public override void ListFactories(Google.ProtocolBuffers.IRpcController controller, ListFactoriesRequest request, Action <ListFactoriesResponse> done) { var response = ListFactoriesResponse.CreateBuilder(); var description = GameFactoryDescription.CreateBuilder(); description.SetId(14249086168335147635); description.AddAttribute(Attribute.CreateBuilder().SetName("min_players").SetValue(Variant.CreateBuilder().SetIntValue(2))); description.AddAttribute(Attribute.CreateBuilder().SetName("max_players").SetValue(Variant.CreateBuilder().SetIntValue(4))); description.AddAttribute(Attribute.CreateBuilder().SetName("num_teams").SetValue(Variant.CreateBuilder().SetIntValue(1))); description.AddAttribute(Attribute.CreateBuilder().SetName("version").SetValue(Variant.CreateBuilder().SetStringValue("0.3.0"))); var stats_bucket = GameStatsBucket.CreateBuilder(); stats_bucket.SetBucketMin(0) .SetBucketMax(4294967296) .SetWaitMilliseconds(1354) .SetGamesPerHour(0) .SetActiveGames(69) .SetActivePlayers(75) .SetFormingGames(0) .SetWaitingPlayers(0); description.AddStatsBucket(stats_bucket); response.AddDescription(description); response.SetTotalResults(1); done(response.Build()); }
public override void ListFactories(IRpcController controller, ListFactoriesRequest request, Action <ListFactoriesResponse> done) { GameFactoryDescription.Builder description = GameFactoryDescription.CreateBuilder().SetId(0xc5beec600d8c6273); var atributes = new[] { Attribute.CreateBuilder().SetName("min_players").SetValue(Variant.CreateBuilder().SetIntValue(2)).Build(), Attribute.CreateBuilder().SetName("max_players").SetValue(Variant.CreateBuilder().SetIntValue(4)).Build(), Attribute.CreateBuilder().SetName("num_teams").SetValue(Variant.CreateBuilder().SetIntValue(1)).Build(), Attribute.CreateBuilder().SetName("version").SetValue(Variant.CreateBuilder().SetStringValue("0.3.0")).Build() }; description.AddRangeAttribute(atributes); description.AddStatsBucket(GameStatsBucket.CreateBuilder() .SetBucketMin(0) .SetBucketMax(4294967296F) .SetWaitMilliseconds(1354) .SetGamesPerHour(0) .SetActiveGames(1) .SetActivePlayers(1) .SetFormingGames(0) .SetWaitingPlayers(0) .Build()); ListFactoriesResponse response = ListFactoriesResponse.CreateBuilder().AddDescription(description).SetTotalResults(1).Build(); done(response); }
public override void ListFactories(IRpcController controller, ListFactoriesRequest request, Action <ListFactoriesResponse> done) { Logger.Trace("ListFactories()"); var description = GameFactoryDescription.CreateBuilder().SetId(14249086168335147635); var attributes = new bnet.protocol.attribute.Attribute[4] { bnet.protocol.attribute.Attribute.CreateBuilder().SetName("min_players").SetValue(bnet.protocol.attribute.Variant.CreateBuilder().SetIntValue(2)).Build(), bnet.protocol.attribute.Attribute.CreateBuilder().SetName("max_players").SetValue(bnet.protocol.attribute.Variant.CreateBuilder().SetIntValue(4)).Build(), bnet.protocol.attribute.Attribute.CreateBuilder().SetName("num_teams").SetValue(bnet.protocol.attribute.Variant.CreateBuilder().SetIntValue(1)).Build(), bnet.protocol.attribute.Attribute.CreateBuilder().SetName("version").SetValue(bnet.protocol.attribute.Variant.CreateBuilder().SetStringValue("0.3.0")).Build() }; description.AddRangeAttribute(attributes); description.AddStatsBucket(GameStatsBucket.CreateBuilder() .SetBucketMin(0) .SetBucketMax(4267296) .SetWaitMilliseconds(1354) .SetGamesPerHour(0) .SetActiveGames(69) .SetActivePlayers(75) .SetFormingGames(5) .SetWaitingPlayers(0).Build()); var builder = ListFactoriesResponse.CreateBuilder().AddDescription(description).SetTotalResults(1); done(builder.Build()); }