public void MoveTo_Returns_False_When_Object_Does_Not_Move() { var thing = new LivingThing(1, 1, 1, 1, 1, 1, 1, new Mock <ICuskEngine>().Object); var result = thing.MoveTo(0, 0); Assert.IsFalse(result); }
private void OnTriggerEnter(Collider other) { //Trigger the attack //Debug.Log("detected " + other.transform.root.name); if (freezeDamage) { return; } if (other.isTrigger) { return; } if (other.transform.root.tag == "Player" || friendlyFire) { LivingThing l = other.GetComponentInParent <LivingThing>(); if (l != null) { l.takeDamage(damage); //Debug.Log("hit " + other.transform.root.name); } } }
private void UpdateAttachments(LivingThing owner) { foreach (Attachment attachment in attachments) { switch (attachment.attachTo) { case BodyPart.Head: attachment.transform.SetParent(owner.head); break; case BodyPart.LeftHand: attachment.transform.SetParent(owner.leftHand); break; case BodyPart.RightHand: attachment.transform.SetParent(owner.rightHand); break; case BodyPart.LeftFoot: attachment.transform.SetParent(owner.leftFoot); break; case BodyPart.RightFoot: attachment.transform.SetParent(owner.rightFoot); break; } attachment.transform.position = attachment.transform.parent.position; attachment.transform.rotation = attachment.transform.parent.rotation; attachment.transform.Translate(attachment.offsetPosition); attachment.transform.Rotate(attachment.offsetRotation, Space.Self); attachment.transform.gameObject.SetActive(true); } }
// Start is called before the first frame update void Start() { rigidBody = GetComponent <Rigidbody2D>(); livingThing = GetComponent <LivingThing>(); weaponHolder = GetComponent <WeaponHolder>(); triggerDownAfterShot = false; }
// Start is called before the first frame update void Start() { livingThing = GetComponent <LivingThing>(); rigidBody = GetComponent <Rigidbody2D>(); pathFinder = GetComponent <PathFinder>(); shouldLookAt = false; state = State.Wandering; }
public void EntityOnClick(LivingThing thing) { EntityScrollList.Definition.SetActive(true); EntityScrollList.Header.SetActive(true); EntityScrollList.NothingSelected.SetActive(false); GameObject.Find("EntityName").GetComponent <Text>().text = thing.getName(); GameObject.Find("EntityDef").GetComponent <Text>().text = thing.getDefinition(); }
public void TargetSomething(LivingThing newTarget) { if (Target != null) { Target.gameObject.GetComponent <Renderer>().material.color = Color.red; } Target = newTarget; Target.gameObject.GetComponent <Renderer>().material.color = Color.blue; }
protected void RpcChannelCancel(int viewId) { LivingThing activator = PhotonNetwork.GetPhotonView(viewId).GetComponent <LivingThing>(); if (activator.photonView.IsMine) { activator.OnDealDamage -= Interrupt; } OnChannelCancel(activator); }
private static LivingThing CreateLivingThingThatCanMoveAnywhere() { var mock = new Mock <ICuskEngine>(); mock.Setup(m => m.EntityCanMoveTo(It.IsAny <int>(), It.IsAny <int>(), It.IsAny <ICuskEntity>())).Returns(true); var thing = new LivingThing(1, 1, 1, 1, 1, 1, 1, mock.Object); return(thing); }
public void MoveTo_Returns_False_When_Object_Is_Blocked() { var mock = new Mock <ICuskEngine>(); mock.Setup(m => m.EntityCanMoveTo(1, 1, It.IsAny <ICuskEntity>())).Returns(false); var thing = new LivingThing(1, 1, 1, 1, 1, 1, 1, mock.Object); var result = thing.MoveTo(1, 1); Assert.IsFalse(result); }
public Buff BaseInitialize(LivingThing wearer) { Buff buff = Instantiate(this); buff.Wearer = wearer; buff.TimeLeft = Duration; buff.OnBuffStart += buff.OnApply; buff.OnBuffTick += buff.Tick; buff.OnBuffFinished += buff.OnRemove; return(buff.Initialize(wearer)); }
// Start is called before the first frame update void Start() { livingThing = gameObject.GetComponent <LivingThing>(); livingThing.OnDeathEvent.AddListener(OnDeath); Rend = gameObject.GetComponent <Renderer>(); AttackTimer = 0; player = GlobalData.GetPlayerAndAddListener(this); if (player != null) { player.livingThing.OnDeathEvent.AddListener(PlayerDied); } }
