コード例 #1
0
    /// <summary>
    /// Hiện thông tin, kết quả khi hết trận.
    /// </summary>
    private IEnumerator _FinishGame()
    {
        #region SHOW OTHER HAND
        foreach (PlayerControllerChan p in GameModelChan.ListPlayerInGame)
        {
            if (GameModelChan.YourController != null && p.slotServer == YourController.slotServer)
            {
                continue;
            }

            //Đặt những card ăn vào danh sách card của bản thân (Fix trường hợp có người Ù giữa trận card ăn bị kẹt chèn đè lên)
            p.mCardHand.ForEach(c => { c.originSide = c.currentSide; c.originSlot = c.currentSlot; });

            List <int> lst = new List <int>();
            while (p.summary.inHand.Count > 0)
            {
                if (p.mCardHand.Find(c => c.CardId == p.summary.inHand[0]) == null)
                {
                    lst.Add(p.summary.inHand[0]);
                }
                p.summary.inHand.RemoveAt(0);
            }

            foreach (int _value in lst)
            {
                ECard card = p.mCardHand.Find(c => c.CardId == -1);
                if (card != null)
                {
                    card.CardId = _value;
                }
            }

            p.mCardHand.Sort((c1, c2) => c1.CardId.CompareTo(c2.CardId));
        }
        game.UpdateHand();
        #endregion


        //0.5s cho Start Game mới. O.5s cho Gameplay Process Command Update Hand
        float time = game.TimeCountDown;

        float timeShowPoint = (time - 1) / 3f;
        float timeShowResult = timeShowPoint, timeShowMoney = timeShowPoint;

        MiniState = EGameStateMini.summary_point;
        GameModelChan.game.UpdateUI();
        yield return(new WaitForSeconds(timeShowPoint));

        #region PLAY SOUNDS


        #endregion

        MiniState = EGameStateMini.summary_result;
        GameModelChan.game.UpdateUI();
        yield return(new WaitForSeconds(timeShowResult));

        MiniState = EGameStateMini.summary_exchange;

        //GameModel.game.UpdateUserInfo();

        //GameModel.game.UpdateUI();
        //yield return new WaitForSeconds(timeShowMoney);

        MiniState = EGameStateMini.summary_end;
        GameModelChan.game.UpdateUI();
        yield return(new WaitForSeconds(0.5f));

        //DestroyObject();

        game.lbDiscard.text = "";

        ListResultXuongView.Close();
        game.fullLayingEffect.Destroy();

        GameModelChan.CreateNewGame();

        ListPlayerInGame.ForEach(p =>
        {
            p.warningMessage = "";
            p.Reset();
            p.summary.result = PlayerControllerChan.FinishGame.ResultSprite.None;
        });

        game.IsProcesResonseDone = true;
    }
コード例 #2
0
    /// <summary>
    /// Hiện thông tin, kết quả khi hết trận.
    /// </summary>
    private IEnumerator _FinishGame()
    {
        #region SET RESULT
        if (game.gameFinishType == GamePlayPhom.EFinishType.NORMAL)
        {
            GamePlayPhom.Summary sum = game.summaryGame.Find(o => o.action == GamePlayPhom.Summary.EAction.TOP_2);
            if (sum != null)
            {
                GameModelPhom.GetPlayer(sum.targetPlayer).summary.result = PlayerControllerPhom.FinishGame.ResultSprite.VE_NHAT;
                GameModelPhom.GetPlayer(sum.sourcePlayer).summary.result = PlayerControllerPhom.FinishGame.ResultSprite.VE_NHI;
            }
            else
            {
                if (game.summaryGame.Find(o => o.action == GamePlayPhom.Summary.EAction.MOM) != null)
                {
                    GameModelPhom.GetPlayer(game.summaryGame.Find(o => o.action == GamePlayPhom.Summary.EAction.MOM).targetPlayer).summary.result = PlayerControllerPhom.FinishGame.ResultSprite.VE_NHAT;
                }
                else if (game.summaryGame.Find(o => o.action == GamePlayPhom.Summary.EAction.XAO_KHAN) != null)
                {
                    GamePlayPhom.Summary xaoKhan = game.summaryGame.Find(o => o.action == GamePlayPhom.Summary.EAction.XAO_KHAN);
                    GameModelPhom.GetPlayer(xaoKhan.targetPlayer).summary.result = PlayerControllerPhom.FinishGame.ResultSprite.XAO_KHAN;
                    ListPlayerInGame.ForEach(p =>
                    {
                        if (p.username != xaoKhan.targetPlayer)
                        {
                            p.summary.result = PlayerControllerPhom.FinishGame.ResultSprite.MOM;
                        }
                    });
                }
            }

            sum = game.summaryGame.Find(o => o.action == GamePlayPhom.Summary.EAction.TOP_3);
            if (sum != null)
            {
                GameModelPhom.GetPlayer(sum.sourcePlayer).summary.result = PlayerControllerPhom.FinishGame.ResultSprite.VE_BA;
            }

            sum = game.summaryGame.Find(o => o.action == GamePlayPhom.Summary.EAction.TOP_4);
            if (sum != null)
            {
                GameModelPhom.GetPlayer(sum.sourcePlayer).summary.result = PlayerControllerPhom.FinishGame.ResultSprite.VE_TU;
            }

