public Inventory(ListPair<int, DataManager.Characters.InventoryItem> loadedInventory) { items = new ListPair<int, InventoryItem>(); for (int i = 0; i < loadedInventory.Count; i++) { items.Add(loadedInventory.KeyByIndex(i), new InventoryItem(loadedInventory.ValueByIndex(i))); } }
public ShopCollection(int maxShops) { if (maxShops == 0) maxShops = 50; this.maxShops = maxShops; shops = new ListPair<int, Shop>(); }
public MoveCollection(int maxMoves) { if (maxMoves == 0) maxMoves = 50; this.maxMoves = maxMoves; moves = new ListPair<int, Move>(); }
public EvolutionCollection(int maxEvos) { if (maxEvos == 0) maxEvos = 50; this.maxEvos = maxEvos; evolutions = new ListPair<int,Evolution>(); }
public void LoadShop(string[] parse) { pnlShopList.Visible = false; pnlShopEditor.Visible = true; this.Size = new System.Drawing.Size(pnlShopEditor.Width, pnlShopEditor.Height); txtName.Text = parse[2]; txtJoinSay.Text = parse[3]; txtLeaveSay.Text = parse[4]; shopItemList = new ListPair <int, Client.Logic.Shops.ShopItem>(); for (int i = 0; i < MaxInfo.MAX_TRADES; i++) { Shops.ShopItem shopItem = new Shops.ShopItem(); shopItem.GiveItem = parse[5 + i * 3].ToInt(); shopItem.GiveValue = parse[6 + i * 3].ToInt(); shopItem.GetItem = parse[7 + i * 3].ToInt(); shopItemList.Add(i, shopItem); } //if (lbxShopItems.SelectedItems.Count > 0) { //lbxShopItems.SelectItem(lbxShopItems.SelectedItems[0].TextIdentifier); //} RefreshShopItemList(); lbxShopItems.SelectItem(0); btnEdit.Text = "Edit"; }
public Dungeon() { standardMaps = new List <StandardDungeonMap>(); randomMaps = new List <RandomDungeonMap>(); Name = ""; ScriptList = new ListPair <int, string>(); }
public NpcCollection(int maxNpcs) { if (maxNpcs == 0) maxNpcs = 50; this.maxNpcs = maxNpcs; npcs = new ListPair<int, Npc>(); }
static IEnumerable <bool> queens3(object UnplacedQs, object SafeQs, Variable Qs) { ListPair UnplacedQsListPair = YP.getValue(UnplacedQs) as ListPair; if (UnplacedQsListPair != null) { Variable UnplacedQs1 = new Variable(); Variable Q = new Variable(); foreach (bool l1 in selectq(Q, UnplacedQsListPair, UnplacedQs1)) { if (!(SafeQs is ListPair && hasAttack((int)Q.getValue(), (ListPair)SafeQs))) { foreach (bool l2 in queens3(UnplacedQs1, new ListPair(Q, SafeQs), Qs)) { yield return(false); } } } } else { foreach (bool l1 in Qs.unify(SafeQs)) { yield return(false); } } }
public ItemCollection(int maxItems) { if (maxItems == 0) maxItems = 50; this.maxItems = maxItems; items = new ListPair<int, Item>(); }
public MapCollection(int maxMaps) { if (maxMaps == 0) maxMaps = 50; this.maxMaps = maxMaps; maps = new ListPair<int, Map>(); }
public void LoadFromSegmentData(ListPair <string, string> parameters) { this.parameters = parameters; Load(parameters.GetValue("ID"), parameters.GetValue("ParentMapID"), parameters.GetValue("X").ToInt(), parameters.GetValue("Y").ToInt(), parameters.GetValue("Sprite").ToInt(), 0, Enums.Coloration.Normal, Enums.Sex.Genderless); }
private IEnumerable <IMap> GetBorderingMaps(ListPair <IMap, Object[]> borderingMapCollection, IMap centralMap) { int mapIndex = borderingMapCollection.IndexOfKey(centralMap); if (mapIndex > -1) { Object[] maps = borderingMapCollection.ValueByIndex(mapIndex); foreach (IMap map in maps) { if (map != null) { yield return(map); } } } else { Object[] maps = new object[9]; for (int borderingMapID = 0; borderingMapID < 9; borderingMapID++) { if (MapManager.IsBorderingMapLoaded(centralMap, (Enums.MapID)borderingMapID)) { IMap borderingMap = MapManager.RetrieveBorderingMap(centralMap, (Enums.MapID)borderingMapID, true); if (borderingMap != null) { maps[borderingMapID] = borderingMap; yield return(borderingMap); } } } borderingMapCollection.Add(centralMap, maps); } }
