コード例 #1
0
        public FourSquareLoadRequest(LoadContext context, JeffWilcox.FourthAndMayor.FourSquareWebClient.UriErrorPair uri, string postData)
            : this(context, uri)
        {
            Debug.Assert(_sr != null);

            _sr.PostString = postData;
        }
コード例 #2
0
ファイル: HpiHpbState.cs プロジェクト: obluda3/Kuriimu2
        public async Task Load(IFileSystem fileSystem, UPath filePath, LoadContext loadContext)
        {
            Stream hpiStream;
            Stream hpbStream;

            if (filePath.GetExtensionWithDot() == ".HPI")
            {
                var hpbName = filePath.GetNameWithoutExtension() + ".HPB";

                if (!fileSystem.FileExists(filePath.GetDirectory() / hpbName))
                {
                    throw new FileNotFoundException($"{hpbName} not found.");
                }

                hpiStream = await fileSystem.OpenFileAsync(filePath);

                hpbStream = await fileSystem.OpenFileAsync(filePath.GetDirectory() / hpbName);
            }
            else
            {
                var hpiName = filePath.GetNameWithoutExtension() + ".HPI";

                if (!fileSystem.FileExists(filePath.GetDirectory() / hpiName))
                {
                    throw new FileNotFoundException($"{hpiName} not found.");
                }

                hpiStream = await fileSystem.OpenFileAsync(filePath.GetDirectory() / hpiName);

                hpbStream = await fileSystem.OpenFileAsync(filePath);
            }

            Files = _hpiHpb.Load(hpiStream, hpbStream);
        }
コード例 #3
0
        internal override void Load(
            DataObject obj,
            object value,
            object exValue,
            LoadContext loadContext)
        {
            MetadataProperty property = this.Association.Property;

            if (obj.IsPropertyModified(property))
            {
                return;
            }
            value   = DataProperty.EscapeFromDBNull(value);
            exValue = DataProperty.EscapeFromDBNull(exValue);
            obj.LoadPropertyValue(property, value, exValue, loadContext);
            DataId id = new DataId((string)value);

            if (!id.IsEmpty)
            {
                MetadataAssociationRef metadataAssociationRef = this.Association.Selector == null ? this.Refs[0] : this.Refs.FindBySelectorValue(exValue);
                if (metadataAssociationRef != null)
                {
                    ObjectListLoaderByIds refLoader = this.RefLoaders[metadataAssociationRef.Index];
                    if (refLoader != null && refLoader.ObjectLoader.Count > 0)
                    {
                        refLoader.Add(id);
                    }
                }
            }
        }
コード例 #4
0
        /// <summary>Extracts part name and ID from the node.</summary>
        /// <param name="node">The part's config node.</param>
        /// <param name="loadContext">The loading context that tells how to extract the values.</param>
        /// <returns>
        /// The array of two values, where first value is the name, and the second value is ID. The values that cannot be
        /// recovered will be <c>null</c>.
        /// </returns>
        static string[] GetPartId(ConfigNode node, LoadContext loadContext)
        {
            string partName = null;
            string partId   = null;

            if (loadContext == LoadContext.SFS)
            {
                partName = node.GetValue("name");
                partId   = node.GetValue("cid");
            }
            else
            {
                var craftPartName = node.GetValue("part");
                if (craftPartName != null)
                {
                    var pair = craftPartName.Split(new[] { '_' }, 2);
                    if (pair.Length == 2)
                    {
                        partName = pair[0];
                        partId   = pair[1];
                    }
                }
            }
            return(new[] { partName, partId });
        }
コード例 #5
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 /// <summary>Extracts the part name from the game state.</summary>
 /// <param name="node">The part's config node to extract the value from.</param>
 /// <param name="loadContext">The current loading context.</param>
 /// <returns>The part's name.</returns>
 public static string GetPartNameFromUpgradeNode(ConfigNode node, LoadContext loadContext)
 {
     ArgumentGuard.NotNull(node, "node", context: node);
     ArgumentGuard.OneOf(loadContext, "loadContext", new[] { LoadContext.SFS, LoadContext.Craft },
                         context: node);
     return(GetPartId(node, loadContext)[0]);
 }
コード例 #6
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        public AssemblyLoadResult Load(LoadContext loadContext)
        {
            string name = loadContext.AssemblyName;

            Assembly assembly;
            if (_cache.TryGetValue(name, out assembly))
            {
                return new AssemblyLoadResult(assembly);
            }

            string path = Path.Combine(_path, name + ".dll");
            if (File.Exists(path))
            {
                assembly = Assembly.LoadFile(path);
            }

            if (assembly != null)
            {
                _cache[name] = assembly;

                return new AssemblyLoadResult(assembly);
            }

            return null;
        }
コード例 #7
0
        public AssemblyLoadResult Load(LoadContext loadContext)
        {
            string name = loadContext.AssemblyName;

            Assembly assembly;

            if (_cache.TryGetValue(name, out assembly))
            {
                return(new AssemblyLoadResult(assembly));
            }

            string path = Path.Combine(_path, name + ".dll");

            if (File.Exists(path))
            {
                assembly = Assembly.LoadFile(path);
            }

            if (assembly != null)
            {
                _cache[name] = assembly;

                return(new AssemblyLoadResult(assembly));
            }

            return(null);
        }
コード例 #8
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        public AssemblyLoadResult Load(LoadContext loadContext)
        {
            // If there's an output path then skip all loading of cached compilations
            // This is to avoid using the cached version when trying to produce a new one.
            // Also skip if we're not loading assemblies
            if (loadContext.OutputPath != null)
            {
                return null;
            }

            string name = loadContext.AssemblyName;
            string path = Path.Combine(_rootPath, name);

            var targetFrameworkFolder = VersionUtility.GetShortFrameworkName(loadContext.TargetFramework);
            string cachedFile = Path.Combine(path, "bin", targetFrameworkFolder, name + ".dll");

            if (File.Exists(cachedFile))
            {
                Trace.TraceInformation("[{0}]: Loading '{1}' from {2}.", GetType().Name, name, cachedFile);

                return new AssemblyLoadResult(Assembly.LoadFile(cachedFile));
            }

            return null;
        }
コード例 #9
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 //test the save file for upgrades
 public override TestResult OnTest(ConfigNode node, LoadContext loadContext, ref string nodeName)
 {
     //when the parts of a craft should be checked
     if (loadContext == LoadContext.Craft)
     {
         TestResult tr = checkPart(node, loadContext);
         return(tr);
     }
     //when the savefile should be updated
     else if (loadContext == LoadContext.SFS)
     {
         //iterate over all vessels in the savefile
         ConfigNode[] vessels = node.GetNode("FLIGHTSTATE").GetNodes("VESSEL");
         for (int i = 0; i < vessels.Length; i++)
         {
             //iterate of all parts in the vessel
             ConfigNode[] parts = vessels[i].GetNodes("PART");
             for (int j = 0; j < parts.Length; j++)
             {
                 if (checkPart(parts[j], loadContext) == TestResult.Upgradeable)
                 {
                     return(TestResult.Upgradeable);
                 }
             }
         }
         return(TestResult.Pass);
     }
     return(TestResult.Pass);
 }
コード例 #10
0
        public ADSK.ElementId[] ToRevit(Elements.Element hyparElement, LoadContext context)
        {
            var createdElements = new List <ADSK.ElementId>();
            var floor           = hyparElement as Elements.Floor;
            var curves          = floor.Profile.Perimeter.ToRevitCurveArray(true);
            var floorType       = new ADSK.FilteredElementCollector(context.Document)
                                  .OfClass(typeof(ADSK.FloorType))
                                  .OfType <ADSK.FloorType>()
                                  .First(e => e.Name.Contains("Generic"));

