.GetChild(0).GetComponent <LoadPanel>(); }
/// <summary> /// Загрузка контента (вызывается после Initialize()) /// </summary> protected override void LoadContent() { backgroundFont = Content.Load <SpriteFont>(Fnames.OldEnglishTextMT); bFont = Content.Load <SpriteFont>(Fnames.ButtonFont); #region Buttons int start = 300; int step = (cfg.ResolutionHeight == 600) ? 65 : 50; int count = 0; Button Continue = new Button(MultiSprite.CreateSprite(Content, spriteBatch, Fnames.ContinueB, new Vector2(Window.ClientBounds.Width / 2f - 122, Window.ClientBounds.Height / 1000f * (start + step * count++)), new Vector2(244, 36), Vector2.One), CreateSound3D(Content, Fnames.UIButtonClick), CreateSound3D(Content, Fnames.UIButtonSelect), bFont); Button New = new Button(MultiSprite.CreateSprite(Content, spriteBatch, Fnames.NewB, new Vector2(Window.ClientBounds.Width / 2f - 122, Window.ClientBounds.Height / 1000f * (start + step * count++)), new Vector2(244, 36), Vector2.One), CreateSound3D(Content, Fnames.UIButtonClick), CreateSound3D(Content, Fnames.UIButtonSelect), bFont); Button Save = new Button(MultiSprite.CreateSprite(Content, spriteBatch, Fnames.SaveB, new Vector2(Window.ClientBounds.Width / 2f - 122, Window.ClientBounds.Height / 1000f * (start + step * count++)), new Vector2(244, 36), Vector2.One), CreateSound3D(Content, Fnames.UIButtonClick), CreateSound3D(Content, Fnames.UIButtonSelect), bFont); Button Load = new Button(MultiSprite.CreateSprite(Content, spriteBatch, Fnames.LoadB, new Vector2(Window.ClientBounds.Width / 2f - 122, Window.ClientBounds.Height / 1000f * (start + step * count++)), new Vector2(244, 36), Vector2.One), CreateSound3D(Content, Fnames.UIButtonClick), CreateSound3D(Content, Fnames.UIButtonSelect), bFont); Button Options = new Button(MultiSprite.CreateSprite(Content, spriteBatch, Fnames.OptionsB, new Vector2(Window.ClientBounds.Width / 2f - 122, Window.ClientBounds.Height / 1000f * (start + step * count++)), new Vector2(244, 36), Vector2.One), CreateSound3D(Content, Fnames.UIButtonClick), CreateSound3D(Content, Fnames.UIButtonSelect), bFont); Button Credits = new Button(MultiSprite.CreateSprite(Content, spriteBatch, Fnames.CreditsB, new Vector2(Window.ClientBounds.Width / 2f - 122, Window.ClientBounds.Height / 1000f * (start + step * count++)), new Vector2(244, 36), Vector2.One), CreateSound3D(Content, Fnames.UIButtonClick), CreateSound3D(Content, Fnames.UIButtonSelect), bFont); Button Exit = new Button(MultiSprite.CreateSprite(Content, spriteBatch, Fnames.ExitGlobalB, new Vector2(Window.ClientBounds.Width / 2f - 122, Window.ClientBounds.Height / 1000f * (start + step * count++)), new Vector2(244, 36), Vector2.One), CreateSound3D(Content, Fnames.UIButtonClick), CreateSound3D(Content, Fnames.UIButtonSelect), bFont); Continue.Text = ""; Continue.Click += new EventHandler <MouseElementEventArgs>(Continue_Click); Continue.MouseMove += new EventHandler <MouseElementEventArgs>(Button_MouseMove); Continue.MouseMoveOut += new EventHandler <MouseElementEventArgs>(Button_MouseMoveOut); Continue.Visible = isContinue = false; continueB = Continue; New.Text = ""; New.Click += new EventHandler <MouseElementEventArgs>(New_Click); New.MouseMove += new EventHandler <MouseElementEventArgs>(Button_MouseMove); New.MouseMoveOut += new EventHandler <MouseElementEventArgs>(Button_MouseMoveOut); Save.Text = ""; Save.Click += new EventHandler <MouseElementEventArgs>(Save_Click); Save.MouseMove += new EventHandler <MouseElementEventArgs>(Button_MouseMove); Save.MouseMoveOut += new EventHandler <MouseElementEventArgs>(Button_MouseMoveOut); Load.Text = ""; Load.Click += new EventHandler <MouseElementEventArgs>(Load_Click); Load.MouseMove += new EventHandler <MouseElementEventArgs>(Button_MouseMove); Load.MouseMoveOut += new EventHandler <MouseElementEventArgs>(Button_MouseMoveOut); Options.Text = ""; Options.Click += new EventHandler <MouseElementEventArgs>(Options_Click); Options.MouseMove += new EventHandler <MouseElementEventArgs>(Button_MouseMove); Options.MouseMoveOut += new EventHandler <MouseElementEventArgs>(Button_MouseMoveOut); Credits.Text = ""; Credits.Click += new EventHandler <MouseElementEventArgs>(Credits_Click); Credits.MouseMove += new EventHandler <MouseElementEventArgs>(Button_MouseMove); Credits.MouseMoveOut += new EventHandler <MouseElementEventArgs>(Button_MouseMoveOut); Exit.Text = ""; Exit.Click += new EventHandler <MouseElementEventArgs>(Exit_Click); Exit.MouseMove += new