コード例 #1
0
 public void RandomSpawn(LiteNetLibGameManager manager)
 {
     if (database == null)
     {
         Debug.LogWarning("Have to set monster database to spawn monster");
         return;
     }
     var gameInstance = GameInstance.Singleton;
     var dataId = database.HashId;
     MonsterCharacter foundDatabase;
     if (!GameInstance.MonsterCharacters.TryGetValue(dataId, out foundDatabase))
     {
         Debug.LogWarning("The monster database have to be added to game instance");
         return;
     }
     for (var i = 0; i < amount; ++i)
     {
         var randomedPosition = Random.insideUnitSphere * randomRadius;
         randomedPosition = transform.position + new Vector3(randomedPosition.x, 0, randomedPosition.z);
         var randomedRotation = Vector3.up * Random.Range(0, 360);
         var identity = manager.Assets.NetworkSpawn(gameInstance.monsterCharacterEntityPrefab.gameObject, randomedPosition, Quaternion.Euler(randomedRotation));
         var entity = identity.GetComponent<MonsterCharacterEntity>();
         entity.Id = GenericUtils.GetUniqueId();
         entity.DataId = dataId;
         entity.Level = level;
         var stats = entity.GetStats();
         entity.CurrentHp = (int)stats.hp;
         entity.CurrentMp = (int)stats.mp;
         entity.CurrentStamina = (int)stats.stamina;
         entity.CurrentFood = (int)stats.food;
         entity.CurrentWater = (int)stats.water;
         entity.respawnPosition = randomedPosition;
     }
 }
 private void Awake()
 {
     Manager = FindObjectOfType <LiteNetLibGameManager>();
 }
コード例 #3
0
 private void Start()
 {
     networkManager = FindObjectOfType <LiteNetLibGameManager>();
 }