            double offsetFromLevel = 0;
            var    level           = context.Level ?? FromHyparExtensions.GetLevelClosestToZ(Units.MetersToFeet(floor.Elevation), context.Document, out offsetFromLevel);
            var    rvtFloor        = context.Document.Create.NewFloor(curves, floorType, level, false, ADSK.XYZ.BasisZ);

            context.Document.Regenerate(); // we must regenerate the document before adding openings
            var allOpenings = floor.Openings.Select(o => o.Perimeter).Union(floor.Profile.Voids);

            foreach (var opening in allOpenings)
            {
                var openingProfile = opening.ToRevitCurveArray(true);
                var rvtOpen        = context.Document.Create.NewOpening(rvtFloor, openingProfile, true);
                createdElements.Add(rvtOpen.Id);
            }

            offsetFromLevel += Units.MetersToFeet(floor.Thickness);
            rvtFloor.LookupParameter("Height Offset From Level")?.Set(Units.MetersToFeet(offsetFromLevel));
            createdElements.Add(rvtFloor.Id);
            return(createdElements.ToArray());
        }
コード例 #11
0
        public HttpResponseMessage detail(string username)
        {
            using (var context = new LoadContext())
            {
                var user = context.B3G_USERS
                           .Where(b => b.USER_NAME == username.ToUpper())
                           .FirstOrDefault();
                if (user == null)
                {
                    return(Request.CreateErrorResponse(HttpStatusCode.NotFound, "User not found"));
                }

                var userd = context.B3G_USER_DESC
                            .Where(t => t.USER_ID == user.USER_ID && t.LANG_CODE == "TH")
                            .FirstOrDefault();

                UserDetail userdetail = new UserDetail();
                userdetail.userid   = user.USER_ID;
                userdetail.username = user.USER_NAME;
                if (userd != null)
                {
                    userdetail.firstname = userd.FIRST_NAME;
                    userdetail.lastname  = userd.LAST_NAME;
                }

                return(user == null
                    ? Request.CreateErrorResponse(HttpStatusCode.NotFound, "User not found")
                    : Request.CreateResponse(HttpStatusCode.OK, userdetail));
            }
        }
コード例 #12
0
        public AssemblyLoadResult Load(LoadContext loadContext)
        {
            string name = loadContext.AssemblyName;

            Assembly assembly;

            if (_cache.TryGetValue(name, out assembly))
            {
                return(new AssemblyLoadResult(assembly));
            }

            string path;

            if (_paths.TryGetValue(name, out path))
            {
                assembly = Assembly.LoadFile(path);

                _cache[name] = assembly;
            }

            if (assembly == null)
            {
                return(null);
            }

            return(new AssemblyLoadResult(assembly));
        }
コード例 #13
0
ファイル: ProjectManager.cs プロジェクト: ymotton/KRuntime
        private static AssemblyLoadResult Build(KProject project, string outputPath, FrameworkName targetFramework, PackageBuilder builder)
        {
            var loader = CreateLoader(Path.GetDirectoryName(project.ProjectFilePath));

            loader.Walk(project.Name, project.Version, targetFramework);

            var    targetFrameworkFolder = VersionUtility.GetShortFrameworkName(targetFramework);
            string targetPath            = Path.Combine(outputPath, targetFrameworkFolder);

            var loadContext = new LoadContext(project.Name, targetFramework)
            {
                OutputPath     = targetPath,
                PackageBuilder = builder,
            };

            var result = loader.Load(loadContext);

            if (result == null || result.Errors != null)
            {
                return(result);
            }

            // REVIEW: This might not work so well when building for multiple frameworks
            RunStaticMethod("Compiler", "Compile", targetPath);

            return(result);
        }
コード例 #14
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        public void LoadAsync(LoadContext context)
        {
            m_context = context;

            if (NetworkInterface.GetIsNetworkAvailable())
            {
                if (m_context != null && m_context.Url != "")
                {
                    Uri serviceUri = new Uri(m_context.Url);
                    m_downloader.Headers[HttpRequestHeader.Referer] = "http://lab3d.ru";
                    m_downloader.OpenReadAsync(serviceUri);
                }
                else
                {
                    ContentLoadAsyncEventArgs args = new ContentLoadAsyncEventArgs();
                    args.m_error = new Exception("Url is invalid!");

                    if (this.LoadCompleted != null)
                    {
                        this.LoadCompleted(this, args);
                    }
                }
            }
            else
            {
                ContentLoadAsyncEventArgs args = new ContentLoadAsyncEventArgs();
                args.m_error = new Exception("No network available");

                if (this.LoadCompleted != null)
                {
                    this.LoadCompleted(this, args);
                }
            }
        }
コード例 #15
0
        protected virtual FourSquareLoadRequest BuildPostRequest(LoadContext context, JeffWilcox.FourthAndMayor.FourSquareWebClient.UriErrorPair uri, Dictionary <string, string> parameters, byte[] postData)
        {
            var ld = new FourSquareLoadRequest(context, uri, postData, parameters);

            ld.SetMultipartPostData(postData);
            return(ld);
        }
コード例 #16
0
        public AssemblyLoadResult Load(LoadContext loadContext)
        {
            // If there's an output path then skip all loading of cached compilations
            // This is to avoid using the cached version when trying to produce a new one.
            // Also skip if we're not loading assemblies
            if (loadContext.OutputPath != null)
            {
                return(null);
            }

            string name = loadContext.AssemblyName;
            string path = Path.Combine(_rootPath, name);

            var    targetFrameworkFolder = VersionUtility.GetShortFrameworkName(loadContext.TargetFramework);
            string cachedFile            = Path.Combine(path, "bin", targetFrameworkFolder, name + ".dll");

            if (File.Exists(cachedFile))
            {
                Trace.TraceInformation("[{0}]: Loading '{1}' from {2}.", GetType().Name, name, cachedFile);

                return(new AssemblyLoadResult(Assembly.LoadFile(cachedFile)));
            }

            return(null);
        }
コード例 #17
0
        public override object Deserialize(LoadContext context, Type objectType, System.IO.Stream stream)
        {
            DateTime start = DateTime.Now;

            XElement xElement = XElement.Load(stream);

            Debug.Assert(xElement.Name == "rsp", "XML root is not rsp");

            // check success/fail.
            //
            var stat = xElement.Attribute("stat").Value;

            if (stat != "ok")
            {
                var err = xElement.Element("err");

                var msg = err.Attribute("msg").Value;

                PriorityQueue.AddUiWorkItem(() =>
                {
                    MessageBox.Show(String.Format("Error making call {0}: {1}", "getInfo", msg));
                });
            }
            else
            {
                return(DeserializeCore(context, (XElement)xElement.FirstNode, objectType, stream));
            }
            return(null);
        }
コード例 #18
0
ファイル: IrarcState.cs プロジェクト: obluda3/Kuriimu2
        public async Task Load(IFileSystem fileSystem, UPath filePath, LoadContext loadContext)
        {
            Stream lstStream;
            Stream arcStream;

            if (filePath.GetExtensionWithDot() == ".irlst")
            {
                var arcName = $"{filePath.GetNameWithoutExtension()}.irarc";

                if (!fileSystem.FileExists(filePath.GetDirectory() / arcName))
                {
                    throw new FileNotFoundException($"{ arcName } not found.");
                }

                lstStream = await fileSystem.OpenFileAsync(filePath);

                arcStream = await fileSystem.OpenFileAsync(filePath.GetDirectory() / arcName);
            }
            else
            {
                var lstName = $"{filePath.GetNameWithoutExtension()}.irlst";

                if (!fileSystem.FileExists(filePath.GetDirectory() / lstName))
                {
                    throw new FileNotFoundException($"{lstName} not found.");
                }