public Dungeon() { standardMaps = new List<StandardDungeonMap>(); randomMaps = new List<RandomDungeonMap>(); Name = ""; ScriptList = new ListPair<int, string>(); }
public StoryCollection(int maxStories) { if (maxStories == 0) maxStories = 50; this.maxStories = maxStories; stories = new ListPair<int, Story>(); }
public Inventory(ListPair <int, DataManager.Characters.InventoryItem> loadedInventory) { items = new ListPair <int, InventoryItem>(); for (int i = 0; i < loadedInventory.Count; i++) { items.Add(loadedInventory.KeyByIndex(i), new InventoryItem(loadedInventory.ValueByIndex(i))); } }
public MoveCollection(int maxMoves) { if (maxMoves == 0) { maxMoves = 50; } this.maxMoves = maxMoves; moves = new ListPair <int, Move>(); }
public ShopCollection(int maxShops) { if (maxShops == 0) { maxShops = 50; } this.maxShops = maxShops; shops = new ListPair <int, Shop>(); }
public NpcCollection(int maxNpcs) { if (maxNpcs == 0) { maxNpcs = 50; } this.maxNpcs = maxNpcs; npcs = new ListPair <int, Npc>(); }
public ItemCollection(int maxItems) { if (maxItems == 0) { maxItems = 50; } this.maxItems = maxItems; items = new ListPair <int, Item>(); }
public StoryCollection(int maxStories) { if (maxStories == 0) { maxStories = 50; } this.maxStories = maxStories; stories = new ListPair <int, Story>(); }
public void LoadFromSegmentData(ListPair <string, string> parameters) { this.parameters = parameters; Load(parameters.GetValue("ID"), parameters.GetValue("X").ToInt(), parameters.GetValue("Y").ToInt(), parameters.GetValue("Speed").ToInt(), parameters.GetValue("Pause").ToBool()); }
public EvolutionCollection(int maxEvos) { if (maxEvos == 0) { maxEvos = 50; } this.maxEvos = maxEvos; evolutions = new ListPair <int, Evolution>(); }
public MapCollection(int maxMaps) { if (maxMaps == 0) { maxMaps = 50; } this.maxMaps = maxMaps; maps = new ListPair <int, Map>(); }
static IEnumerable <bool> makeList(object First, object Second, object List) { ListPair list1 = new ListPair(Second, Atom.NIL); ListPair result = new ListPair(First, list1); foreach (bool l1 in YP.unify(List, result)) { yield return(false); } }
public static void GuildStepDown(Client client) { if (string.IsNullOrEmpty(client.Player.GuildName)) { Messenger.PlayerMsg(client, "You are not in a guild.", Text.BrightRed); return; } bool stepDown = false; if (client.Player.GuildAccess > Enums.GuildRank.Member) { stepDown = true; } int index = -1; using (DatabaseConnection dbConnection = new DatabaseConnection(DatabaseID.Players)) { ListPair <string, int> members = DataManager.Players.PlayerDataManager.LoadGuild(dbConnection.Database, client.Player.GuildName); index = members.IndexOfKey(client.Player.CharID); if (stepDown) { DataManager.Players.PlayerDataManager.SetGuildAccess(dbConnection.Database, members.KeyByIndex(index), (int)client.Player.GuildAccess - 1); Messenger.PlayerMsg(client, "You have stepped down from your position in the guild.", Text.Blue); } else { DataManager.Players.PlayerDataManager.RemoveGuildMember(dbConnection.Database, client.Player.CharID); Messenger.PlayerMsg(client, "You have left your guild.", Text.Blue); } } if (stepDown) { client.Player.GuildAccess = (Enums.GuildRank)((int)client.Player.GuildAccess - 1); } else { client.Player.GuildName = ""; client.Player.GuildAccess = Enums.GuildRank.None; } //send the guild access data to all Messenger.SendPlayerGuild(client); //send the update to all possible guild members if (index > -1) { Messenger.SendFullGuildUpdate(client.Player.GuildName); } }
