public void OnNewGame() { LiveSession.SetPlayerData(new PlayerData()); LiveSession.SetCaveData(NameGenerator.GenerateCaveName(), 3, new [] { Mineral.White }); LiveSession.SetCurrentMission(new MapMission(3)); GetComponent <SceneTransition>().DelayedSceneChange("CaveTutorial"); }
public void LaunchMission() { LiveSession.SetCaveData(caveMission.CaveName, caveMission.CaveRooms, caveMission.CaveMinerals); LiveSession.SetCurrentMission(caveMission.Mission); GetComponent <SceneTransition>().DelayedSceneChange("Cave"); }