                lstStream = await fileSystem.OpenFileAsync(filePath.GetDirectory() / lstName);

                arcStream = await fileSystem.OpenFileAsync(filePath);
            }

            Files = _irarc.Load(lstStream, arcStream);
        }
コード例 #19
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        internal override void LoadValueFromDb(object value, object exValue, LoadContext loadContext)
        {
            DataId              id                  = new DataId((string)DataProperty.EscapeFromDBNull(value));
            DataObject          dataObject          = (DataObject)null;
            DataObjectChildList dataObjectChildList = (DataObjectChildList)null;

            if (!id.IsEmpty)
            {
                MetadataAssociationRefList refs = this.Metadata.Association.Refs;
                MetadataAssociationRef     metadataAssociationRef = this.Metadata.Association.Selector == null ? refs[0] : refs.FindBySelectorValue(exValue);
                if (metadataAssociationRef == null)
                {
                    throw new DataException(string.Format("Нарушение целостности данных.\n{0}\nОшибка: Невозможно определить класс связанного объекта по значению селектора '{1}'.\n", (object)this.SystemView, exValue));
                }
                dataObject = this.Session[metadataAssociationRef.RefClass].EnsureCacheItem(id);
                if (dataObject.IsNull)
                {
                    dataObject = (DataObject)null;
                }
                else if (this.Metadata.IsAggregation)
                {
                    dataObjectChildList = dataObject.GetChilds(metadataAssociationRef.OwnerChildRef);
                    if ((loadContext & LoadContext.FetchAllObjects) != (LoadContext)0)
                    {
                        dataObjectChildList.SetCompleted(true);
                    }
                }
            }
            base.SetValue((object)dataObject);
            dataObjectChildList?.AttachChild(this.Object, true);
        }
コード例 #20
0
ファイル: BlnState.cs プロジェクト: obluda3/Kuriimu2
        public async Task Load(IFileSystem fileSystem, UPath filePath, LoadContext loadContext)
        {
            Stream dataStream;
            Stream indexStream;

            switch (filePath.GetName())
            {
            case "mcb1.bln":
                dataStream = await fileSystem.OpenFileAsync(filePath);

                indexStream = await fileSystem.OpenFileAsync(filePath.GetDirectory() / "mcb0.bln");

                break;

            default:
                indexStream = await fileSystem.OpenFileAsync(filePath);

                dataStream = await fileSystem.OpenFileAsync(filePath.GetDirectory() / "mcb1.bln");

                break;
            }

            if (dataStream == null || indexStream == null)
            {
                throw new InvalidOperationException("This is no Bln archive.");
            }

            Files = _bln.Load(indexStream, dataStream);
        }
コード例 #21
0
        public void LoadAsync(LoadContext context)
        {
            m_context = context;

            if (NetworkInterface.GetIsNetworkAvailable())
            {
                if (m_context != null && m_context.Url != "")
                {
                    Uri serviceUri = new Uri(m_context.Url);
                    m_downloader.Headers[HttpRequestHeader.Referer] = "http://lab3d.ru";
                    m_downloader.OpenReadAsync(serviceUri);
                }
                else
                {
                    ContentLoadAsyncEventArgs args = new ContentLoadAsyncEventArgs();
                    args.m_error = new Exception("Url is invalid!");

                    if (this.LoadCompleted != null)
                    {
                        this.LoadCompleted(this, args);
                    }
                }
            }
            else
            {
                ContentLoadAsyncEventArgs args = new ContentLoadAsyncEventArgs();
                args.m_error = new Exception("No network available");

                if (this.LoadCompleted != null)
                {
                    this.LoadCompleted(this, args);
                }
            }
        }
コード例 #22
0
        public async Task Load(IFileSystem fileSystem, UPath filePath, LoadContext loadContext)
        {
            var fileStream = await fileSystem.OpenFileAsync(filePath);

            // Specially handle format 0x2B, which is KTX
            fileStream.Position = 0x0A;
            _format             = fileStream.ReadByte();
            fileStream.Position = 0;

            switch (_format)
            {
            // Load KTX by plugin
            case 0x2B:
                var imageInfo = _ktx.Load(fileStream, _fileManager);

                EncodingDefinition = _ktx.EncodingDefinition;
                Images             = new List <IKanvasImage> {
                    new KanvasImage(EncodingDefinition, imageInfo)
                };
                break;

            // Otherwise load normal IMGx
            default:
                var loadedImg = _img.Load(fileStream);

                EncodingDefinition = ImgxSupport.GetEncodingDefinition(_img.Magic, _img.Format, _img.BitDepth, loadContext.DialogManager);
                Images             = new List <IKanvasImage> {
                    new KanvasImage(EncodingDefinition, loadedImg)
                };
                break;
            }
        }
コード例 #23
0
ファイル: loadUser.cs プロジェクト: tcode-team/boonservice
        /// <summary>
        /// Get B3G_USER
        /// </summary>
        /// <remarks></remarks>
        public UserDetail GetUser(double userid)
        {
            using (var context = new LoadContext())
            {
                var user = context.B3G_USERS
                           .Where(b => b.USER_ID == userid)
                           .FirstOrDefault();
                if (user == null)
                {
                    return(null);
                }

                var userd = context.B3G_USER_DESC
                            .Where(t => t.USER_ID == user.USER_ID && t.LANG_CODE == "TH")
                            .FirstOrDefault();

                UserDetail userdetail = new UserDetail();
                userdetail.userid   = user.USER_ID;
                userdetail.username = user.USER_NAME;
                if (userd != null)
                {
                    userdetail.firstname = userd.FIRST_NAME;
                    userdetail.lastname  = userd.LAST_NAME;
                }

                return(userdetail);
            }
        }
コード例 #24
0
 public override void LoadContent(LoadContext context)
 {
     foreach (var sheet in Sheets.Values)
     {
         sheet.LoadContent(context);
     }
 }
コード例 #25
0
        public DB.ElementId[] ToRevit(Elements.Element hyparElement, LoadContext context)
        {
            if (hyparElement is ElementInstance instance && instance.BaseDefinition is ContentElement content)
            {
                if (content.TryGetLoadedRevitFamily(context, out var familySymbol))
                {
                    var insertionPoint = instance.Transform.Origin.ToXYZ(true);
                    var closestLevel   = GetLevelClosestToZ(insertionPoint.Z, context.Document, out double offsetFromLevel);
                    var placedContent  = context.Document.Create.NewFamilyInstance(insertionPoint, familySymbol, closestLevel, DB.Structure.StructuralType.NonStructural);
                    placedContent.LookupParameter("Elevation from Level")?.Set(offsetFromLevel);
                    try
                    {
                        SetRotationOfInstance(context.Document, instance, content, insertionPoint, placedContent);
                    }
                    catch (Exception e)
                    {
                        context.Logger.Error("Unable to set rotation of instance. Some kinds of elements do not support 3d rotation.");
                        context.Logger.Error(e.Message);
                        context.Logger.Error(e.StackTrace);
                    }

                    placedContent.SetInstanceParametersFromContent(content, context);

                    return(new DB.ElementId[] { placedContent.Id });
                }
                else
                {
                    context.Logger.Error($"Unable to find family {content.Name}, so its instances were not placed.");
                    return(new DB.ElementId[] { });
                }
            }
コード例 #26
0
        private async Task <SaveResult> ReloadInternalAsync(IFileState fileState, IFileSystem destinationFileSystem, UPath savePath, SaveInfo saveInfo)
        {
            // 1. Reload current state
            var temporaryStreamProvider = fileState.StreamManager.CreateTemporaryStreamProvider();

            var internalDialogManager = new InternalDialogManager(saveInfo.DialogManager, fileState.DialogOptions);
            var loadContext           = new LoadContext(temporaryStreamProvider, saveInfo.Progress, internalDialogManager);
            var reloadResult          = await TryLoadStateAsync(fileState.PluginState, destinationFileSystem, savePath.ToAbsolute(), loadContext);

            if (!reloadResult.IsSuccessful)
            {
                return(new SaveResult(reloadResult.Exception));
            }

