コード例 #1
0
 protected virtual void Awake()
 {
     skillData          = Instantiate(tmp_skillData);
     animator           = GetComponent <Animator>();
     stats              = GetComponent <LiveStats>();
     controller         = GetComponent <ControllerBase>();
     skillData.cooldown = 0;
 }
コード例 #2
0
        /// <summary>
        /// Default constructor.
        /// </summary>
        /// <param name="liveStat">Live stat to display</param>
        /// <param name="liveStatName">Name to display</param>
        /// <param name="max">Maximum value of a live stat</param>
        public LiveStatSlot(LiveStats liveStat, string liveStatName, int max)
        {
            Dock   = DockStyle.Fill;
            Size   = new Size(196, 28);
            Margin = new Padding(0);

            this.liveStat     = liveStat;
            this.liveStatName = liveStatName;
            this.max          = max;

            LabeledControl labeledValueBox = new LabeledControl(liveStatName, new PercentageIntegerTextBox(liveStat.lifeLevel, max, 60), 190);

            Controls.Add(labeledValueBox);
        }
コード例 #3
0
        public void Read(BinaryReader _br, uint _version)
        {
            //ECD
            ecd = new EntityCreationData();
            ecd.read(_br, false);

            //FOOD/DRINK
            food = new LiveStats(Constants.cMaxPlayerFood, Constants.cFoodOversaturate);
            food.Read(_br);
            drink = new LiveStats(Constants.cMaxPlayerDrink, Constants.cDrinkOversaturate);
            drink.Read(_br);

            //INVENTORY
            inventory             = GameUtils.ReadItemStack(_br);
            selectedInventorySlot = _br.ReadByte();

            //BAG
            bag = GameUtils.ReadItemStack(_br);
            //REMOVED - To allow for bigger backpack mods
            //if (bag.Length > 32)
            //{
            //  var destinationArray = ItemStack.CreateArray(32);
            //  Array.Copy(bag, destinationArray, 32);
            //  bag = destinationArray;
            //}

            //CRAFTED
            alreadyCraftedList = new HashSet <string>();
            int num = _br.ReadUInt16();

            for (var i = 0; i < num; i++)
            {
                alreadyCraftedList.Add(_br.ReadString());
            }

            //SPAWNS
            var b = _br.ReadByte();

            for (var j = 0; j < b; j++)
            {
                spawnPoints.Add(new Vector3i(_br.ReadInt32(), _br.ReadInt32(), _br.ReadInt32()));
            }
            selectedSpawnPointKey = _br.ReadInt64();

            //LOADED
            _br.ReadBoolean();
            _br.ReadInt16();
            if (_version > 1u)
            {
                bLoaded = _br.ReadBoolean();
            }

            //LASTSPAWN
            if (_version > 2u)
            {
                lastSpawnPosition = new SpawnPosition(new Vector3i(_br.ReadInt32(), _br.ReadInt32(), _br.ReadInt32()), _br.ReadSingle());
            }
            else if (_version > 1u)
            {
                lastSpawnPosition = new SpawnPosition(new Vector3i(_br.ReadInt32(), _br.ReadInt32(), _br.ReadInt32()), 0f);
            }

            //ID
            if (_version > 3u)
            {
                id = _br.ReadInt32();
            }

            //BACKPACK
            if (_version > 4u)
            {
                droppedBackpackPosition = new Vector3i(_br.ReadInt32(), _br.ReadInt32(), _br.ReadInt32());
            }

            //STATS/EQUIPMENT
            if (_version > 5u)
            {
                playerKills = _br.ReadInt32();
                zombieKills = _br.ReadInt32();
                deaths      = _br.ReadInt32();
                score       = _br.ReadInt32();
                equipment   = Equipment.Read(_br);
            }

            //RECIPES
            if (_version > 6u)
            {
                unlockedRecipeList = new List <string>();
                num = _br.ReadUInt16();
                for (var k = 0; k < num; k++)
                {
                    unlockedRecipeList.Add(_br.ReadString());
                }
            }

            //MARKER
            if (_version > 7u)
            {
                _br.ReadUInt16();
                markerPosition = NetworkUtils.ReadVector3i(_br);
            }

            //FAVS
            if (_version > 8u)
            {
                favoriteEquipment = Equipment.Read(_br);
            }

            //EXP
            if (_version > 10u)
            {
                experience = _br.ReadUInt32();
            }

