private void ConstructionDone() { isBuilding = false; buildingAnimator.Play("BuildingIdle"); parentTile.RemoveProgressBar(); isBuilt = true; foreach (LifeNeeds need in providedNeeds) { if (need.providedRequirements == LivingRequirements.People) { LivingResourcesManager.AddLivingSpace(need.amount); LivingResourcesManager.AddWorkers(need.amount); } } if (parentTile.IsHighlighted) { TileInfoController.main.CurrentTile = parentTile; } if (IsProducing) { parentTile.CreateProgressBar(); } }
// Use this for initialization void Start() { Debug.Log(GetComponent <Text>()); LivingResourcesManager.personCount = GetComponent <Text>(); LivingResourcesManager.AddLivingSpace(5); LivingResourcesManager.AddWorkers(5); }