IEnumerator CountDown() { yield return(new WaitForSeconds(0.5f)); listening.countDownStartNumber = 3; takeMicrophone = true; listening.CountDownFunction(ListenToPlayer(), true); }
IEnumerator CountDown() { yield return(new WaitForSeconds(0.1f)); ListeningSequence listening = this.GetComponent <ListeningSequence>(); listening.countDownStartNumber = 3; listening.CountDownFunction(ActivateDrawingBrush(), true); }