public Entity(World world, CompoundTag tag) { this.EntityID = ++Entity.nextEntityId; this.SetDataProperty(new EntityDataLong(Entity.DATA_FLAGS, 0)); this.SetDataProperty(new EntityDataShort(Entity.DATA_AIR, 400)); this.SetDataProperty(new EntityDataShort(Entity.DATA_MAX_AIR, 400)); this.SetDataProperty(new EntityDataString(Entity.DATA_NAMETAG, "")); this.SetDataProperty(new EntityDataLong(Entity.DATA_LEAD_HOLDER_EID, -1)); this.SetDataProperty(new EntityDataFloat(Entity.DATA_SCALE, 1.0f)); this.SetDataProperty(new EntityDataFloat(Entity.DATA_BOUNDING_BOX_WIDTH, this.WIDTH)); this.SetDataProperty(new EntityDataFloat(Entity.DATA_BOUNDING_BOX_HEIGHT, this.HEIGHT)); this.SetFlag(Entity.DATA_FLAGS, Entity.DATA_FLAG_HAS_COLLISION); this.SetFlag(Entity.DATA_FLAGS, Entity.DATA_FLAG_AFFECTED_BY_GRAVITY); if (!this.IsPlayer) { ListTag pos = tag.GetList("Pos"); this.Vector3 = new Vector3( pos.GetTag <FloatTag>(0).Data, pos.GetTag <FloatTag>(1).Data, pos.GetTag <FloatTag>(2).Data); ListTag rotation = tag.GetList("Rotation"); this.Yaw = pos.GetTag <FloatTag>(0).Data; this.Pitch = pos.GetTag <FloatTag>(1).Data; this.World = world; this.World.AddEntity(this); } this.EntityInit(); }