private async void handleInvitationRequest(object message) { if (smurf.groupMember) { Logger.Push("Recieved party from group host, accepting.", "info", username); InvitationRequest req = message as InvitationRequest; Thread.Sleep(1000); await connection.AcceptInviteForMatchmakingGame(req.InvitationId); smurf.updateTimer(100); } else { Logger.Push("Recieved party request from a friend, not responding...", "warning", username); } }