static bool hasAttack3(int X, int N, ListPair Arg3) { if (X == (int)YP.getValue(Arg3._arg1) + N || X == (int)YP.getValue(Arg3._arg1) - N) { return(true); } if (Arg3._arg2 is ListPair) { return(hasAttack3(X, N + 1, (ListPair)YP.getValue(Arg3._arg2))); } else { return(false); } }
public void LoadFromSegmentData(ListPair <string, string> parameters) { this.parameters = parameters; //this code never gets reached //if (parameters.Count > 4) { // string[] choices = new string[data[4].ToInt()]; // int n = 5; // for (int i = 0; i < choices.Length; i++) { // choices[i] = data[n]; // n += 1; // } // Load(parameters.GetValue("Question"), parameters.GetValue("SegmentOnYes").ToInt(-1), parameters.GetValue("SegmentOnNo").ToInt(-1), parameters.GetValue("Mugshot").ToInt(-1), choices); //} else { Load(parameters.GetValue("Question"), parameters.GetValue("SegmentOnYes").ToInt(-1), parameters.GetValue("SegmentOnNo").ToInt(-1), parameters.GetValue("Mugshot").ToInt(-1), new string[] { "Yes", "No" }); //} }
public PlayerData(string charID) { this.CharID = charID; TeamMembers = new PlayerDataTeamMember[4]; for (int i = 0; i < TeamMembers.Length; i++) { TeamMembers[i] = new PlayerDataTeamMember(); } Friends = new PlayerFriendsList(charID); DungeonCompletionCounts = new ListPair<int, int>(); RecruitList = new ListPair<int, byte>(); Inventory = new ListPair<int, Characters.InventoryItem>(); Bank = new ListPair<int, Characters.InventoryItem>(); StoryChapters = new ListPair<int, bool>(); JobList = new List<PlayerDataJobListItem>(); MissionBoardMissions = new List<PlayerDataJobListItem>(); StoryHelperStateSettings = new ListPair<string, string>(); TriggerEvents = new List<PlayerDataTriggerEvent>(); LastLogin = DateTime.MinValue; LastLogout = DateTime.MinValue; Email = ""; }
public PlayerData(string charID) { this.CharID = charID; TeamMembers = new PlayerDataTeamMember[4]; for (int i = 0; i < TeamMembers.Length; i++) { TeamMembers[i] = new PlayerDataTeamMember(); } Friends = new PlayerFriendsList(charID); DungeonCompletionCounts = new ListPair <int, int>(); RecruitList = new ListPair <int, byte>(); Inventory = new ListPair <int, Characters.InventoryItem>(); Bank = new ListPair <int, Characters.InventoryItem>(); StoryChapters = new ListPair <int, bool>(); JobList = new List <PlayerDataJobListItem>(); MissionBoardMissions = new List <PlayerDataJobListItem>(); StoryHelperStateSettings = new ListPair <string, string>(); TriggerEvents = new List <PlayerDataTriggerEvent>(); LastLogin = DateTime.MinValue; LastLogout = DateTime.MinValue; Email = ""; }
private IEnumerable <Client> GetMapClients(ListPair <IMap, List <Client> > clientCollection, IMap map) { int mapIndex = clientCollection.IndexOfKey(map); if (mapIndex > -1) { List <Client> clients = clientCollection.ValueByIndex(mapIndex); foreach (Client client in clients) { yield return(client); } } else { List <Client> clients = new List <Client>(); foreach (Client client in map.GetClients()) { clients.Add(client); yield return(client); } clientCollection.Add(map, clients); } }
static IEnumerable <bool> selectq(Variable X, ListPair Arg2, Variable Arg3) { foreach (bool l1 in X.unify(Arg2._arg1)) { foreach (bool l2 in Arg3.unify(Arg2._arg2)) { yield return(false); } } ListPair Arg2Tail = YP.getValue(Arg2._arg2) as ListPair; if (Arg2Tail != null) { Variable Zs = new Variable(); foreach (bool l1 in selectq(X, Arg2Tail, Zs)) { foreach (bool l2 in Arg3.unify(new ListPair(Arg2._arg1, Zs))) { yield return(false); } } } }
public void LoadFromSegmentData(ListPair <string, string> parameters) { this.parameters = parameters; this.state = (Enums.PadlockState)(parameters.GetValue("State").ToInt(0)); }