            //LEVEL
            if (_version > 22u)
            {
                level = _br.ReadInt32();
            }

            //CROUCHED
            if (_version > 11u)
            {
                bCrouchedLocked = _br.ReadBoolean();
            }

            //CRAFTINGDATA
            craftingData.Read(_br, _version);

            //SKILLS - part1
            if (_version > 14u)
            {
                if (_version < 18u)
                {
                    var pdfskills = new Skills();
                    pdfskills.Read(_br, _version);
                }
            }

            //FAVRECIPES
            if (_version > 16u)
            {
                favoriteRecipeList = new List <string>();
                num = _br.ReadUInt16();
                for (var l = 0; l < num; l++)
                {
                    favoriteRecipeList.Add(_br.ReadString());
                }
            }

            //SKILLS - part2
            if (_version > 17u)
            {
                var num2 = (int)_br.ReadUInt32();
                if (num2 > 0)
                {
                    //custom skill loader
                    var pdfskills = new MemoryStream(_br.ReadBytes(num2));

                    var skillsReader = new Skills();
                    skillsReader.Read(new BinaryReader(pdfskills), _version);
                    skills = skillsReader.GetAllSkills();
                    //end custom skill loader
                }
            }

            //STATS
            if (_version > 18u)
            {
                totalItemsCrafted = _br.ReadUInt32();
                distanceWalked    = _br.ReadSingle();
                longestLife       = _br.ReadSingle();
            }

            if (_version > 35u)
            {
                gameStageLifetimeTicks = _br.ReadUInt64();
            }
            else
            {
                gameStageLifetimeTicks = 0uL;
            }

            if (_version > 19u)
            {
                waypoints = new WaypointCollection();
                waypoints.Read(_br);
            }
            if (_version > 23u)
            {
                skillPoints = _br.ReadInt32();
            }
            if (_version > 24u)
            {
                questJournal = new QuestJournal();
                questJournal.Read(_br);
            }
            if (_version > 25u)
            {
                deathUpdateTime = _br.ReadInt32();
            }
            if (_version > 26u)
            {
                currentLife = _br.ReadSingle();
            }
            if (_version > 29u)
            {
                bDead = _br.ReadBoolean();
            }
            if (_version > 30u)
            {
                _br.ReadByte();
                IsModdedSave = _br.ReadBoolean();
            }
            if (_version > 31u)
            {
                playerJournal = new PlayerJournal();
                playerJournal.Read(_br);
            }
            if (_version > 32u)
            {
                rentedVMPosition = NetworkUtils.ReadVector3i(_br);
                rentalEndTime    = _br.ReadUInt64();
            }
            if (_version > 33u)
            {
                trackedFriendEntityIds.Clear();
                int num3 = _br.ReadUInt16();
                for (var m = 0; m < num3; m++)
                {
                    trackedFriendEntityIds.Add(_br.ReadInt32());
                }
            }
            if (_version > 34u)
            {
                var num4 = _br.ReadInt32();
                if (num4 > 0)
                {
                    //var pdfstealth = new MemoryStream(_br.ReadBytes(num4));
                    //todo: custom loader
                }
            }
        }
コード例 #4
0
        public void Read(BinaryReader _br, uint _version)
        {
            ecd = new EntityCreationData();
            ecd.read(_br, false);
            food = new LiveStats(Constants.cMaxPlayerFood, Constants.cFoodOversaturate);
            food.Read(_br);
            drink = new LiveStats(Constants.cMaxPlayerDrink, Constants.cDrinkOversaturate);
            drink.Read(_br);
            inventory             = GameUtils.ReadItemStack(_br);
            selectedInventorySlot = _br.ReadByte();
            bag = GameUtils.ReadItemStack(_br);
            if (bag.Length > 32)
            {
                ItemStack[] destinationArray = ItemStack.CreateArray(32);
                Array.Copy(bag, destinationArray, 32);
                bag = destinationArray;
            }
            alreadyCraftedList = new HashSet <string>();
            int num = _br.ReadUInt16();

            for (int i = 0; i < num; i++)
            {
                alreadyCraftedList.Add(_br.ReadString());
            }
            byte b = _br.ReadByte();