            // 2. Set new file input, if state was loaded from a physical medium
            if (!fileState.HasParent)
            {
                fileState.SetNewFileInput(destinationFileSystem, savePath);
            }

            // 3. Reload all child states
            foreach (var archiveChild in fileState.ArchiveChildren)
            {
                var destination       = archiveChild.FileSystem.Clone(archiveChild.StreamManager);
                var reloadChildResult = await ReloadInternalAsync(archiveChild, destination, archiveChild.FilePath, saveInfo);

                if (!reloadChildResult.IsSuccessful)
                {
                    return(reloadChildResult);
                }
            }

            return(SaveResult.SuccessfulResult);
        }
コード例 #27
0
        public void TestRefreshWithValidCache()
        {
            IUpdatable  val = null;
            LoadContext lc  = new LoadContext(ShortCacheObject.DefaultIdentifier);

            DataManager.Current.Clear <ShortCacheObject>(lc);
            // write the cache entry
            //
            string uniqueName = CacheEntry.BuildUniqueName(typeof(ShortCacheObject), lc);
            var    cii        = new CacheItemInfo(uniqueName, DateTime.Now, DateTime.Now.AddMinutes(1));
            var    t          = DateTime.Now.ToString();

            DataManager.StoreProvider.Write(cii, ShortCacheObject.SCOLoadRequest.WriteToStream(t, -1).GetBuffer());

            string oldDefault = ShortCacheObject.DefaultStringValue;

            ShortCacheObject.DefaultStringValue = DateTime.Now.Ticks.ToString();

            val = DataManager.Current.Refresh <ShortCacheObject>(lc,
                                                                 (v) =>
            {
                // we've got a value
                Assert.AreEqual(ShortCacheObject.DefaultStringValue, v.StringProp);
                ShortCacheObject.DefaultStringValue = oldDefault;
                TestComplete();
            },
                                                                 (ex) =>
            {
                Assert.Fail(ex.Message);
                TestComplete();
            });
        }
コード例 #28
0
 /// <summary>
 /// Saves this forcefield to an XML node.
 /// </summary>
 /// <param name="context">Load context.</param>
 /// <param name="element">Node to save the forcefield to.</param>
 /// <returns></returns>
 public XmlElement Save(LoadContext context, XmlElement element)
 {
     //TODO save any necessary information.
     Helper.AppendAttributeAndValue(element, "PythonHome", pythonHome);
     Helper.AppendAttributeAndValue(element, "ModelPath", modelPath);
     return(element);
 }
コード例 #29
0
    void OnMouseDown()
    {
        if (Input.GetKey(KeyCode.LeftShift))
        {
            var loadContext = LoadContext.FromUnbufferedFile(FileName);
            if (loadContext.Exists(Category))
            {
                PointsComponent.Points = loadContext.Load <int>(Category);
            }
            else
            {
                PointsComponent.Points = 0;
            }
        }
        else
        {
            var saveContext = SaveContext.ToUnbufferedFile(FileName);
            saveContext.Save(PointsComponent.Points, Category);

            /*
             * This is not needed when using unbuffered files:
             *
             * saveContext.Flush();
             */
        }
    }
コード例 #30
0
ファイル: DataLoaderProxy.cs プロジェクト: rmarinho/AgFx
        public static LoadRequest GetLoadRequest(object dataLoader, LoadContext loadContext, Type objectType)
        {
            // look for the GetLoadRequestMethod.
            //
            Type dataLoaderType = dataLoader.GetType();

            MethodInfo mi;

            if (!_getLoadRequestCache.TryGetValue(dataLoaderType, out mi))
            {

                mi = FindMethodWorker(dataLoaderType, "GetLoadRequest", typeof(DataLoaderProxy), typeof(Type));

                _getLoadRequestCache[dataLoaderType] = mi;
            }

            try
            {
                return (LoadRequest)mi.Invoke(dataLoader, new object[] { loadContext, objectType });
            }
            catch (TargetInvocationException t)
            {
                throw t.InnerException;
            }
            catch (Exception ex)
            {
                string excp = ex.ToString();
                throw ex;
            }
        }
コード例 #31
0
        /// <summary>
        /// Read DFA state information.
        /// </summary>
        /// <param name="context"></param>
        private void ReadDfaState(LoadContext context)
        {
            DfaState dfaState     = GetDfaState(context.ReadIntegerEntry());
            Symbol   acceptSymbol = null;
            bool     acceptState  = context.ReadBoolEntry();

            if (acceptState)
            {
                acceptSymbol = symbolTable[context.ReadIntegerEntry()];
            }
            else
            {
                context.ReadIntegerEntry();                 // Skip the entry.
            }
            context.ReadEmptyEntry();
            // Read DFA edges
            DfaEdge[] edges = new DfaEdge[context.EntryCount / 3];
            for (int i = 0; i < edges.Length; i++)
            {
                edges[i] = new DfaEdge(context.ReadIntegerEntry(), context.ReadIntegerEntry());
                context.ReadEmptyEntry();
            }
            // Create DFA state and store it in DFA state table
            dfaState.Initialize(acceptSymbol, edges);
        }
コード例 #32
0
        /// <inheritdoc/>
        public override void OnUpgrade(ConfigNode node, LoadContext loadContext, ConfigNode parentNode)
        {
            var partName = PartNodePatcher.GetPartNameFromUpgradeNode(node, loadContext);

            DebugEx.Warning("Patch saved game state for part: {0}", partName);
            var badPatches   = new List <ConfigNodePatch>();
            var applyPatches = _partPatches[partName];

            foreach (var patch in applyPatches)
            {
                try {
                    PartNodePatcher.PatchNode(node, patch, loadContext);
                } catch (Exception ex) {
                    DebugEx.Error("Cannot apply patch '" + patch + "': " + ex);
                    node.SetValue("$$failed", true, createIfNotFound: true);
                }
                // Ensure that the patch worked and won't trigger another patching round.
                if (PartNodePatcher.TestPatch(node, patch, loadContext, quietMode: true))
                {
                    badPatches.Add(patch);
                    node.SetValue("$$failed", true, createIfNotFound: true);
                }
            }
            foreach (var badPatch in badPatches)
            {
                applyPatches.Remove(badPatch);
                DebugEx.Error("Patch hasn't fixed the part, disabling it: {0}", badPatch);
            }
        }
コード例 #33
0
ファイル: DdtImgState.cs プロジェクト: obluda3/Kuriimu2
        public async Task Load(IFileSystem fileSystem, UPath filePath, LoadContext loadContext)
        {
            Stream imgStream;
            Stream ddtStream;

            if (filePath.GetExtensionWithDot() == ".IMG")
            {
                var ddtPath = filePath.GetDirectory() / (filePath.GetNameWithoutExtension() + ".DDT");
                if (!fileSystem.FileExists(ddtPath))
                {
                    throw new FileNotFoundException($"{ddtPath.GetName()} not found.");
                }

                imgStream = await fileSystem.OpenFileAsync(filePath);

                ddtStream = await fileSystem.OpenFileAsync(ddtPath);
            }
            else
            {
                var imgPath = filePath.GetDirectory() / (filePath.GetNameWithoutExtension() + ".IMG");
                if (!fileSystem.FileExists(imgPath))
                {
                    throw new FileNotFoundException($"{imgPath.GetName()} not found.");
                }

