public IEnumerator ClientServerConnect() { var server = new LiteNetServerNetworkInterface(30, new SimulatedLagSettings()); server.NewConnectionEstablished += peer => { }; server.ApproveConnection += bs => { return(new ApprovalResult() { Approved = true }); }; server.Start(42000); var client = new LiteNetClientNetworkInterface(); client.ConnectionRequestAccepted += () => { }; client.Connect("127.0.0.1", 42000); yield return(Utils.RunTill(() => { server.Update(); client.Update(); return false; }, 1f)); Assert.IsTrue(client.IsConnected); client.Shutdown(0); server.Shutdown(); yield return(null); }
public ClientGame(ClientGameContext ctx) { Assert.IsNotNull(ctx.World); World = ctx.World; //var networkInterface = new LidgrenClientNetworkInterface(ctx.LagSettings); var networkInterface = new LiteNetClientNetworkInterface(); Client = new CubeClient(ctx.World, networkInterface); Client.networkInterface.ConnectionRequestAccepted += OnConnectionRequestAccepted; Client.networkInterface.Disconnected += OnDisconnected; Client.reactor.AddHandler((byte)MessageId.LoadScene, OnLoadScene); Client.reactor.AddHandler((byte)MessageId.PossessPawn, OnPossessPawn); }