            List <GamePlayPhom.Summary> lstSum = game.summaryGame.FindAll(o => o.action == GamePlayPhom.Summary.EAction.MOM);
            if (lstSum.Count > 0)
            {
                foreach (GamePlayPhom.Summary s in lstSum)
                {
                    GameModelPhom.GetPlayer(s.sourcePlayer).summary.result = PlayerControllerPhom.FinishGame.ResultSprite.MOM;
                }
            }
        }
        else
        {
            GamePlayPhom.Summary sum;
            if (game.gameFinishType == GamePlayPhom.EFinishType.U_THUONG || game.gameFinishType == GamePlayPhom.EFinishType.U_DEN_THUONG)
            {
                sum = game.summaryGame.Find(o => o.action == GamePlayPhom.Summary.EAction.U_THUONG || o.action == GamePlayPhom.Summary.EAction.U_TRON || o.action == GamePlayPhom.Summary.EAction.DEN_LANG);
                if (sum != null)
                {
                    GameModelPhom.GetPlayer(sum.targetPlayer).summary.result = PlayerControllerPhom.FinishGame.ResultSprite.U;
                }
            }
            else if (game.gameFinishType == GamePlayPhom.EFinishType.U_TRON || game.gameFinishType == GamePlayPhom.EFinishType.U_DEN_TRON)
            {
                sum = game.summaryGame.Find(o => o.action == GamePlayPhom.Summary.EAction.U_TRON || o.action == GamePlayPhom.Summary.EAction.DEN_LANG);
                if (sum != null)
                {
                    GameModelPhom.GetPlayer(sum.targetPlayer).summary.result = PlayerControllerPhom.FinishGame.ResultSprite.U_TRON;
                }
            }
            else if (game.gameFinishType == GamePlayPhom.EFinishType.U_XUONG)
            {
                sum = game.summaryGame.Find(o => o.action == GamePlayPhom.Summary.EAction.U_XUONG);
                if (sum != null)
                {
                    GameModelPhom.GetPlayer(sum.targetPlayer).summary.result = PlayerControllerPhom.FinishGame.ResultSprite.U_XUONG;
                }
            }
        }
        #endregion

        #region SHOW OTHER HAND
        foreach (PlayerControllerPhom p in GameModelPhom.ListPlayerInGame)
        {
            if (p.slotServer == YourController.slotServer)
            {
                continue;
            }

            //Đặt những card ăn vào danh sách card của bản thân (Fix trường hợp có người Ù giữa trận card ăn bị kẹt chèn đè lên)
            p.mCardHand.ForEach(c => { c.originSide = c.currentSide; c.originSlot = c.currentSlot; });

            List <int> lst = new List <int>();
            while (p.summary.inHand.Count > 0)
            {
                if (p.mCardHand.Find(c => c.CardId == p.summary.inHand[0]) == null)
                {
                    lst.Add(p.summary.inHand[0]);
                }
                p.summary.inHand.RemoveAt(0);
            }

            foreach (int _value in lst)
            {
                ECard card = p.mCardHand.Find(c => c.CardId == -1);
                if (card != null)
                {
                    card.CardId = _value;
                }
            }

            p.mCardHand.Sort((c1, c2) => c1.CardId.CompareTo(c2.CardId));
        }
        game.UpdateHand();
        #endregion

        #region CHUYỂN CÁC QUÂN BÀI THẮNG TRẮNG RA GIỮA MÀN HÌNH
        if (game.gameFinishType != GamePlayPhom.EFinishType.NORMAL && YourController.mCardHand.Count == 0)
        {
            int i = 0;
            YourController.mCardMelds.ForEach(meld =>
            {
                for (int j = 0; j < meld.meld.Count; j++)
                {
                    ECard card = meld.meld[j];
                    card.SetHightlight();
                    Hashtable hash = new Hashtable();
                    hash.Add("islocal", true);
                    hash.Add("time", 0.75f);
                    hash.Add("position", game.mPlaymat.GetLocationFulllaying(YourController, i, j));
                    iTween.MoveTo(card.gameObject, hash);
                    iTween.ScaleTo(card.gameObject, Vector3.one * 1.5f, 0.75f);
                }
                i++;
            });
        }
        #endregion

        //0.5s cho Start Game mới. O.5s cho GamePlayPhom Process Command Update Hand
        float time = game.TimeCountDown;

        float timeShowPoint = (time - 1) / 3f;
        float timeShowResult = timeShowPoint, timeShowMoney = timeShowPoint;

        MiniState = EGameStateMini.summary_point;
        GameModelPhom.game.UpdateUI();
        yield return(new WaitForSeconds(timeShowPoint));

        #region PLAY SOUNDS

        SoundGamePhom.Instances.PlaySound(game);


        #endregion

        MiniState = EGameStateMini.summary_result;
        GameModelPhom.game.UpdateUI();
        yield return(new WaitForSeconds(timeShowResult));

        MiniState = EGameStateMini.summary_exchange;

        GameModelPhom.game.UpdateUserInfo();

        GameModelPhom.game.UpdateUI();
        yield return(new WaitForSeconds(timeShowMoney));

        MiniState = EGameStateMini.summary_end;
        GameModelPhom.game.UpdateUI();
        yield return(new WaitForSeconds(0.5f));

        //DestroyObject();

        game.IsProcesResonseDone = true;
    }