コード例 #1
0
        // Converts .json file from parsing arguments into...
        // TODO: Refactor to remove references to fbx files as they are no
        // longer a part of the Luminaire workflow.
        private static void ConvertFile(string gfxbin, string gpubin)
        {
            DefaultPrintFunction.SetDefaultPrintFunction(Console.WriteLine);

            var readData       = File.ReadAllBytes(gfxbin);
            var gpubinReadData = File.ReadAllBytes(gpubin);

            // TODO don't hardcode
            var dependencies = new Dictionary <string, byte[]>
            {
                { /* "data://character/nh/nh00/model_010/nh00_010.gpubin"*/ gpubin, gpubinReadData }
            };

            var unpackContext = new LmGfxBinUnpackContext
            {
                // Shorthand initialization for auto-implemented properties
                GpuBuffer = gpubinReadData // TODO don't hardcode
            };

            var msgPck = new LmMsgPck(readData, unpackContext);

            var gmtlLoader = new LmGfxBinMaterialAssetLoader();
            var gmdlLoader = new LmGfxBinAssetLoader();

            // After tracing this dependencies variable as its passed through
            // various functions, it seems that the dictionary isn't actually
            // used anywhere. The reference in the deepest level of function
            // calls the place where this variable is used is commented out.
            gmdlLoader.BuildDependencyTable(unpackContext, msgPck, dependencies);
            var modelResourceNode = LmGfxBinAssetLoader.Convert(msgPck);

            var fbx = gpubin.Replace(gpubinExtension, fbxExtension);

            GmdlUnityAssetConverter.Convert(modelResourceNode, gfxbin, "");
        }
コード例 #2
0
        // This function takes a gmtl file name as input and converts to
        // contents of that file to json format. It then writes that json
        // to a file in the same directory as the input file. The output
        // file will have the same name as the input file but with the
        // .json extension.
        private static void ConvertMaterial(string gfxbin)
        {
            DefaultPrintFunction.SetDefaultPrintFunction(Console.WriteLine);
            // Reads contents of gfxbin file (which is binary) into a
            // bytearray. This implies that readData is a byte[].
            var readData = File.ReadAllBytes(gfxbin);

            var unpackContext = new LmGfxBinUnpackContext();
            var msgPck        = new LmMsgPck(readData, unpackContext);

            // Loads the unpacked message data into a MaterialGmtl.
            var gmtlLoader = new LmGfxBinMaterialAssetLoader();
            var gmtl       = gmtlLoader.Initialize(unpackContext, msgPck, null);

            // Make a string for the file path of the input file, but with
            // a .json file extension. The output file should be stored in
            // the same directory as the input file.
            var jsonPath = gfxbin.Replace(gmtlExtension, "json");

            JsonConvert.Convert(gmtl, jsonPath);
        }