EventHandler <MouseElementEventArgs>(Button_MouseMove); Exit.MouseMoveOut += new EventHandler <MouseElementEventArgs>(Button_MouseMoveOut); buttons.Add(Continue); buttons.Add(New); buttons.Add(Save); buttons.Add(Load); buttons.Add(Options); buttons.Add(Credits); buttons.Add(Exit); #endregion #region Panels string text = "Do you really want to exit?"; exitApplyPanel = new ApplyPanel(this, Content, Sprite.CreateSprite(Content, Fnames.Panel, new Vector2(Window.ClientBounds.Width / 3f, Window.ClientBounds.Height / 3f), new Vector2(780 * (float)Window.ClientBounds.Width / 1280f / 2f, 640 * (float)Window.ClientBounds.Height / 1024f / 3f)), text); exitApplyPanel.ApplyAction += new Action(() => Game.Exit()); exitApplyPanel.ExitAction += new Action(() => exitApplyPanel.Visible = false); exitApplyPanel.Enabled += new EventHandler <EventArgs>(panel_Enabled); exitApplyPanel.Disabled += new EventHandler <EventArgs>(panel_Disabled); optionsPanel = new OptionsPanel(this, Content, Sprite.CreateSprite(Content, Fnames.Panel, new Vector2(Window.ClientBounds.Width / 5.2f, Window.ClientBounds.Height / 6.8f), new Vector2(780 * (float)Window.ClientBounds.Width / 1280f, 640 * (float)Window.ClientBounds.Height / 1024f)), settings); optionsPanel.Enabled += new EventHandler <EventArgs>(panel_Enabled); optionsPanel.Disabled += new EventHandler <EventArgs>(panel_Disabled); optionsPanel.Disabled += new EventHandler <EventArgs>((object sender, EventArgs e) => settings = (Settings)optionsPanel.ApplyedSettings.Clone()); optionsPanel.ApplyAction += new Action(() => { if (optionsPanel.ApplyedSettings.MusicIsMuted) { player.Stop(); } else { player.Start(); } }); text = String.Format("{0}\n{1}\n{2}", "Credits: ", "1) Bolshakov Kirill", "http://vk.com/overlordff"); creditsPanel = new CreditsPanel(this, Content, Sprite.CreateSprite(Content, Fnames.Panel, new Vector2(Window.ClientBounds.Width / 5.2f, Window.ClientBounds.Height / 6.8f), new Vector2(780 * (float)Window.ClientBounds.Width / 1280f, 640 * (float)Window.ClientBounds.Height / 1024f)), text); creditsPanel.Enabled += new EventHandler <EventArgs>(panel_Enabled); creditsPanel.Disabled += new EventHandler <EventArgs>(panel_Disabled); savePanel = new SavePanel(this, Content, Sprite.CreateSprite(Content, Fnames.Panel, new Vector2(Window.ClientBounds.Width / 5.2f, Window.ClientBounds.Height / 6.8f), new Vector2(780 * (float)Window.ClientBounds.Width / 1280f, 640 * (float)Window.ClientBounds.Height / 1024f))); savePanel.Enabled += new EventHandler <EventArgs>(panel_Enabled); savePanel.Disabled += new EventHandler <EventArgs>(panel_Disabled); loadPanel = new LoadPanel(this, Content, Sprite.CreateSprite(Content, Fnames.Panel, new Vector2(Window.ClientBounds.Width / 5.2f, Window.ClientBounds.Height / 6.8f), new Vector2(780 * (float)Window.ClientBounds.Width / 1280f, 640 * (float)Window.ClientBounds.Height / 1024f))); loadPanel.Enabled += new EventHandler <EventArgs>(panel_Enabled); loadPanel.Disabled += new EventHandler <EventArgs>(panel_Disabled); #endregion Song deathSong = Content.Load <Song>(Fnames.DeathSong); Song epicScore = Content.Load <Song>(Fnames.EpicScore); if (random.NextDouble() >= 0.5) { background = Content.Load <Texture2D>(Fnames.BackgroundSword); player.Add(deathSong); optionsPanel.Color = new Color(70, 70, 255); creditsPanel.Color = new Color(70, 70, 255); exitApplyPanel.Color = new Color(70, 70, 255); savePanel.Color = new Color(70, 70, 255); loadPanel.Color = new Color(70, 70, 255); } else { background = Content.Load <Texture2D>(Fnames.BackgroundKnight); player.Add(epicScore); optionsPanel.Color = new Color(174, 160, 75); creditsPanel.Color = new Color(174, 160, 75); exitApplyPanel.Color = new Color(174, 160, 75); savePanel.Color = new Color(174, 160, 75); loadPanel.Color = new Color(174, 160, 75); } Game.Components.Clear(); Game.Components.Add(new FPS(Game, Fnames.Arial14, new Vector2(Window.ClientBounds.Width / 2f - 25, 0))); Game.Components.Add(new GameCursor(Game, Fnames.Cursor)); Components.Add(exitApplyPanel); Components.Add(optionsPanel); Components.Add(creditsPanel); Components.Add(savePanel); Components.Add(loadPanel); Components.AddRange(buttons); if (!cfg.MusicIsMuted) { player.Start(); } }
public void Start() { lp = GameObject.Find("LoadPanel").GetComponent <LoadPanel>(); name = transform.Find("Text").GetComponent <Text>(); img = GetComponent <Image>(); }
public void Set(int index, LoadPanel panel) { loadPanel = panel; this.index = index; }