public void RemoveFoodFromMonster(Food f) { selectedMonster.removeFood(f); Player.addFood(f, 1); DisplayMonsterFood(selectedMonster); DisplayFoodList(); int mult = ListInteractionFood.GetMultiplier(new List <Food>(selectedMonster.getFood())); selectedMonster.FoodBonusMultiplier = mult; RemoveStats(f, selectedMonster); }
public void AddFoodToMonster(Food f) { bool added = selectedMonster.addFood(f); if (added) { int mult = ListInteractionFood.GetMultiplier(new List <Food>(selectedMonster.getFood())); selectedMonster.FoodBonusMultiplier = mult; AddStats(f, selectedMonster); DisplayMonsterFood(selectedMonster); Player.removeFood(f, 1); DisplayFoodList(); } else { // max food reach display monsterFoodFull.SetActive(true); } }