public void SetState(ListMailInfo mail) { bool hasItem = (mail.sendMoney.Count + mail.item.Count) > 0; if (mail.state == 1 && !hasItem) { red_dot.gameObject.SetActive(false); mail_icon.spriteName = "tubiao_xin_yidu"; mail_icon.MakePixelPerfect(); } else if (mail.state == 2) { red_dot.gameObject.SetActive(false); mail_icon.spriteName = "tubiao_xin_yidu"; mail_icon.MakePixelPerfect(); } else { red_dot.gameObject.SetActive(true); mail_icon.spriteName = "tubiao_xin_weidu"; mail_icon.MakePixelPerfect(); } mark.gameObject.SetActive(hasItem); }
public void ReadMailFinish(uint mailId) { ListMailInfo mail = null; int index = 0; for (int i = 0; i < MailList.Count; i++) { if (MailList[i].mailid == mailId) { index = i; mail = MailList[i]; MailList[i].state = 1; } } if (mail == null) { Engine.Utility.Log.Error("邮件阅读出错,id不存在!"); return; } if (mail.item.Count == 0 && mail.sendMoney.Count == 0) { Client.stMailStateChangeNoAttach mscn = new Client.stMailStateChangeNoAttach(); mscn.mailid = mailId; mscn.index = index; Engine.Utility.EventEngine.Instance().DispatchEvent((int)Client.GameEventID.MAIL_STATECHANGENOATTACH, mscn); } }
// mailId 邮件ID public void CollectAttachment(ListMailInfo m) { stGetItemMailUserCmd_CS cmd = new stGetItemMailUserCmd_CS() { mailid = m.mailid, item_num = m.item.Count }; NetService.Instance.Send(cmd); }
private bool HasAttachment(ListMailInfo m) { bool hasAttach = false; if (m.item.Count > 0 || m.sendMoney.Count > 0) { hasAttach = true; } return(hasAttach); }
public override void SetGridData(object data) { base.SetGridData(data); if (null == data) { return; } this.info = data as ListMailInfo; SetMailData(info); }
void SelectMail(UIMailGrid grid) { SetSelect(grid.MailIndex); SetMsgText(grid.MailIndex); selectedMailIndex = grid.MailIndex; if ((int)grid.MailIndex < mailList.Count) { readNoteMail = mailList[(int)grid.MailIndex]; } }
private void OnUpdateMailGridData(UIGridBase grid, int index) { if (grid is UIMailGrid) { UIMailGrid mailGrid = grid as UIMailGrid; if (index < mailList.Count) { ListMailInfo mail = mailList[index]; mailGrid.SetGridData(mailList[index]); mailGrid.SetMailIndex((uint)index); mailGrid.SetSelect(index == selectedMailIndex); mailGrid.SetState(mail); mailGrid.name = mail.mailid.ToString(); } } }
public void MailSort(List <ListMailInfo> list) { if (list.Count > 1) { for (int i = 0; i < list.Count; i++) { for (int j = 0; j < list.Count; j++) { if (list[i].createTime > list[j].createTime) { ListMailInfo temp = list[i]; list[i] = list[j]; list[j] = temp; } } } } }
public void SetMailData(ListMailInfo info) { mail_title.text = info.title; SetTime(info.leftTime); }
/// <summary> /// 右侧Text塞数据 /// </summary> /// <param name="mailIndex"></param> private void SetMsgText(uint mailIndex) { if (mailList == null) { m_btn_lingqu_btn.gameObject.SetActive(false); m_btn_one_btn_get.gameObject.SetActive(false); m_label_mark_message.gameObject.SetActive(true); return; } if (mailList.Count == 0) { m_btn_lingqu_btn.gameObject.SetActive(false); m_btn_one_btn_get.gameObject.SetActive(false); m_label_mark_message.gameObject.SetActive(true); return; } if (mailIndex >= mailList.Count) { return; } curMail = mailList[(int)mailIndex]; m_label_mail_text_name.text = curMail.title; m_label_mail_text.text = curMail.text; DateTime dt = DataManager.Manager <MailManager>().GetCreatTime(curMail.createTime); m_label_recieve_time.text = dt.Year + "年" + dt.Month + "月" + dt.Day + "日"; m_lst_UIItemRewardDatas.Clear(); if (curMail.item.Count > 0) { for (int i = 0; i < curMail.item.Count; i++) { m_lst_UIItemRewardDatas.Add(new UIItemRewardData() { itemID = curMail.item[i].dwObjectID, num = curMail.item[i].dwNum, data = curMail.item[i], }); } } if (curMail.sendMoney.Count > 0) { foreach (var money in curMail.sendMoney) { CurrencyIconData data = CurrencyIconData.GetCurrencyIconByMoneyType((ClientMoneyType)money.moneytype); if (data == null) { return; } m_lst_UIItemRewardDatas.Add(new UIItemRewardData() { itemID = data.itemID, num = money.moneynum, }); } } m_ctor_UIItemRewardCreator.CreateGrids(m_lst_UIItemRewardDatas.Count); int count = m_lst_UIItemRewardDatas.Count; m_sprite_arrow_left.gameObject.SetActive(count > 5); m_sprite_arrow_right.gameObject.SetActive(count > 5); m_btn_lingqu_btn.gameObject.SetActive(count > 0); }