public void GetListOfPools() { ListOfPools = _apiCall // get list of all restaurants for the given property .GetListOfPools(Destination, Property) .Select(r => r.Name) .ToList(); ListOfPools.Add("Other"); }
protected override void Start() { foreach (ProjectilePoolItem item in _projectilesToPool) { List <GameObject> pool = new List <GameObject>(); ListOfPools.Add(pool); MappedPools.Add(item.ObjectType, pool); for (int i = 0; i < item.AmountToPool; i++) { GameObject obj = Instantiate(item.ObjectToPool, transform); obj.SetActive(false); pool.Add(obj); } } }