/// <summary> /// Initializes this module /// </summary> public static void Initialize() { playerIDToTcpIDList = new ListPair<string, TcpClientIdentifier>(); }
public void BuildHitList(PacketHitList hitList) { this.hitList = hitList; ListPair <IMap, List <Client> > clientCollection = new ListPair <IMap, List <Client> >(); ListPair <IMap, Object[]> borderingMapCollection = new ListPair <IMap, object[]>(); for (int i = 0; i < hitListCache.Count; i++) { object[] param = hitListCache[i]; switch ((PacketHitListTargets)param[0]) { case PacketHitListTargets.Client: { AddPacket((Client)param[1], (TcpPacket)param[2]); } break; case PacketHitListTargets.All: { foreach (Client client in ClientManager.GetClients()) { if (client.IsPlaying()) { AddPacket(client, (TcpPacket)param[1]); } } } break; case PacketHitListTargets.RangedMapBut: { Maps.IMap map = param[2] as IMap; int range = (int)param[6]; Client client = param[1] as Client; foreach (Client mapClient in GetMapClients(clientCollection, map)) { if (mapClient != null && (client == null || mapClient.TcpID != client.TcpID)) { if (range == -1 || PacketHitList.IsInRange(range, (int)param[4], (int)param[5], mapClient.Player.X, mapClient.Player.Y)) { AddPacket(mapClient, (TcpPacket)param[3]); } } } } break; // TODO: Should be fixed... (PacketHitListCache) //case PacketHitListTargets.PlayersInSightBut: { // Client sender = param[1] as Client; // IMap centralMap = param[2] as IMap; // int range = (int)param[6]; // foreach (Client mapClient in centralMap.GetSurroundingClients(centralMap)) { // if (sender == null || sender != mapClient) { // if (range == -1 || SeamlessWorldHelper.IsInSight(centralMap, (int)param[4], (int)param[5], mapClient.Player.Map, mapClient.Player.X, mapClient.Player.Y)) { // AddPacket(mapClient, (TcpPacket)param[3]); // } // } // } // } // break; case PacketHitListTargets.Party: { Party party = param[1] as Party; foreach (Client partyClient in party.GetOnlineMemberClients()) { if (partyClient.IsPlaying()) { AddPacket(partyClient, (TcpPacket)param[2]); } } } break; // TODO: Should be fixed... (PacketHitListCache) //case PacketHitListTargets.Others: { // Combat.ICharacter source = param[1] as Combat.ICharacter; // IMap map = param[2] as IMap; // TcpPacket packet = param[3] as TcpPacket; // Enums.OutdateType updateType = (Enums.OutdateType)param[4]; // foreach (IMap borderingMap in GetBorderingMaps(borderingMapCollection, map)) { // foreach (Client borderingMapClient in GetMapClients(clientCollection, borderingMap)) { // if (borderingMapClient.Player.GetActiveRecruit() != source) { // if (AI.MovementProcessor.WillCharacterSeeCharacter(borderingMap, borderingMapClient.Player.GetActiveRecruit(), map, source)) { // if (!borderingMapClient.Player.IsSeenCharacterSeen(source)) { // borderingMapClient.Player.AddActivation(hitList, source); // } // this.AddPacket(borderingMapClient, packet); // } else { // if (updateType == Enums.OutdateType.Location && borderingMapClient.Player.IsSeenCharacterSeen(source)) { // this.AddPacket(borderingMapClient, packet); // //unsee character // borderingMapClient.Player.RemoveUnseenCharacters(); // } else { // borderingMapClient.Player.OutdateCharacter(source, updateType); // //outdate character // //} // //} else { // //outdate character // } // } // } // } // } // } // break; } } hitListCache.Clear(); }
public void LoadFromSegmentData(ListPair <string, string> parameters) { this.parameters = parameters; this.file = parameters.GetValue("File"); }
public void LoadFromSegmentData(ListPair<string, string> parameters) { this.parameters = parameters; this.state = (Enums.PadlockState)(parameters.GetValue("State").ToInt(0)); }
