void Update() { if (_loadassets != null) { _loadassets.timeEvent(); } if (Input.GetKey(KeyCode.Backspace)) { IsShow = !IsShow; } m_FrameCount = m_FrameCount + 1; timePassed = timePassed + Time.deltaTime; if (timePassed > fpsMeasuringDelta) { m_FPS = m_FrameCount / timePassed; timePassed = 0.0f; m_FrameCount = 0; } if (initialize) { LuaManager.CallFunction("main_game.timeEvent"); } }