void Start(){ listWeapons = GetComponent<ListWeapons>(); initChestList(); initItemLists(); generateItemList(); initRandomLoot(); }
new void Start(){ base.Start(); //GetList of Weapons listWeapons = GameObject.Find("RolePlayItems").GetComponent<ListWeapons>(); //Set InventoryCanvas and setup Inventory if(slots == null){ slots = new List<GameObject>(); } for(int i = 0; i < itemAmount; i++){ slots.Add(Instantiate(inventorySlot)); slots[i].transform.SetParent(slotPanel.transform); } updateInventoryFromGameLoading(); updateActualWeaponFromGameLoading(); }
void Start() { //GetList of Weapons listWeapons = GameObject.Find("RolePlayItems").GetComponent<ListWeapons>(); initWeapon(); }