public ZoneCollection() { zones = new ListPair <int, Zone>(); }
public void SaveCharacterData(DatabaseConnection dbConnection) { if (loaded && !SavingLocked) { dataLock.EnterWriteLock(); try { if (playerData.AvailableModules == null) { playerData.AvailableModules = ""; } PlayerDataManager.SavePlayerAvailableExpKitModules(dbConnection.Database, playerData); PlayerDataManager.SavePlayerCharacteristics(dbConnection.Database, playerData); PlayerDataManager.SavePlayerGuild(dbConnection.Database, playerData); PlayerDataManager.SavePlayerItemGenerals(dbConnection.Database, playerData); JobList.SaveJobList(dbConnection); //PlayerDataManager.SavePlayerJobList(dbConnection.Database, playerData); PlayerDataManager.SavePlayerLocation(dbConnection.Database, playerData); //PlayerDataManager.SavePlayerMissionBoardGenerals(dbConnection.Database, playerData); missionBoard.SaveMissionBoardData(); PlayerDataManager.SavePlayerMissionBoardMissions(dbConnection.Database, playerData); PlayerDataManager.SavePlayerMissionGenerals(dbConnection.Database, playerData); PlayerDataManager.SavePlayerStoryGenerals(dbConnection.Database, playerData); PlayerDataManager.SavePlayerStoryHelperStateSettings(dbConnection.Database, playerData); PlayerDataManager.SavePlayerStatistics(dbConnection.Database, playerData); // Save inventory ListPair<int, Characters.InventoryItem> updatedInventory = new ListPair<int, Characters.InventoryItem>(); for (int i = 1; i <= Inventory.Count; i++) { if (Inventory[i].Updated) { updatedInventory.Add(i, Inventory[i].BaseInventoryItem); Inventory[i].Updated = false; } } PlayerDataManager.SavePlayerInventoryUpdates(dbConnection.Database, CharID, updatedInventory); // Save bank ListPair<int, Characters.InventoryItem> updatedBank = new ListPair<int, Characters.InventoryItem>(); for (int i = 1; i <= Bank.Count; i++) { if (Bank[i].Updated) { updatedBank.Add(i, Bank[i].BaseInventoryItem); Bank[i].Updated = false; } } PlayerDataManager.SavePlayerBankUpdates(dbConnection.Database, CharID, updatedBank); // Save trigger events playerData.TriggerEvents.Clear(); for (int i = 0; i < triggerEvents.Count; i++) { PlayerDataTriggerEvent triggerEvent = new PlayerDataTriggerEvent(); triggerEvents[i].Save(triggerEvent); playerData.TriggerEvents.Add(triggerEvent); } PlayerDataManager.SavePlayerTriggerEvents(dbConnection.Database, playerData); // Save team for (int i = 0; i < team.Length; i++) { playerData.TeamMembers[i].RecruitIndex = team[i].RecruitIndex; playerData.TeamMembers[i].UsingTempStats = team[i].InTempMode; if (team[i].Loaded) { team[i].Save(dbConnection); } } PlayerDataManager.SavePlayerTeam(dbConnection.Database, playerData); IMap map = GetCurrentMap(); if (map != null && (map.MapType == Enums.MapType.Instanced || map.MapType == Enums.MapType.RDungeonMap || map.MapType == Enums.MapType.House)) { map.Save(); //mInstancedMapManager.SaveActiveMap(); } lock (mapsToDelete) { AI.AIProcessor.mapGC.AddMaps(mapsToDelete); mapsToDelete.Clear(); } } catch (Exception ex) { System.Windows.Forms.MessageBox.Show("Map: " + MapID + System.Environment.NewLine + ex.ToString()); } finally { dataLock.ExitWriteLock(); } } }
public void LoadFromSegmentData(ListPair<string, string> parameters) { this.parameters = parameters; //this code never gets reached //if (parameters.Count > 4) { // string[] choices = new string[data[4].ToInt()]; // int n = 5; // for (int i = 0; i < choices.Length; i++) { // choices[i] = data[n]; // n += 1; // } // Load(parameters.GetValue("Question"), parameters.GetValue("SegmentOnYes").ToInt(-1), parameters.GetValue("SegmentOnNo").ToInt(-1), parameters.GetValue("Mugshot").ToInt(-1), choices); //} else { Load(parameters.GetValue("Question"), parameters.GetValue("SegmentOnYes").ToInt(-1), parameters.GetValue("SegmentOnNo").ToInt(-1), parameters.GetValue("Mugshot").ToInt(-1), new string[] { "Yes", "No" }); //} }
