public void GoBackFail() { if (isDoing) { iTween.MoveTo(this.gameObject, iTween.Hash("name", "test", "path", iTweenPath.GetPath("Back" + index), "time", 3f, "easeType", iTween.EaseType.linear, "onComplete", "OnGoBacked")); ListExtensions.GetMyTask(FindObjectOfType <main>().gameTasks, index).status = 'F'; isDoing = false; isGoBacked = false; } }