public void TakeDamage(float damage, LivingThing attacker) { Health -= damage; if (TakeDamageEvent != null) { TakeDamageEvent(damage, attacker); } if (Health.GetVal() <= 0) { Die(); } }
private void Update() { if (debug_UpdateAttachmentsEveryFrame) { LivingThing owner = GetComponentInParent <LivingThing>(); if (owner == null) { return; } UpdateAttachments(owner); } }
private void OnTriggerEnter2D(Collider2D col) { Debug.Log("Hit:" + col.gameObject.name); if (col.gameObject != Source) { LivingThing livingThing = col.gameObject.GetComponent <LivingThing>(); if (livingThing != null) { livingThing.Die(); // OOF } Destroy(gameObject); } }
private void AddEntities() { pair.Clear(); for (int i = 0; i < itemList.Count; ++i) { LivingThing currentItem = itemList[i]; GameObject newItem = entityObject.GetObject(); newItem.transform.SetParent(contentPanel); EntityInfo element = newItem.GetComponent <EntityInfo>(); element.Setup(currentItem); pair.Add(new KeyValuePair <string, GameObject>(currentItem.getName(), newItem)); } }
private void OnTriggerEnter(Collider other) { if (other.isTrigger) { return; } LivingThing l = other.gameObject.GetComponentInParent <LivingThing>(); if (l != null) { dealDamage(l); targetHit = true; } }
static void PolymorphismExample() { LivingThing livingObj = new LivingThing(); livingObj.PolyFunction(); LivingThing animalObj = new Animal(); animalObj.PolyFunction(); LivingThing vertibrateObj = new Vertibrate(); vertibrateObj.PolyFunction(); }
protected void RpcUnequip(int owner_id) { LivingThing owner = PhotonNetwork.GetPhotonView(owner_id).GetComponent <LivingThing>(); for (int i = 0; i < skillSetReplacements.Length; i++) { if (skillSetReplacements[i] != null) { owner.control.skillSet[i] = null; } } DetachAttachments(); OnUnequip(owner); }
public bool dealDamage(LivingThing target, int damageAmount) { if (target != null) { int finalDamage = (int)(damageAmount * Mathf.Pow(levelDamageCoef, level - 1) * manager.bonusDamageCoef) + manager.bonusDamage; totalDamage += Mathf.Max(0, Mathf.Min(finalDamage, target.getCurrentLife())); target.takeDamage(finalDamage); if (target.getCurrentLife() <= 0) { totalKills++; } } return(target != null); }
public void StartActivate(LivingThing activator) { if (!activator.photonView.IsMine) { Debug.LogError("StartActivate() can be only called with local LivingThing!"); return; } photonView.RPC("RpcChannelStart", RpcTarget.All, activator.photonView.ViewID); Channel newChannel = new Channel(channel.channelValidator, channel.duration, channel.canMove, channel.canAttack, channel.canUseAbility, channel.canBeCanceledByCaster, () => { photonView.RPC("RpcChannelSuccess", RpcTarget.All, activator.photonView.ViewID); }, () => { photonView.RPC("RpcChannelCancel", RpcTarget.All, activator.photonView.ViewID); }); activator.control.StartChanneling(newChannel); activator.OnDealDamage += Interrupt; dict.Add(new KeyValuePair <LivingThing, Channel>(activator, newChannel)); }
private void OnTriggerEnter2D(Collider2D col) { Debug.Log("Hit:" + col.gameObject.name); if (col.gameObject != Source) { LivingThing livingThing = col.gameObject.GetComponent <LivingThing>(); if (livingThing != null) { livingThing.Die(); // OOF Destroy(gameObject); } FireBall fb = col.gameObject.GetComponent <FireBall>(); if (fb != null) { LivedTime -= LifeTime * (2 * (GrowthSpeed - 1)); gameObject.transform.localScale *= GrowthSpeed; } } }
void Update() { if (Input.GetMouseButtonDown(0) && !Input.GetMouseButton(1)) { float closestDistance = Vector3.Distance(Input.mousePosition, Camera.main.WorldToScreenPoint(enemys[0].gameObject.transform.position)); LivingThing closest = enemys[0]; for (int i = 1; i < enemys.Count; i++) { float dist = Vector3.Distance(Input.mousePosition, Camera.main.WorldToScreenPoint(enemys[i].gameObject.transform.position)); if (dist < closestDistance) { closestDistance = dist; closest = enemys[i]; } } player.TargetSomething(closest); } }