public void LoadFromSegmentData(ListPair<string, string> parameters) { this.parameters = parameters; }
public void LoadFromSegmentData(ListPair<string, string> parameters) { this.parameters = parameters; Load(parameters.GetValue("File"), parameters.GetValue("HonorSettings").ToBool(), parameters.GetValue("Loop").ToBool()); }
public void BuildHitList(PacketHitList hitList) { this.hitList = hitList; ListPair<IMap, List<Client>> clientCollection = new ListPair<IMap, List<Client>>(); ListPair<IMap, Object[]> borderingMapCollection = new ListPair<IMap, object[]>(); for (int i = 0; i < hitListCache.Count; i++) { object[] param = hitListCache[i]; switch ((PacketHitListTargets)param[0]) { case PacketHitListTargets.Client: { AddPacket((Client)param[1], (TcpPacket)param[2]); } break; case PacketHitListTargets.All: { foreach (Client client in ClientManager.GetClients()) { if (client.IsPlaying()) { AddPacket(client, (TcpPacket)param[1]); } } } break; case PacketHitListTargets.RangedMapBut: { Maps.IMap map = param[2] as IMap; int range = (int)param[6]; Client client = param[1] as Client; foreach (Client mapClient in GetMapClients(clientCollection, map)) { if (mapClient != null && (client == null || mapClient.TcpID != client.TcpID)) { if (range == -1 || PacketHitList.IsInRange(range, (int)param[4], (int)param[5], mapClient.Player.X, mapClient.Player.Y)) { AddPacket(mapClient, (TcpPacket)param[3]); } } } } break; // TODO: Should be fixed... (PacketHitListCache) //case PacketHitListTargets.PlayersInSightBut: { // Client sender = param[1] as Client; // IMap centralMap = param[2] as IMap; // int range = (int)param[6]; // foreach (Client mapClient in centralMap.GetSurroundingClients(centralMap)) { // if (sender == null || sender != mapClient) { // if (range == -1 || SeamlessWorldHelper.IsInSight(centralMap, (int)param[4], (int)param[5], mapClient.Player.Map, mapClient.Player.X, mapClient.Player.Y)) { // AddPacket(mapClient, (TcpPacket)param[3]); // } // } // } // } // break; case PacketHitListTargets.Party: { Party party = param[1] as Party; foreach (Client partyClient in party.GetOnlineMemberClients()) { if (partyClient.IsPlaying()) { AddPacket(partyClient, (TcpPacket)param[2]); } } } break; // TODO: Should be fixed... (PacketHitListCache) //case PacketHitListTargets.Others: { // Combat.ICharacter source = param[1] as Combat.ICharacter; // IMap map = param[2] as IMap; // TcpPacket packet = param[3] as TcpPacket; // Enums.OutdateType updateType = (Enums.OutdateType)param[4]; // foreach (IMap borderingMap in GetBorderingMaps(borderingMapCollection, map)) { // foreach (Client borderingMapClient in GetMapClients(clientCollection, borderingMap)) { // if (borderingMapClient.Player.GetActiveRecruit() != source) { // if (AI.MovementProcessor.WillCharacterSeeCharacter(borderingMap, borderingMapClient.Player.GetActiveRecruit(), map, source)) { // if (!borderingMapClient.Player.IsSeenCharacterSeen(source)) { // borderingMapClient.Player.AddActivation(hitList, source); // } // this.AddPacket(borderingMapClient, packet); // } else { // if (updateType == Enums.OutdateType.Location && borderingMapClient.Player.IsSeenCharacterSeen(source)) { // this.AddPacket(borderingMapClient, packet); // //unsee character // borderingMapClient.Player.RemoveUnseenCharacters(); // } else { // borderingMapClient.Player.OutdateCharacter(source, updateType); // //outdate character // //} // //} else { // //outdate character // } // } // } // } // } // } // break; } } hitListCache.Clear(); }