            for (int j = 0; j < b; j++)
            {
                spawnPoints.Add(new Vector3i(_br.ReadInt32(), _br.ReadInt32(), _br.ReadInt32()));
            }
            selectedSpawnPointKey = _br.ReadInt64();
            _br.ReadBoolean();
            _br.ReadInt16();
            if (_version > 1u)
            {
                bLoaded = _br.ReadBoolean();
            }
            if (_version > 2u)
            {
                lastSpawnPosition = new SpawnPosition(new Vector3i(_br.ReadInt32(), _br.ReadInt32(), _br.ReadInt32()), _br.ReadSingle());
            }
            else if (_version > 1u)
            {
                lastSpawnPosition = new SpawnPosition(new Vector3i(_br.ReadInt32(), _br.ReadInt32(), _br.ReadInt32()), 0f);
            }
            if (_version > 3u)
            {
                id = _br.ReadInt32();
            }
            if (_version > 4u)
            {
                droppedBackpackPosition = new Vector3i(_br.ReadInt32(), _br.ReadInt32(), _br.ReadInt32());
            }
            if (_version > 5u)
            {
                playerKills = _br.ReadInt32();
                zombieKills = _br.ReadInt32();
                deaths      = _br.ReadInt32();
                score       = _br.ReadInt32();
                equipment   = Equipment.Read(_br);
            }
            if (_version > 6u)
            {
                unlockedRecipeList = new List <string>();
                num = _br.ReadUInt16();
                for (int k = 0; k < num; k++)
                {
                    unlockedRecipeList.Add(_br.ReadString());
                }
            }
            if (_version > 7u)
            {
                _br.ReadUInt16();
                markerPosition = NetworkUtils.ReadVector3i(_br);
            }
            if (_version > 8u)
            {
                favoriteEquipment = Equipment.Read(_br);
            }
            if (_version > 10u)
            {
                experience = _br.ReadUInt32();
            }
            if (_version > 22u)
            {
                level = _br.ReadInt32();
            }
            if (_version > 11u)
            {
                bCrouchedLocked = _br.ReadBoolean();
            }
            craftingData.Read(_br, _version);

            if (_version > 14u)
            {
                if (_version < 18u)
                {
                    Skills pdfskills = new Skills();
                    pdfskills.Read(_br, _version);
                }
            }
            if (_version > 16u)
            {
                favoriteRecipeList = new List <string>();
                num = _br.ReadUInt16();
                for (int l = 0; l < num; l++)
                {
                    favoriteRecipeList.Add(_br.ReadString());
                }
            }
            if (_version > 17u)
            {
                int num2 = (int)_br.ReadUInt32();
                if (num2 > 0)
                {
                    //custom skill loader
                    MemoryStream pdfskills = new MemoryStream(0);
                    pdfskills = new MemoryStream(_br.ReadBytes(num2));
                    EntityPlayer EP = new EntityPlayer();
                    EP.Skills = new Skills();
                    if (pdfskills.Length > 0L)
                    {
                        EP.Skills.Read(new BinaryReader(pdfskills), 34u);
                    }
                    skills = EP.Skills.GetAllSkills();
                    //end custom skill loader
                }
            }
            if (_version > 18u)
            {
                totalItemsCrafted = _br.ReadUInt32();
                distanceWalked    = _br.ReadSingle();
                longestLife       = _br.ReadSingle();
            }
            if (_version > 19u)
            {
                waypoints = new WaypointCollection();
                waypoints.Read(_br);
            }
            if (_version > 23u)
            {
                skillPoints = _br.ReadInt32();
            }
            if (_version > 24u)
            {
                questJournal = new QuestJournal();
                questJournal.Read(_br);
            }
            if (_version > 25u)
            {
                deathUpdateTime = _br.ReadInt32();
            }
            if (_version > 26u)
            {
                currentLife = _br.ReadSingle();
            }
            if (_version > 29u)
            {
                bDead = _br.ReadBoolean();
            }
            if (_version > 30u)
            {
                _br.ReadByte();
                IsModdedSave = _br.ReadBoolean();
            }
            if (_version > 31u)
            {
                playerJournal = new PlayerJournal();
                playerJournal.Read(_br);
            }
            if (_version > 32u)
            {
                rentedVMPosition = NetworkUtils.ReadVector3i(_br);
                rentalEndTime    = _br.ReadUInt64();
            }
            if (_version > 33u)
            {
                trackedFriendEntityIds.Clear();
                int num3 = _br.ReadUInt16();
                for (int m = 0; m < num3; m++)
                {
                    trackedFriendEntityIds.Add(_br.ReadInt32());
                }
            }
        }