                imgStream = await fileSystem.OpenFileAsync(imgPath);

                ddtStream = await fileSystem.OpenFileAsync(filePath);
            }

            Files = _ddtImg.Load(ddtStream, imgStream);
        }
コード例 #34
0
        /// <inheritdoc/>
        public override TestResult OnTest(ConfigNode node, LoadContext loadContext, ref string nodeName)
        {
            if (node.GetValue("$$failed") != null)
            {
                return(TestResult.Failed);
            }
            var partName = PartNodePatcher.GetPartNameFromUpgradeNode(node, loadContext);

            if (partName == null)
            {
                return(TestResult.Pass); // Part was dropped during the upgrade.
            }
            List <ConfigNodePatch> patches;
            var hasMatches = false;

            if (_partPatches.TryGetValue(partName, out patches))
            {
                for (var i = patches.Count - 1; i >= 0; --i)
                {
                    var patch = patches[i];
                    try {
                        hasMatches |= PartNodePatcher.TestPatch(node, patch, loadContext);
                    } catch (Exception ex) {
                        DebugEx.Error("Cannot handle test condition: {0}", ex);
                        DebugEx.Warning("Disabling patch: {0}", patch);
                        patches.RemoveAt(i);
                    }
                }
            }
            return(hasMatches ? TestResult.Upgradeable : TestResult.Pass);
        }
コード例 #35
0
        /// <summary>
        /// Ctor.
        /// </summary>
        /// <param name="objectType">The type of the object being loaded</param>
        /// <param name="loadContext">The LoadContext for the load.</param>
        /// <param name="innerException">The original exception which caused the failure.</param>
        public LoadRequestFailedException(Type objectType, LoadContext loadContext, Exception innerException)
            : base("An error occurred loading an object of type " + objectType.Name + ", see InnerException for details.", innerException)
        {
            if (objectType == null) throw new ArgumentNullException();
            if (loadContext == null) throw new ArgumentNullException();

            ObjectType = objectType;
            LoadContext = loadContext;
        }
コード例 #36
0
        public override AssemblyAndLocation LoadFromPath(string path)
        {
            // Create a new context that knows the directory where the assembly was loaded from
            // and uses it to resolve dependencies of the assembly. We could create one context per directory,
            // but there is no need to reuse contexts.
            var assembly = new LoadContext(Loader, Path.GetDirectoryName(path)).LoadFromAssemblyPath(path);

            return new AssemblyAndLocation(assembly, path, fromGac: false);
        }
コード例 #37
0
ファイル: AssemblyLoader.cs プロジェクト: Gidra/KRuntime
        public Assembly LoadAssembly(LoadContext loadContext)
        {
            var result = Load(loadContext);

            if (result == null)
            {
                return null;
            }

            if (result.Errors != null)
            {
                throw new Exception(String.Join(Environment.NewLine, result.Errors));
            }

            return result.Assembly;
        }
コード例 #38
0
ファイル: DataLoaderProxy.cs プロジェクト: rmarinho/AgFx
        public static object Deserialize(object dataLoader, LoadContext loadContext, Type objectType, Stream stream)
        {
            Type dataLoaderType = dataLoader.GetType();
            MethodInfo mi;

            if (!_deserializeCache.TryGetValue(dataLoaderType, out mi))
            {

                mi = FindMethodWorker(dataLoaderType, "Deserialize", typeof(DataLoaderProxy), typeof(Type), typeof(Stream));
                _deserializeCache[dataLoaderType] = mi;
            }

            try
            {
                return mi.Invoke(dataLoader, new object[] { loadContext, objectType, stream });
            }
            catch (TargetInvocationException t)
            {
                throw t.InnerException;
            }
        }
コード例 #39
0
ファイル: CacheEntry.cs プロジェクト: rmarinho/AgFx
        /// <summary>
        /// Set up all the handlers for this CacheEntry
        /// </summary>
        /// <param name="objectType"></param>
        /// <param name="context"></param>
        /// <param name="proxyCallback">callback that should be invoked when update is finished</param>
        public CacheEntry(LoadContext context, Type objectType, Action<CacheEntry> proxyCallback)
        {
            _proxyComplitionCallback = proxyCallback;
            LoadContext = context;
            ObjectType = objectType;

            _stats = new EntryStats(this);

            // set up our value loaders.
            //
            _cacheLoader = new CacheValueLoader(this);
            _cacheLoader.Loading += ValueLoader_Loading;
            _cacheLoader.ValueAvailable += Cached_ValueAvailable;
            _cacheLoader.LoadFailed += CacheLoader_Failed;

            _liveLoader = new LiveValueLoader(this);
            _liveLoader.Loading += ValueLoader_Loading;
            _liveLoader.ValueAvailable += Live_ValueAvailable;
            _liveLoader.LoadFailed += LiveValueLoader_Failed;

            NextCompletedAction = new UpdateCompletionHandler(this);
        }
コード例 #40
0
ファイル: AssemblyLoader.cs プロジェクト: Gidra/KRuntime
        public AssemblyLoadResult Load(LoadContext loadContext)
        {
            var sw = new Stopwatch();
            sw.Start();
            Trace.TraceInformation("Loading {0} for '{1}'.", loadContext.AssemblyName, loadContext.TargetFramework);
            var key = loadContext.AssemblyName;

            Assembly asm;

            if (!_cache.TryGetValue(key, out asm))
            {
                var loadResult = LoadImpl(loadContext, sw);

                if (loadResult == null)
                {
                    return null;
                }
                else
                {
                    asm = loadResult.Assembly;

                    if (asm != null)
                    {
                        _cache.TryAdd(key, asm);
                    }

                    return loadResult;
                }
            }
            else
            {
                sw.Stop();
                Trace.TraceInformation("[Cache]: Loaded {0} in {1}ms", loadContext.AssemblyName, sw.ElapsedMilliseconds);
            }

            return new AssemblyLoadResult(asm);
        }
コード例 #41
0
ファイル: CompiledGrammar.cs プロジェクト: gahadzikwa/GAPP
		/// <summary>
		/// Reads grammar header information.
		/// </summary>
		/// <param name="context"></param>
		private void ReadHeader(LoadContext context) {
			properties.Add(NameProperty, context.ReadStringEntry());
			properties.Add(VersionProperty, context.ReadStringEntry());
			properties.Add(AuthorProperty, context.ReadStringEntry());
			properties.Add(AboutProperty, context.ReadStringEntry());
			caseSensitive = context.ReadBoolEntry();
			context.StartSymbolIndex = context.ReadIntegerEntry();
		}
コード例 #42
0
ファイル: CompiledGrammar.cs プロジェクト: gahadzikwa/GAPP
		private void ReadGroup(LoadContext context) {
			int index = context.ReadIntegerEntry();
			string name = context.ReadStringEntry();
			int containerIndex = context.ReadIntegerEntry();
			int startIndex = context.ReadIntegerEntry();
			int endIndex = context.ReadIntegerEntry();
			GroupAdvanceMode advanceMode = (GroupAdvanceMode)context.ReadIntegerEntry();
			GroupEndingMode endingMode = (GroupEndingMode)context.ReadIntegerEntry();
			context.ReadEmptyEntry();
			int nestingCount = context.ReadIntegerEntry();
			Debug.Assert(nestingCount == context.EntryCount);
			int[] nesting = new int[nestingCount];
			for (int i = 0; i < nesting.Length; i++) {
				nesting[i] = context.ReadIntegerEntry();
			}
			groupTable[index] = new Group(this, index, name, advanceMode, endingMode);
			context.GroupInfos.Add(index, new GroupInfo(containerIndex, startIndex, endIndex, nesting));
		}
コード例 #43
0
ファイル: CompiledGrammar.cs プロジェクト: gahadzikwa/GAPP
		/// <summary>
		/// Read DFA state information.
		/// </summary>
		/// <param name="context"></param>
		private void ReadDfaState(LoadContext context) {
			DfaState dfaState = GetDfaState(context.ReadIntegerEntry());
			Symbol acceptSymbol = null;
			bool acceptState = context.ReadBoolEntry();
			if (acceptState) {
				acceptSymbol = symbolTable[context.ReadIntegerEntry()];
			} else {
				context.ReadIntegerEntry(); // Skip the entry.
			}
			context.ReadEmptyEntry();
			// Read DFA edges
			DfaEdge[] edges = new DfaEdge[context.EntryCount/3];
			for (int i = 0; i < edges.Length; i++) {
				edges[i] = new DfaEdge(context.ReadIntegerEntry(), context.ReadIntegerEntry());
				context.ReadEmptyEntry();
			}
			// Create DFA state and store it in DFA state table
			dfaState.Initialize(acceptSymbol, edges);
		}
コード例 #44
0
ファイル: AssemblyLoader.cs プロジェクト: Gidra/KRuntime
        private AssemblyLoadResult LoadImpl(LoadContext loadContext, Stopwatch sw)
        {
            foreach (var loader in _loaders)
            {
                var loadResult = loader.Load(loadContext);