private IEnumerable<Client> GetMapClients(ListPair<IMap, List<Client>> clientCollection, IMap map) { int mapIndex = clientCollection.IndexOfKey(map); if (mapIndex > -1) { List<Client> clients = clientCollection.ValueByIndex(mapIndex); foreach (Client client in clients) { yield return client; } } else { List<Client> clients = new List<Client>(); foreach (Client client in map.GetClients()) { clients.Add(client); yield return client; } clientCollection.Add(map, clients); } }
private IEnumerable<IMap> GetBorderingMaps(ListPair<IMap, Object[]> borderingMapCollection, IMap centralMap) { int mapIndex = borderingMapCollection.IndexOfKey(centralMap); if (mapIndex > -1) { Object[] maps = borderingMapCollection.ValueByIndex(mapIndex); foreach (IMap map in maps) { if (map != null) { yield return map; } } } else { Object[] maps = new object[9]; for (int borderingMapID = 0; borderingMapID < 9; borderingMapID++) { if (MapManager.IsBorderingMapLoaded(centralMap, (Enums.MapID)borderingMapID)) { IMap borderingMap = MapManager.RetrieveBorderingMap(centralMap, (Enums.MapID)borderingMapID, true); if (borderingMap != null) { maps[borderingMapID] = borderingMap; yield return borderingMap; } } } borderingMapCollection.Add(centralMap, maps); } }
public void LoadFromSegmentData(ListPair <string, string> parameters) { this.parameters = parameters; Load(parameters.GetValue("Segment").ToInt()); }
public void LoadFromSegmentData(ListPair<string, string> parameters) { this.parameters = parameters; Load(parameters.GetValue("Segment").ToInt()); }
public DungeonCollection() { dungeons = new ListPair<int, Dungeon>(); }
public void LoadShop(string[] parse) { pnlShopList.Visible = false; pnlShopEditor.Visible = true; this.Size = new System.Drawing.Size(pnlShopEditor.Width, pnlShopEditor.Height); txtName.Text = parse[2]; txtJoinSay.Text = parse[3]; txtLeaveSay.Text = parse[4]; shopItemList = new ListPair<int, Client.Logic.Shops.ShopItem>(); for (int i = 0; i < MaxInfo.MAX_TRADES; i++) { Shops.ShopItem shopItem = new Shops.ShopItem(); shopItem.GiveItem = parse[5 + i * 3].ToInt(); shopItem.GiveValue = parse[6 + i * 3].ToInt(); shopItem.GetItem = parse[7 + i * 3].ToInt(); shopItemList.Add(i, shopItem); } //if (lbxShopItems.SelectedItems.Count > 0) { //lbxShopItems.SelectItem(lbxShopItems.SelectedItems[0].TextIdentifier); //} RefreshShopItemList(); lbxShopItems.SelectItem(0); btnEdit.Text = "Edit"; }
public StorySegment() { parameters = new ListPair <string, string>(); }
public EditableDungeon() { StandardMaps = new List<EditableStandardDungeonMap>(); RandomMaps = new List<EditableRandomDungeonMap>(); ScriptList = new ListPair<int, string>(); }
public void SaveCharacterData(DatabaseConnection dbConnection) { if (loaded && !SavingLocked) { dataLock.EnterWriteLock(); try { if (playerData.AvailableModules == null) { playerData.AvailableModules = ""; } PlayerDataManager.SavePlayerAvailableExpKitModules(dbConnection.Database, playerData); PlayerDataManager.SavePlayerCharacteristics(dbConnection.Database, playerData); PlayerDataManager.SavePlayerGuild(dbConnection.Database, playerData); PlayerDataManager.SavePlayerItemGenerals(dbConnection.Database, playerData); JobList.SaveJobList(dbConnection); //PlayerDataManager.SavePlayerJobList(dbConnection.Database, playerData); PlayerDataManager.SavePlayerLocation(dbConnection.Database, playerData); //PlayerDataManager.SavePlayerMissionBoardGenerals(dbConnection.Database, playerData); missionBoard.SaveMissionBoardData(); PlayerDataManager.SavePlayerMissionBoardMissions(dbConnection.Database, playerData); PlayerDataManager.SavePlayerMissionGenerals(dbConnection.Database, playerData); PlayerDataManager.SavePlayerStoryGenerals(dbConnection.Database, playerData); PlayerDataManager.SavePlayerStoryHelperStateSettings(dbConnection.Database, playerData); PlayerDataManager.SavePlayerStatistics(dbConnection.Database, playerData); // Save