public void LoadGameObject(string path, LoadGameObjectCompleteHandler handler = null) { TaskLoader taskLoader = CreateLoadTaskLoader(path, ETaskType.gameobject); taskLoader.onGoComplete += handler; AddWaitQueue(taskLoader); }
private void RequestGoComplete(AssetObject assetObj) { if (onGoComplete != null) { var handler = onGoComplete; onGoComplete = null; handler(assetObj); } }