private void OnTriggerEnter2D(Collider2D col) { if (Source != null) { Debug.Log("Hit:" + col.gameObject.name); if (col.gameObject != Source && col.GetComponent <Scatter>() == null) { LivingThing livingThing = col.gameObject.GetComponent <LivingThing>(); if (livingThing != null) { livingThing.Die(); // OOF } Destroy(gameObject); } } else { Debug.Log("Source was null....."); } }
protected override void OnChannelSuccess(LivingThing activator) { PlayerItemBelt belt = activator.GetComponent <PlayerItemBelt>(); if (belt == null) { return; } if (owner != null) { return; } owner = activator; if (belt.AddConsumable(this)) { transform.SetParent(activator.transform); transform.position = activator.transform.position; gameObject.SetActive(false); } }
void SearchTarget() { if (target != null) { LivingThing lt = target.GetComponent<LivingThing>(); if (Vector3.Distance(target.transform.position, crystal.transform.position) > maxDistance || !target.gameObject.activeInHierarchy || (lt != null && lt.life <= 0)) { target = null; } } if (target == null) { GameObject[] enemies = GameObject.FindGameObjectsWithTag(targetName); if (enemies.Length >= 1) { GameObject t = enemies[0]; LivingThing ltt = t.GetComponent<LivingThing>(); if(ltt == null || ltt.life <= 0) { t = null; } float distT = t == null ? float.PositiveInfinity : Vector3.Distance(crystal.transform.position, t.transform.position); for (int i = 1; i < enemies.Length; ++i) { GameObject e = enemies[i]; LivingThing ltt2 = e.GetComponent<LivingThing>(); float distTmp = Vector3.Distance(crystal.transform.position, e.transform.position); bool distance = distTmp < distT && distTmp <= maxDistance; if (t == null && distance || (ltt2 != null && ltt2.life > 0) && distance) { t = e; distT = distTmp; } } if (distT <= maxDistance) { target = t.GetComponent<LivingThing>(); } } } }
static void InheritanceExample() { var vertibrate = new Vertibrate("Human"); Console.WriteLine("Type of Vertibrate => " + vertibrate.GetType()); vertibrate.VertibratePublicName = ""; var animalV = (Animal)vertibrate; animalV.publicName = ""; animalV.publicLivingThingName = ""; var livingthingV = (LivingThing)vertibrate; livingthingV.publicLivingThingName = ""; // var plant = (Plant)vertibrate; var newPlant = new Plant(); var plantlivingThing = (LivingThing)newPlant; var animal = new Animal(); animal.publicName = "TestpublicName"; animal.publicLivingThingName = "publicLivingThingName"; var animallivingThing = (LivingThing)animal; LivingThing[] livingThings = new LivingThing[2]; livingThings[0] = new LivingThing(); livingThings[1] = new Animal(); Array.Resize(ref livingThings, livingThings.Length + 2); livingThings[2] = new Vertibrate(); livingThings[3] = new Plant(); Animal[] animals = new Animal[3]; animals[0] = new Animal(); animals[1] = new Vertibrate(); //animals[2] = new Plant(); }
public void LivingThing_Stores_Values_When_Created() { int MaxHP = 10; int MaxMP = 11; int Strength = 12; int Intelligence = 13; int Dexterity = 14; int Consitution = 15; int Wisdom = 16; var thing = new LivingThing(MaxHP, MaxMP, Strength, Intelligence, Dexterity, Consitution, Wisdom, cuskEngine); Assert.AreEqual(MaxHP, thing.HP); Assert.AreEqual(MaxMP, thing.MP); Assert.AreEqual(Strength, thing.Strength); Assert.AreEqual(Intelligence, thing.Intelligence); Assert.AreEqual(Dexterity, thing.Dexterity); Assert.AreEqual(Consitution, thing.Constitution); Assert.AreEqual(Wisdom, thing.Wisdom); Assert.AreEqual(0, thing.OriginalX); Assert.AreEqual(0, thing.OriginalY); Assert.AreEqual(0, thing.Experience); Assert.IsNotNull(thing.ID); }
public void Setup(LivingThing currentItem) { thing = currentItem; theNameOfThing.text = thing.getName(); livingThingButton.onClick.AddListener(delegate { EntityOnClick(thing); }); }
protected abstract void OnChannelSuccess(LivingThing activator);
protected abstract void OnChannelCancel(LivingThing activator);