static int set_handler(IntPtr L) { object o = null; try { o = ToLua.ToObject(L, 1); Lit.Unity.TimerEvent obj = (Lit.Unity.TimerEvent)o; Lit.Unity._D_Void arg0 = null; LuaTypes funcType2 = LuaDLL.lua_type(L, 2); if (funcType2 != LuaTypes.LUA_TFUNCTION) { arg0 = (Lit.Unity._D_Void)ToLua.CheckObject(L, 2, typeof(Lit.Unity._D_Void)); } else { LuaFunction func = ToLua.ToLuaFunction(L, 2); arg0 = DelegateFactory.CreateDelegate(typeof(Lit.Unity._D_Void), func) as Lit.Unity._D_Void; } obj.handler = arg0; return(0); } catch (Exception e) { return(LuaDLL.toluaL_exception(L, e, o == null ? "attempt to index handler on a nil value" : e.Message)); } }
static int WaitForFrame(IntPtr L) { try { ToLua.CheckArgsCount(L, 3); Lit.Unity.LitBehaviour obj = (Lit.Unity.LitBehaviour)ToLua.CheckObject(L, 1, typeof(Lit.Unity.LitBehaviour)); int arg0 = (int)LuaDLL.luaL_checknumber(L, 2); Lit.Unity._D_Void arg1 = null; LuaTypes funcType3 = LuaDLL.lua_type(L, 3); if (funcType3 != LuaTypes.LUA_TFUNCTION) { arg1 = (Lit.Unity._D_Void)ToLua.CheckObject(L, 3, typeof(Lit.Unity._D_Void)); } else { LuaFunction func = ToLua.ToLuaFunction(L, 3); arg1 = DelegateFactory.CreateDelegate(typeof(Lit.Unity._D_Void), func) as Lit.Unity._D_Void; } UnityEngine.Coroutine o = obj.WaitForFrame(arg0, arg1); ToLua.PushObject(L, o); return(1); } catch (Exception e) { return(LuaDLL.toluaL_exception(L, e)); } }
static int _WaitForFrameAndTime(IntPtr L) { try { ToLua.CheckArgsCount(L, 4); Lit.Unity.LitBehaviour obj = (Lit.Unity.LitBehaviour)ToLua.CheckObject(L, 1, typeof(Lit.Unity.LitBehaviour)); int arg0 = (int)LuaDLL.luaL_checknumber(L, 2); float arg1 = (float)LuaDLL.luaL_checknumber(L, 3); Lit.Unity._D_Void arg2 = null; LuaTypes funcType4 = LuaDLL.lua_type(L, 4); if (funcType4 != LuaTypes.LUA_TFUNCTION) { arg2 = (Lit.Unity._D_Void)ToLua.CheckObject(L, 4, typeof(Lit.Unity._D_Void)); } else { LuaFunction func = ToLua.ToLuaFunction(L, 4); arg2 = DelegateFactory.CreateDelegate(typeof(Lit.Unity._D_Void), func) as Lit.Unity._D_Void; } System.Collections.IEnumerator o = obj._WaitForFrameAndTime(arg0, arg1, arg2); ToLua.Push(L, o); return(1); } catch (Exception e) { return(LuaDLL.toluaL_exception(L, e)); } }
static int get_handler(IntPtr L) { object o = null; try { o = ToLua.ToObject(L, 1); Lit.Unity.TimerEvent obj = (Lit.Unity.TimerEvent)o; Lit.Unity._D_Void ret = obj.handler; ToLua.Push(L, ret); return(1); } catch (Exception e) { return(LuaDLL.toluaL_exception(L, e, o == null ? "attempt to index handler on a nil value" : e.Message)); } }