                if (loadResult != null)
                {
                    sw.Stop();

                    Trace.TraceInformation("[{0}]: Finished loading {1} in {2}ms", loader.GetType().Name, loadContext.AssemblyName, sw.ElapsedMilliseconds);

                    return loadResult;
                }
            }

            return null;
        }
コード例 #45
0
ファイル: CompiledGrammar.cs プロジェクト: gahadzikwa/GAPP
		/// <summary>
		/// Read char set information.
		/// </summary>
		/// <param name="context"></param>
		private void ReadRangeCharset(LoadContext context) {
			int index = context.ReadIntegerEntry();
			context.ReadIntegerEntry(); // unicode plane
			int rangeCount = context.ReadIntegerEntry();
			context.ReadEmptyEntry(); // reserved
			Debug.Assert(rangeCount == context.EntryCount/2);
			StringBuilder result = new StringBuilder();
			while (context.EntryCount > 0) {
				char ch = (char)context.ReadIntegerEntry();
				char end = (char)context.ReadIntegerEntry();
				while (ch <= end) {
					result.Append(ch++);
				}
			}
			charSetTable[index] = new DfaCharset(this, index, result.ToString());
		}
コード例 #46
0
ファイル: CompiledGrammar.cs プロジェクト: gahadzikwa/GAPP
		/// <summary>
		/// Read char set information.
		/// </summary>
		/// <param name="context"></param>
		private void ReadPackedCharset(LoadContext context) {
			int index = context.ReadIntegerEntry();
			char sequenceStart = (char)context.ReadIntegerEntry();
			char sequenceEnd = (char)context.ReadIntegerEntry();
			StringBuilder result = new StringBuilder(context.ReadStringEntry());
			result.Capacity = result.Length+(sequenceEnd-sequenceStart)+1;
			for (char c = sequenceStart; c <= sequenceEnd; c++) {
				result.Append(c);
			}
			charSetTable[index] = new DfaCharset(this, index, result.ToString());
		}
コード例 #47
0
ファイル: CompiledGrammar.cs プロジェクト: gahadzikwa/GAPP
		/// <summary>
		/// Read symbol information.
		/// </summary>
		/// <param name="context"></param>
		private void ReadSymbol(LoadContext context) {
			int index = context.ReadIntegerEntry();
			string name = context.ReadStringEntry();
			SymbolKind symbolKind = (SymbolKind)context.ReadIntegerEntry();
			Symbol symbol = new Symbol(this, index, name, symbolKind);
			switch (symbolKind) {
			case SymbolKind.Error:
				errorSymbol = symbol;
				break;
			case SymbolKind.End:
				endSymbol = symbol;
				break;
			}
			symbolTable[index] = symbol;
		}
コード例 #48
0
        public AssemblyLoadResult Load(LoadContext loadContext)
        {
            string name = loadContext.AssemblyName;

            string targetDir = Path.Combine(_solutionDir, name);

            // Bail if there's a project settings file
            if (Project.HasProjectFile(targetDir))
            {
                return null;
            }

            string projectFile = Path.Combine(targetDir, name + ".csproj");

            if (!System.IO.File.Exists(projectFile))
            {
                // There's a solution so check for a project one deeper
                if (System.IO.File.Exists(Path.Combine(targetDir, name + ".sln")))
                {
                    // Is there a project file here?
                    projectFile = Path.Combine(targetDir, name, name + ".csproj");

                    if (!System.IO.File.Exists(projectFile))
                    {
                        return null;
                    }
                }
                else
                {
                    return null;
                }
            }

            WatchProject(projectFile);

            string projectDir = Path.GetDirectoryName(projectFile);

            foreach (var exePath in _msBuildPaths)
            {
                if (!System.IO.File.Exists(exePath))
                {
                    continue;
                }

                var executable = new Executable(exePath, projectDir);

                string outputFile = null;
                var process = executable.Execute(line =>
                {
                    // Look for {project} -> {outputPath}
                    int index = line.IndexOf('-');

                    if (index != -1 && index + 1 < line.Length && line[index + 1] == '>')
                    {
                        string projectName = line.Substring(0, index).Trim();
                        if (projectName.Equals(name, StringComparison.OrdinalIgnoreCase))
                        {
                            outputFile = line.Substring(index + 2).Trim();
                        }
                    }

                    return true;
                },
                _ => true,
                Encoding.UTF8,
                projectFile + " /m");

                process.WaitForExit();

                if (process.ExitCode != 0)
                {
                    // REVIEW: Should this throw?
                    return null;
                }

                return new AssemblyLoadResult(Assembly.LoadFile(outputFile));
            }

            return null;
        }
コード例 #49
0
    void OnGUI()
    {
        if (GUI.Button(new Rect(20, 100, 100, 30), "Save"))
        {
            save.savedChatkaRotation.Clear ();
            save.savedTreesRotation.Clear ();
            save.savedTreesScale.Clear ();
            if( Application.platform == RuntimePlatform.OSXWebPlayer || Application.platform == RuntimePlatform.WindowsWebPlayer )
            {
                context = SaveContext.ToPlayerPrefs (saveName);
            }
            else
            {
                context = SaveContext.ToFile (path+saveName);
            }
        //			m_voxels.ForEach (checkChunk);
            save.pos.ForEach (savePos);
            save.treesPos.ForEach (saveTreePos);
            save.treesScale.ForEach (saveTreeScale);
            save.treesRotation.ForEach (saveTreeRotation);
            save.chatkaPos.ForEach (saveChatkaPos);
            save.chatkaRotation.ForEach (saveChatkaRotation);
            //PlayerPrefsX.SetVector3Array("TreesScale", savedTreesScale.ToArray());
            //PlayerPrefsX.SetVector3Array("TreesRotation", savedTreesRotation.ToArray());
            //PlayerPrefsX.SetVector3Array("Testyy", savedPos.ToArray ());
            //PlayerPrefsX.SetVector3Array ("TreesPos", savedTreesPos.ToArray ());
            //PlayerPrefsX.SetVector3Array("ChatkaRotation", savedChatkaRotation.ToArray());
            //PlayerPrefsX.SetVector3Array ("ChatkaPos", savedChatkaPos.ToArray ());
            //PlayerPrefs.SetInt ("SurfaceSeed", m_surfaceSeed);
            player = GameObject.Find ("PlayerWorld");
            save.playerPos = player.transform.localPosition;
            save.playerVel = player.rigidbody.velocity;
            save.playerRot = player.transform.localEulerAngles;
            save.fTimePassed = player.GetComponent<PlayerData>().fTimePassed;
            //PlayerPrefsX.SetVector3 ("PlayerPos", playerPos);
            //PlayerPrefsX.SetVector3 ("PlayerVel", playerVel);
            //PlayerPrefsX.SetVector3 ("PlayerRot", playerRot);
            //stringTest = builder.ToString ();
            //indexJson = 0;
            //save.savedPos = savedPos;
            context.Save (save.savedTreesScale, "savedTreesScale");
            context.Save (save.savedTreesRotation, "savedTreesRotation");
            context.Save (save.savedPos, "savedPos");
            context.Save (save.savedTreesPos, "savedTreesPos");
            context.Save (save.savedChatkaRotation, "savedChatkaRotation");
            context.Save (save.savedChatkaPos, "savedChatkaPos");
            context.Save (save.playerPos, "playerPos");
            context.Save (save.playerVel, "playerVel");
            context.Save (save.playerRot, "playerRot");
            context.Save (save.m_surfaceSeed, "m_surfaceSeed");
            context.Save (save.fTimePassed, "fTimePassed");
            context.Flush();
            //PlayerPrefsArray.SetVector3Array("Test", testerer1);
        }

