public void loadNewScene(string scene) { //change the time scale back to normal Time.timeScale = 1.0f; //playMusicAgain(); LoadNewLevelAsync.LoadLevelAsyncNow(scene); }
// Update is called once per frame void Update() { //check if the user has their game data loaded before allowing them to press any button if (GameManager.Instance.hasDataLoaded == true) { //Check if there is any input so we can load the Main Menu if (Input.anyKey && hasPressedButton == false) { hasPressedButton = true; LoadNewLevelAsync.LoadLevelAsyncNow("MainMenu"); } } }
private void restartLevel() { //set the time scale back to normal //Time.timeScale = 1.0f; //make the music start again GameObject _music = GameObject.Find("_Music"); if (_music != null) { _music.GetComponent <musicControls>().musicPlay(); Debug.Log("Starting Music Again"); } //load the level again LoadNewLevelAsync.LoadLevelAsyncNow(Application.loadedLevelName); }