private void Form1_Load(object sender, EventArgs e) { LoadDB ld = new LoadDB(_dataset, "Northwnd", "Customers"); //ld.DisplayData(); _dataset = ld.dataSet; BindControls(); }
public static ClientLoad Cast(LoadDB load) { var newLoad = new ClientLoad() { IdLoad = load.IdLoad, Shipments = Cast(load.Shipments), StopsLoad = load.StopsLoad, TotalDistanceLoad = load.TotalDistanceLoad, TruckLoad = load.TruckLoad, QuantityShipmentsLoad = load.QuantityShipmentsLoad, TotalCostLoad = load.TotalCostLoad }; return(newLoad); }
public static LoadDB Cast(LoadDTO load) { var newObject = new LoadDB() { IdLoad = load.IdLoad, Shipments = Cast(load.Shipments), StopsLoad = load.StopsLoad, TotalDistanceLoad = load.TotalDistanceLoad, TruckLoad = load.TruckLoad, QuantityShipmentsLoad = load.QuantityShipmentsLoad, TotalCostLoad = load.TotalCostLoad }; return(newObject); }
void bump() { LoadDB load = GameObject.Find("GameObject").GetComponent <LoadDB>(); Vector2 p1 = this.flag.transform.position; Vector2 p2 = this.bear.transform.position; Vector2 dir = p1 - p2; float d = dir.magnitude; float r1 = 0.3f; float r2 = 0.6f; if (d < r1 + r2) { //this.bear_up.SetActive (true); this.flag.transform.Translate(0, 0.05f, 0); StartCoroutine(load.LoadImg()); } }
public static IList <LoadDB> Cast(IList <ClientLoad> loads) { var list = new List <LoadDB>(); foreach (var load in loads) { var cast = new LoadDB() { IdLoad = load.IdLoad, Shipments = Cast(load.Shipments), StopsLoad = load.StopsLoad, TotalDistanceLoad = load.TotalDistanceLoad, TruckLoad = load.TruckLoad, QuantityShipmentsLoad = load.QuantityShipmentsLoad, TotalCostLoad = load.TotalCostLoad }; list.Add(cast); } return(list); }
/// <summary> /// The Build method will do the logic to group all the orders and retrieve a list of loads /// </summary> /// <returns>The <see cref="IList{LoadDTO}"/></returns> public IList <LoadDTO> Build() { var shipments = _shipmentRepo.GetAll(); var group = shipments.GroupBy(x => x.TotalWeigthOrders).Where(s => s.Key <= 2800); var list = new List <LoadDB>(); foreach (var item in group) { item.ToList().ForEach(x => x.Orders.ToList().ForEach(z => { x.IdLoad = _ids; z.IdLoad = _ids; z.Status = "Loaded"; stops.Append(z.DestinationCity).Append(","); _totalCost += z.CostOrder; _orderRepo.Update(z.IdOrder, z); _shipmentRepo.Update(x.IdShipment, x); })); var newObj = new LoadDB() { IdLoad = _ids, TotalDistanceLoad = _distance + 500, StopsLoad = stops.ToString(), TruckLoad = _truck, Shipments = item.ToList(), QuantityShipmentsLoad = item.ToList().Count, TotalCostLoad = _totalCost }; list.Add(newObj); stops = new StringBuilder(); _totalCost = 0; _ids++; } _loadRepo.AddList(list); return(Converters.Converter.Cast(list)); }
void Awake() { // 싱글턴 인스턴스 할당 instance = this; }
// Update is called once per frame void Update() { LoadDB load = GameObject.Find("GameObject").GetComponent <LoadDB>(); int a = load.i; if (a == 0) { if (count == 0) { if (this.p2.transform.position == this.Slot001.transform.position && count == 0) { question.SetActive(false); count++; jump(); } else if (this.p1.transform.position == this.Slot001.transform.position || this.p3.transform.position == this.Slot001.transform.position || this.p4.transform.position == this.Slot001.transform.position) { question.SetActive(true); } } if (this.p3.transform.position == this.Slot002.transform.position && count == 1) { question.SetActive(false); count++; jump(); } else if (this.p1.transform.position == this.Slot002.transform.position || this.p2.transform.position == this.Slot002.transform.position || this.p4.transform.position == this.Slot002.transform.position) { question.SetActive(true); } if (this.p1.transform.position == this.Slot003.transform.position && count == 2) { question.SetActive(false); count++; jump(); } else if (this.p2.transform.position == this.Slot003.transform.position || this.p3.transform.position == this.Slot003.transform.position || this.p4.transform.position == this.Slot003.transform.position) { question.SetActive(true); } if (this.p4.transform.position == this.Slot004.transform.position && count == 3) { question.SetActive(false); count++; jump(); } else if (this.p1.transform.position == this.Slot004.transform.position || this.p2.transform.position == this.Slot004.transform.position || this.p3.transform.position == this.Slot004.transform.position) { question.SetActive(true); } if (count == 4) { bump(); } } else if (a == 1) { if (count == 0) { if (this.p4.transform.position == this.Slot001.transform.position && count == 0) { question.SetActive(false); count++; jump(); } else if (this.p1.transform.position == this.Slot001.transform.position || this.p2.transform.position == this.Slot001.transform.position || this.p3.transform.position == this.Slot001.transform.position) { question.SetActive(true); } } if (this.p2.transform.position == this.Slot002.transform.position && count == 1) { question.SetActive(false); count++; jump(); } else if (this.p1.transform.position == this.Slot002.transform.position || this.p3.transform.position == this.Slot002.transform.position || this.p4.transform.position == this.Slot002.transform.position) { question.SetActive(true); } if (this.p3.transform.position == this.Slot003.transform.position && count == 2) { question.SetActive(false); count++; jump(); } else if (this.p1.transform.position == this.Slot003.transform.position || this.p2.transform.position == this.Slot003.transform.position || this.p4.transform.position == this.Slot003.transform.position) { question.SetActive(true); } if (this.p1.transform.position == this.Slot004.transform.position && count == 3) { question.SetActive(false); count++; jump(); } else if (this.p2.transform.position == this.Slot004.transform.position || this.p3.transform.position == this.Slot004.transform.position || this.p4.transform.position == this.Slot004.transform.position) { question.SetActive(true); } if (count == 4) { bump(); } } }