static int _CreateLit_Unity_TimerEvent(IntPtr L) { try { int count = LuaDLL.lua_gettop(L); if (count == 0) { Lit.Unity.TimerEvent obj = new Lit.Unity.TimerEvent(); ToLua.PushObject(L, obj); return(1); } else if (count == 4 && TypeChecker.CheckTypes(L, 1, typeof(Lit.Unity._D_Void), typeof(float), typeof(int), typeof(float))) { Lit.Unity._D_Void arg0 = null; LuaTypes funcType1 = LuaDLL.lua_type(L, 1); if (funcType1 != LuaTypes.LUA_TFUNCTION) { arg0 = (Lit.Unity._D_Void)ToLua.CheckObject(L, 1, typeof(Lit.Unity._D_Void)); } else { LuaFunction func = ToLua.ToLuaFunction(L, 1); arg0 = DelegateFactory.CreateDelegate(typeof(Lit.Unity._D_Void), func) as Lit.Unity._D_Void; } float arg1 = (float)LuaDLL.luaL_checknumber(L, 2); int arg2 = (int)LuaDLL.luaL_checknumber(L, 3); float arg3 = (float)LuaDLL.luaL_checknumber(L, 4); Lit.Unity.TimerEvent obj = new Lit.Unity.TimerEvent(arg0, arg1, arg2, arg3); ToLua.PushObject(L, obj); return(1); } else { return(LuaDLL.luaL_throw(L, "invalid arguments to ctor method: Lit.Unity.TimerEvent.New")); } } catch (Exception e) { return(LuaDLL.toluaL_exception(L, e)); } }
static int _RepeatEveryFrame(IntPtr L) { try { int count = LuaDLL.lua_gettop(L); if (count == 3 && TypeChecker.CheckTypes(L, 1, typeof(Lit.Unity.LitBehaviour), typeof(int), typeof(Lit.Unity._D_Void))) { Lit.Unity.LitBehaviour obj = (Lit.Unity.LitBehaviour)ToLua.ToObject(L, 1); int arg0 = (int)LuaDLL.lua_tonumber(L, 2); Lit.Unity._D_Void arg1 = null; LuaTypes funcType3 = LuaDLL.lua_type(L, 3); if (funcType3 != LuaTypes.LUA_TFUNCTION) { arg1 = (Lit.Unity._D_Void)ToLua.ToObject(L, 3); } else { LuaFunction func = ToLua.ToLuaFunction(L, 3); arg1 = DelegateFactory.CreateDelegate(typeof(Lit.Unity._D_Void), func) as Lit.Unity._D_Void; } System.Collections.IEnumerator o = obj._RepeatEveryFrame(arg0, arg1); ToLua.Push(L, o); return(1); } else if (count == 4 && TypeChecker.CheckTypes(L, 1, typeof(Lit.Unity.LitBehaviour), typeof(int), typeof(System.Action <int>), typeof(int))) { Lit.Unity.LitBehaviour obj = (Lit.Unity.LitBehaviour)ToLua.ToObject(L, 1); int arg0 = (int)LuaDLL.lua_tonumber(L, 2); System.Action <int> arg1 = null; LuaTypes funcType3 = LuaDLL.lua_type(L, 3); if (funcType3 != LuaTypes.LUA_TFUNCTION) { arg1 = (System.Action <int>)ToLua.ToObject(L, 3); } else { LuaFunction func = ToLua.ToLuaFunction(L, 3); arg1 = DelegateFactory.CreateDelegate(typeof(System.Action <int>), func) as System.Action <int>; } int arg2 = (int)LuaDLL.lua_tonumber(L, 4); System.Collections.IEnumerator o = obj._RepeatEveryFrame(arg0, arg1, arg2); ToLua.Push(L, o); return(1); } else if (count == 4 && TypeChecker.CheckTypes(L, 1, typeof(Lit.Unity.LitBehaviour), typeof(int), typeof(System.Action), typeof(int))) { Lit.Unity.LitBehaviour obj = (Lit.Unity.LitBehaviour)ToLua.ToObject(L, 1); int arg0 = (int)LuaDLL.lua_tonumber(L, 2); System.Action arg1 = null; LuaTypes funcType3 = LuaDLL.lua_type(L, 3); if (funcType3 != LuaTypes.LUA_TFUNCTION) { arg1 = (System.Action)ToLua.ToObject(L, 3); } else { LuaFunction func = ToLua.ToLuaFunction(L, 3); arg1 = DelegateFactory.CreateDelegate(typeof(System.Action), func) as System.Action; } int arg2 = (int)LuaDLL.lua_tonumber(L, 4); System.Collections.IEnumerator o = obj._RepeatEveryFrame(arg0, arg1, arg2); ToLua.Push(L, o); return(1); } else if (count == 4 && TypeChecker.CheckTypes(L, 