void OnClick() { if (LoadGameMenu.selectedSavePath == null) { return; } SaveSystem.LoadSaveFile(LoadGameMenu.selectedSavePath); LobbyPlayersCounter.OnLoadGame(SaveSystem.loadedSave.playersData.Count); LobbyManager.lobbyManager.StartCoroutine(LobbyManager.ServerActivateLoadHeaders()); LoadGameMenu.Deactivate(); }
void OnClick() { LoadGameMenu.Deactivate(); }