        if (GUI.Button(new Rect(20, 140, 100, 30), "Load"))
        {
            save.savedTreesPos.Clear ();
            save.savedPos.Clear ();
            //savedTreesPos = PlayerPrefsX.GetVector3Array("TreesPos").ToList ();
            //savedPos = PlayerPrefsX.GetVector3Array("Testyy").ToList ();
            save.savedTreesRotation.Clear ();
            save.savedTreesScale.Clear ();
            //savedTreesRotation = PlayerPrefsX.GetVector3Array ("TreesRotation").ToList ();
            //savedTreesScale = PlayerPrefsX.GetVector3Array ("TreesScale").ToList();
            save.savedChatkaRotation.Clear ();
            save.savedChatkaPos.Clear ();
            //LoadContext loadCon = LoadContext.FromFile("Test.dat");
            if( Application.platform == RuntimePlatform.OSXWebPlayer || Application.platform == RuntimePlatform.WindowsWebPlayer )
            {
                loadCon = LoadContext.FromPlayerPrefs (saveName);
            }
            else
            {
                loadCon = LoadContext.FromFile (path+saveName);
            }
            save.testSerialization = loadCon.Load<List<Vector3>>("savedPos");
            save.savedTreesScale = loadCon.Load<List<Vector3>>("savedTreesScale");
            save.savedTreesRotation = loadCon.Load<List<Vector3>>("savedTreesRotation");
            save.savedPos = loadCon.Load<List<Vector3>>("savedPos");
            save.savedTreesPos = loadCon.Load<List<Vector3>>("savedTreesPos");
            save.savedChatkaRotation = loadCon.Load<List<Vector3>>("savedChatkaRotation");
            save.savedChatkaPos = loadCon.Load<List<Vector3>>("savedChatkaPos");
            save.playerPos = loadCon.Load<Vector3>("playerPos");
            save.playerVel = loadCon.Load<Vector3>("playerVel");
            save.playerRot = loadCon.Load<Vector3>("playerRot");
            save.m_surfaceSeed = loadCon.Load<int>("m_surfaceSeed");
        //	index = 0;
            //save.m_surfaceSeed = PlayerPrefs.GetInt ("SurfaceSeed");
            StartCoroutine(deleteChunk());
            //savedChatkaRotation = PlayerPrefsX.GetVector3Array ("ChatkaRotation").ToList ();
            //savedChatkaPos = PlayerPrefsX.GetVector3Array ("ChatkaPos").ToList();
            //savedPos.Add (testerer);
            save.savedPos.ForEach(loadVoxels);
            //loadTrees ();
            player = GameObject.Find ("PlayerWorld");
            player.transform.localPosition = save.playerPos;
            player.rigidbody.velocity = save.playerVel;
            player.transform.localEulerAngles = save.playerRot;
            player.GetComponent<PlayerData>().fTimePassed = save.fTimePassed;
            GameObject.Find ("TerrainGenerator").GetComponent<GenerateTerrain>().m_surfaceSeed = save.m_surfaceSeed;
            //save.savedTreesPos.ForEach (loadTrees2);

            StartCoroutine (loadTrees2 ());
            save.savedChatkaPos.ForEach (loadChatki);
            index = 0;
            cindex = 0;

        }

        if (GUI.Button(new Rect(20, 180, 100, 30), "Restart Scene"))
        {
            Application.LoadLevel(Application.loadedLevelName);
        }
    }
コード例 #50
0
ファイル: CacheEntry.cs プロジェクト: rmarinho/AgFx
        // public StackTrace LastLoadStackTrace { get; set; }

        #endif

        #region Methods

        public static string BuildUniqueName(Type objectType, LoadContext context)
        {
            return string.Format("{0}_{1}", objectType.Name, context.UniqueKey);
        }
コード例 #51
0
ファイル: CacheEntry.cs プロジェクト: rmarinho/AgFx
        /// <summary>
        /// Updates the live value from  an inentional DataManager.Save operation.
        /// </summary>
        /// <param name="instance"></param>
        /// <param name="loadContext"></param>
        internal void UpdateValue(object instance, LoadContext loadContext)
        {
            UpdateExpiration(DateTime.Now, instance as ICachedItem);