inventory ListPair <int, Characters.InventoryItem> updatedInventory = new ListPair <int, Characters.InventoryItem>(); for (int i = 1; i <= Inventory.Count; i++) { if (Inventory[i].Updated) { updatedInventory.Add(i, Inventory[i].BaseInventoryItem); Inventory[i].Updated = false; } } PlayerDataManager.SavePlayerInventoryUpdates(dbConnection.Database, CharID, updatedInventory); // Save bank ListPair <int, Characters.InventoryItem> updatedBank = new ListPair <int, Characters.InventoryItem>(); for (int i = 1; i <= Bank.Count; i++) { if (Bank[i].Updated) { updatedBank.Add(i, Bank[i].BaseInventoryItem); Bank[i].Updated = false; } } PlayerDataManager.SavePlayerBankUpdates(dbConnection.Database, CharID, updatedBank); // Save trigger events playerData.TriggerEvents.Clear(); for (int i = 0; i < triggerEvents.Count; i++) { PlayerDataTriggerEvent triggerEvent = new PlayerDataTriggerEvent(); triggerEvents[i].Save(triggerEvent); playerData.TriggerEvents.Add(triggerEvent); } PlayerDataManager.SavePlayerTriggerEvents(dbConnection.Database, playerData); // Save team for (int i = 0; i < team.Length; i++) { playerData.TeamMembers[i].RecruitIndex = team[i].RecruitIndex; playerData.TeamMembers[i].UsingTempStats = team[i].InTempMode; if (team[i].Loaded) { team[i].Save(dbConnection); } } PlayerDataManager.SavePlayerTeam(dbConnection.Database, playerData); IMap map = GetCurrentMap(); if (map != null && (map.MapType == Enums.MapType.Instanced || map.MapType == Enums.MapType.RDungeonMap || map.MapType == Enums.MapType.House)) { map.Save(); //mInstancedMapManager.SaveActiveMap(); } lock (mapsToDelete) { AI.AIProcessor.mapGC.AddMaps(mapsToDelete); mapsToDelete.Clear(); } } catch (Exception ex) { System.Windows.Forms.MessageBox.Show("Map: " + MapID + System.Environment.NewLine + ex.ToString()); } finally { dataLock.ExitWriteLock(); } } }
public void LoadFromSegmentData(ListPair<string, string> parameters) { this.parameters = parameters; this.file = parameters.GetValue("File"); }
public void LoadFromSegmentData(ListPair <string, string> parameters) { this.parameters = parameters; Load(parameters.GetValue("File"), parameters.GetValue("HonorSettings").ToBool(), parameters.GetValue("Loop").ToBool()); }
public static void Initialize() { AITypes = new ListPair<string, Type>(); AIInstances = new ListPair<string, IAICore>(); NPCAIType = new ListPair<string, string>(); }
public void LoadFromSegmentData(ListPair<string, string> parameters) { this.parameters = parameters; Load(parameters.GetValue("ID"), (Enums.Direction)parameters.GetValue("Direction").ToInt()); }
public static void Initialize() { parties = new ListPair <string, Party>(); }
//public ListPair<string, IPlayer> Players { // get { return players; } //} public PlayerCollection() { players = new ListPair<string, IPlayer>(); }
public PacketHitList() { HitList = new ListPair<Client, PacketList>(); CachingEnabled = false; //Globals.PacketCaching; }
public void LoadFromSegmentData(ListPair<string, string> parameters) { this.parameters = parameters; this.length = parameters.GetValue("Length").ToInt(0); }
public void LoadFromSegmentData(ListPair<string, string> parameters) { this.parameters = parameters; Load(parameters.GetValue("File"), parameters.GetValue("ImageID"), parameters.GetValue("X").ToInt(), parameters.GetValue("Y").ToInt()); }