1, typeof(Lit.Unity.LitBehaviour), typeof(int), typeof(Lit.Unity._D_Void), typeof(Lit.Unity._D_OuterBool))) { Lit.Unity.LitBehaviour obj = (Lit.Unity.LitBehaviour)ToLua.ToObject(L, 1); int arg0 = (int)LuaDLL.lua_tonumber(L, 2); Lit.Unity._D_Void arg1 = null; LuaTypes funcType3 = LuaDLL.lua_type(L, 3); if (funcType3 != LuaTypes.LUA_TFUNCTION) { arg1 = (Lit.Unity._D_Void)ToLua.ToObject(L, 3); } else { LuaFunction func = ToLua.ToLuaFunction(L, 3); arg1 = DelegateFactory.CreateDelegate(typeof(Lit.Unity._D_Void), func) as Lit.Unity._D_Void; } Lit.Unity._D_OuterBool arg2 = null; LuaTypes funcType4 = LuaDLL.lua_type(L, 4); if (funcType4 != LuaTypes.LUA_TFUNCTION) { arg2 = (Lit.Unity._D_OuterBool)ToLua.ToObject(L, 4); } else { LuaFunction func = ToLua.ToLuaFunction(L, 4); arg2 = DelegateFactory.CreateDelegate(typeof(Lit.Unity._D_OuterBool), func) as Lit.Unity._D_OuterBool; } System.Collections.IEnumerator o = obj._RepeatEveryFrame(arg0, arg1, arg2); ToLua.Push(L, o); return(1); } else { return(LuaDLL.luaL_throw(L, "invalid arguments to method: Lit.Unity.LitBehaviour._RepeatEveryFrame")); } } catch (Exception e) { return(LuaDLL.toluaL_exception(L, e)); } }
static int WaitFor(IntPtr L) { try { int count = LuaDLL.lua_gettop(L); if (count == 3 && TypeChecker.CheckTypes(L, 1, typeof(Lit.Unity.LitBehaviour), typeof(Lit.Unity._D_OuterBool), typeof(Lit.Unity._D_Void))) { Lit.Unity.LitBehaviour obj = (Lit.Unity.LitBehaviour)ToLua.ToObject(L, 1); Lit.Unity._D_OuterBool arg0 = null; LuaTypes funcType2 = LuaDLL.lua_type(L, 2); if (funcType2 != LuaTypes.LUA_TFUNCTION) { arg0 = (Lit.Unity._D_OuterBool)ToLua.ToObject(L, 2); } else { LuaFunction func = ToLua.ToLuaFunction(L, 2); arg0 = DelegateFactory.CreateDelegate(typeof(Lit.Unity._D_OuterBool), func) as Lit.Unity._D_OuterBool; } Lit.Unity._D_Void arg1 = null; LuaTypes funcType3 = LuaDLL.lua_type(L, 3); if (funcType3 != LuaTypes.LUA_TFUNCTION) { arg1 = (Lit.Unity._D_Void)ToLua.ToObject(L, 3); } else { LuaFunction func = ToLua.ToLuaFunction(L, 3); arg1 = DelegateFactory.CreateDelegate(typeof(Lit.Unity._D_Void), func) as Lit.Unity._D_Void; } UnityEngine.Coroutine o = obj.WaitFor(arg0, arg1); ToLua.PushObject(L, o); return(1); } else if (count == 3 && TypeChecker.CheckTypes(L, 1, typeof(Lit.Unity.LitBehaviour), typeof(float), typeof(Lit.Unity._D_Void))) { Lit.Unity.LitBehaviour obj = (Lit.Unity.LitBehaviour)ToLua.ToObject(L, 1); float arg0 = (float)LuaDLL.lua_tonumber(L, 2); Lit.Unity._D_Void arg1 = null; LuaTypes funcType3 = LuaDLL.lua_type(L, 3); if (funcType3 != LuaTypes.LUA_TFUNCTION) { arg1 = (Lit.Unity._D_Void)ToLua.ToObject(L, 3); } else { LuaFunction func = ToLua.ToLuaFunction(L, 3); arg1 = DelegateFactory.CreateDelegate(typeof(Lit.Unity._D_Void), func) as Lit.Unity._D_Void; } UnityEngine.Coroutine o = obj.WaitFor(arg0, arg1); ToLua.PushObject(L, o); return(1); } else { return(LuaDLL.luaL_throw(L, "invalid arguments to method: Lit.Unity.LitBehaviour.WaitFor")); } } catch (Exception e) { return(LuaDLL.toluaL_exception(L, e)); } }