            LoadContext = loadContext;
            if (_valueReference != null && _valueReference.IsAlive)
            {
                UpdateFrom(null, instance);
            }
            else
            {
                ValueInternal = instance;
            }
        }
コード例 #52
0
ファイル: CompiledGrammar.cs プロジェクト: gahadzikwa/GAPP
		/// <summary>
		/// Read initial DFA and LR states.
		/// </summary>
		/// <param name="context"></param>
		private void ReadInitialStates(LoadContext context) {
			context.DfaInitialStateIndex = context.ReadIntegerEntry();
			context.LrInitialState = context.ReadIntegerEntry();
		}
コード例 #53
0
ファイル: CompiledGrammar.cs プロジェクト: gahadzikwa/GAPP
		/// <summary>
		/// Read LR state information.
		/// </summary>
		/// <param name="context"></param>
		private void ReadLRState(LoadContext context) {
			int index = context.ReadIntegerEntry();
			context.ReadEmptyEntry();
			LalrAction[] table = new LalrAction[context.EntryCount/4];
			for (int i = 0; i < table.Length; i++) {
				Symbol symbol = symbolTable[context.ReadIntegerEntry()];
				LalrActionType actionType = (LalrActionType)context.ReadIntegerEntry();
				int targetIndex = context.ReadIntegerEntry();
				context.ReadEmptyEntry();
				LalrAction action;
				switch (actionType) {
				case LalrActionType.Accept:
					action = new LalrActionAccept(i, symbol);
					break;
				case LalrActionType.Goto:
					action = new LalrActionGoto(i, symbol, GetLalrState(targetIndex));
					break;
				case LalrActionType.Reduce:
					action = new LalrActionReduce(i, symbol, GetRule(targetIndex));
					break;
				case LalrActionType.Shift:
					action = new LalrActionShift(i, symbol, GetLalrState(targetIndex));
					break;
				default:
					throw new InvalidOperationException("Invalid table action data");
				}
				table[i] = action;
			}
			// Create the transition vector
			LalrAction[] transitionVector = new LalrAction[symbolTable.Length];
			for (int i = 0; i < transitionVector.Length; i++) {
				transitionVector[i] = null;
			}
			for (int i = 0; i < table.Length; i++) {
				transitionVector[table[i].Symbol.Index] = table[i];
			}
			GetLalrState(index).Initialize(table, transitionVector);
		}
コード例 #54
0
ファイル: CompiledGrammar.cs プロジェクト: gahadzikwa/GAPP
		/// <summary>
		/// Reads table record counts and initializes tables.
		/// </summary>
		/// <param name="context"></param>
		private void ReadTableCounts(LoadContext context, bool readGroups) {
			// Initialize tables
			symbolTable = new Symbol[context.ReadIntegerEntry()];
			charSetTable = new DfaCharset[context.ReadIntegerEntry()];
			ruleTable = new Rule[context.ReadIntegerEntry()];
			for (int i = 0; i < ruleTable.Length; i++) {
				ruleTable[i] = new Rule(this, i);
			}
			dfaStateTable = new DfaState[context.ReadIntegerEntry()];
			for (int i = 0; i < dfaStateTable.Length; i++) {
				dfaStateTable[i] = new DfaState(this, i);
			}
			lalrStateTable = new LalrState[context.ReadIntegerEntry()];
			for (int i = 0; i < lalrStateTable.Length; i++) {
				lalrStateTable[i] = new LalrState(this, i);
			}
			groupTable = new Group[readGroups ? context.ReadIntegerEntry() : 0];
		}
コード例 #55
0
ファイル: CompiledGrammar.cs プロジェクト: gahadzikwa/GAPP
		private void ReadProperty(LoadContext context) {
			int index = context.ReadIntegerEntry();
			string name = context.ReadStringEntry();
			// override the name for the well-known constants, so that we have the right name for sure
			switch (index) {
			case 0:
				name = NameProperty;
				break;
			case 1:
				name = VersionProperty;
				break;
			case 2:
				name = AuthorProperty;
				break;
			case 3:
				name = AboutProperty;
				break;
			case 4:
				name = CharacterSetProperty;
				break;
			case 5:
				name = CharacterMappingProperty;
				break;
			case 6:
				name = GeneratedByProperty;
				break;
			case 7:
				name = GeneratedDateProperty;
				break;
			}
			properties.Add(name, context.ReadStringEntry());
		}
コード例 #56
0
ファイル: CompiledGrammar.cs プロジェクト: gahadzikwa/GAPP
		private void FixupGroups(LoadContext context) {
			Debug.Assert(groupByStartSymbol.Count == 0);
			if (fileVersion == CgtVersion.V1_0) {
				List<Group> commentGroups = new List<Group>(1);
				foreach (Symbol blockStartSymbol in symbolTable) {
					if (blockStartSymbol.Kind == SymbolKind.BlockStart) {
						foreach (Symbol blockEndSymbol in symbolTable) {
							if (blockEndSymbol.Kind == SymbolKind.BlockEnd) {
								Group group = new Group(this, commentGroups.Count, "Block Comment", GroupAdvanceMode.Character, GroupEndingMode.Closed);
								commentGroups.Add(group);
								group.Initialize(blockStartSymbol, blockStartSymbol, blockEndSymbol, new Group[] { group });
								groupByStartSymbol.Add(blockStartSymbol, group); // this will fail if there was more than one end symbol of the type "CommentEnd" in the grammar
							}
						}
					}
				}
				groupTable = commentGroups.ToArray();
			} else {
				for (int i = 0; i < groupTable.Length; i++) {
					GroupInfo info = context.GroupInfos[i];
					Group[] nesting = new Group[info.Nesting.Length];
					for (int n = 0; n < nesting.Length; n++) {
						nesting[n] = groupTable[info.Nesting[n]];
					}
					Group group = groupTable[i];
					group.Initialize(GetSymbol(info.ContainerIndex), GetSymbol(info.StartIndex), GetSymbol(info.EndIndex), nesting);
					groupByStartSymbol.Add(group.StartSymbol, group);
				}
			}
		}
コード例 #57
0
ファイル: CompiledGrammar.cs プロジェクト: gahadzikwa/GAPP
		/// <summary>
		/// Read rule information.
		/// </summary>
		/// <param name="context"></param>
		private void ReadRule(LoadContext context) {
			int index = context.ReadIntegerEntry();
			Symbol nonterminal = symbolTable[context.ReadIntegerEntry()];
			context.ReadEmptyEntry();
			Symbol[] symbols = new Symbol[context.EntryCount];
			for (int i = 0; i < symbols.Length; i++) {
				symbols[i] = symbolTable[context.ReadIntegerEntry()];
			}
			GetRule(index).Initialize(nonterminal, symbols);
		}
コード例 #58
0
ファイル: CompiledGrammar.cs プロジェクト: gahadzikwa/GAPP
		/// <summary>
		/// Loads grammar from the binary reader.
		/// </summary>
		private void Load(LoadContext context) {
			string headerString = context.ReadHeaderString();
//			Trace.WriteLine(headerString, "Reading header");
			Match headerMatch = FileHeader.Match(headerString);
			if (!headerMatch.Success) {
				throw new FileLoadException("The File Header is invalid or unsupported: "+headerString);
			}
			switch (headerMatch.Groups["version"].Value) {
			case "1.0":
				fileVersion = CgtVersion.V1_0;
				break;
			case "5.0":
				fileVersion = CgtVersion.V5_0;
				break;
			default:
				throw new FileLoadException(string.Format("The file format version {0} is not unsupported", headerMatch.Groups["version"].Value));
			}
			while (context.HasMoreData()) {
				CgtRecordType recordType = context.ReadNextRecord();
///				Trace.WriteLine(recordType, "Reading record");
				switch (recordType) {
				case CgtRecordType.Parameters:
					ReadHeader(context);
					break;
				case CgtRecordType.Property:
					ReadProperty(context);
					break;
				case CgtRecordType.Groups:
					ReadGroup(context);
					break;
				case CgtRecordType.TableCountsEnhanced:
					ReadTableCounts(context, true);
					break;
				case CgtRecordType.TableCounts:
					ReadTableCounts(context, false);
					break;
				case CgtRecordType.Initial:
					ReadInitialStates(context);
					break;
				case CgtRecordType.Symbols:
					ReadSymbol(context);
					break;
				case CgtRecordType.Charsets:
					ReadCharset(context);
					break;
				case CgtRecordType.PackedCharsets:
					if (fileVersion == CgtVersion.V1_0) {
						ReadPackedCharset(context);
					} else {
						ReadRangeCharset(context);
					}
					break;
				case CgtRecordType.Rules:
					ReadRule(context);
					break;
				case CgtRecordType.DfaStates:
					ReadDfaState(context);
					break;
				case CgtRecordType.LRStates:
					ReadLRState(context);
					break;
				default:
					throw new FileLoadException("Invalid record type");
				}
			}
			dfaInitialState = dfaStateTable[context.DfaInitialStateIndex];
			startSymbol = symbolTable[context.StartSymbolIndex];
			lalrInitialState = lalrStateTable[context.LrInitialState];
			FixupGroups(context);
		}
コード例 #59
0
ファイル: CompiledGrammar.cs プロジェクト: gahadzikwa/GAPP
		/// <summary>
		/// Read char set information.
		/// </summary>
		/// <param name="context"></param>
		private void ReadCharset(LoadContext context) {
			int index = context.ReadIntegerEntry();
			charSetTable[index] = new DfaCharset(this, index, context.ReadStringEntry());
		}
コード例 #60
0
ファイル: CacheEntry.cs プロジェクト: rmarinho/AgFx
 public CacheEntry(LoadContext context, Type objectType, Type loaderObjectType, Action<CacheEntry> proxyCallback)
     : this(context, objectType, proxyCallback)
 {
     LoaderObjectType = loaderObjectType;
 }