コード例 #1
0
ファイル: Anthill.cs プロジェクト: Armanoide/AntSimulator
        public JObject ToJson()
        {
            JArray queens   = new JArray();
            JArray fighters = new JArray();
            JArray pickers  = new JArray();

            foreach (AntQueen q in ListCharacter.Where(c => c.GetType() == typeof(AntQueen)).ToList())
            {
                queens.Add(q.ToJson());
            }

            foreach (AntPicker p in ListCharacter.Where(c => c.GetType() == typeof(AntPicker)).ToList())
            {
                pickers.Add(p.ToJson());
            }

            foreach (AntFighter f in ListCharacter.Where(c => c.GetType() == typeof(AntFighter)).ToList())
            {
                fighters.Add(f.ToJson());
            }

            return(new JObject(
                       new JProperty("position", (this.Position as Field).toJson()),
                       new JProperty("queens", queens),
                       new JProperty("fighters", fighters),
                       new JProperty("pickers", pickers),
                       new JProperty("_lastTimeAntFighterCanBeat", this._lastTimeAntFighterCanBeat),
                       new JProperty("_lastTimeEggCreate", this._lastTimeEggCreate),
                       new JProperty("_lastTimeEggHeach", this._lastTimeEggHeach),
                       new JProperty("_lastTimeRemoveDead", this._lastTimeRemoveDead),
                       new JProperty("_lastTimeHealthCare", this._lastTimeHealthCare)
                       ));
        }
コード例 #2
0
ファイル: Anthill.cs プロジェクト: Armanoide/AntSimulator
        private void ProcessSimulate()
        {
            var isAntFighterCanBeat = false;
            var decreaseLife        = false;
            var isTimeCleanDeath    = false;

            if (TotalTime - _lastTimeHealthCare >= 2000)
            {
                _lastTimeHealthCare = TotalTime;
                decreaseLife        = true;
            }


            if (TotalTime - _lastTimeAntFighterCanBeat >= 1000)
            {
                _lastTimeAntFighterCanBeat = TotalTime;
                isAntFighterCanBeat        = true;
            }

            if (TotalTime - _lastTimeRemoveDead >= (60000 * 1) / 2)
            {
                _lastTimeRemoveDead = TotalTime;
                isTimeCleanDeath    = true;

                List <AbstractCharacter> ListDead = ListCharacter.Where(c => c.Death == true || c.Life <= 0).ToList();
                ListCharacter.RemoveAll(c => c.Death == true || c.Life <= 0);
                foreach (AbstractCharacter c in ListDead)
                {
                    c.Position.RemoveCharacter(c);
                }
            }

            if (TotalTime - _lastTimeEggCreate >= (60000 * 1) / 2)
            {
                _lastTimeEggCreate = TotalTime;
                ((AntQueen)ListCharacter.FindLast(c => c.GetType() == typeof(AntQueen)))?.CreateEgg(this);
            }

            if (TotalTime - _lastTimeEggHeach >= (60000 * 1) / 2)
            {
                _lastTimeEggHeach = TotalTime;
                List <AbstractObject> eggs = ListObject.Where(o => o.GetType() == typeof(Egg)).ToList();

                foreach (AbstractObject egg in eggs)
                {
                    AddCharacter(((Egg)egg).HeachCharacter());
                    ListObject.Remove(egg);
                }
            }



            foreach (AbstractCharacter c in ListCharacter)
            {
                if (c.GetType() == typeof(AntFighter))
                {
                    ((AntFighter)c).CanBeat = isAntFighterCanBeat;
                }

                if (c.Death == true)
                {
                    continue;
                }

                if (c.Life <= 0)
                {
                    c.Death = true;
                    continue;
                }

                if (decreaseLife && !Sun.Instance.IsNight)
                {
                    c.Life -= 1;
                }



                List <AbstractArea> choices = new List <AbstractArea>();
                int maxByField = 200;

                // Home
                choices.Add(Position);

                // CURRENT POSITION
                choices.Add(Areas[(int)Math.Round(c.Position.Y), (int)Math.Round(c.Position.X)]);


                // UP-LEFT
                if (Math.Round(c.Position.X) - 1 >= 0 && Math.Round(c.Position.Y) - 1 >= 0)
                {
                    //if (Areas[(int)Math.Round(c.Position.X) - 1, (int)Math.Round(c.Position.Y) - 1].ListCharacters.Count <= maxByField)
                    {
                        choices.Add(Areas[(int)Math.Round(c.Position.Y) - 1, (int)Math.Round(c.Position.X) - 1]);
                    }
                }

                // UP-RIGHT
                if (Math.Round(c.Position.X) + 1 < WidthWorld && Math.Round(c.Position.Y) - 1 >= 0)
                {
                    //if (Areas[(int)Math.Round(c.Position.X) + 1, (int)Math.Round(c.Position.Y) - 1].ListCharacters.Count <= maxByField)
                    {
                        choices.Add(Areas[(int)Math.Round(c.Position.Y) - 1, (int)Math.Round(c.Position.X) + 1]);
                    }
                }


                // DOWN-RIGHT
                if (Math.Round(c.Position.X) + 1 < WidthWorld && Math.Round(c.Position.Y) + 1 < HeightWorld)
                {
                    //if (Areas[(int)Math.Round(c.Position.X) + 1, (int)Math.Round(c.Position.Y) + 1].ListCharacters.Count <= maxByField)
                    {
                        choices.Add(Areas[(int)Math.Round(c.Position.Y) + 1, (int)Math.Round(c.Position.X) + 1]);
                    }
                }

                // DOWN-LEFT
                if (Math.Round(c.Position.X) - 1 >= 0 && Math.Round(c.Position.Y) + 1 < HeightWorld)
                {
                    //if (Areas[(int)Math.Round(c.Position.X) - 1, (int)Math.Round(c.Position.Y) + 1].ListCharacters.Count <= maxByField)
                    {
                        choices.Add(Areas[(int)Math.Round(c.Position.Y) + 1, (int)Math.Round(c.Position.X) - 1]);
                    }
                }



                // RIGHT
                if (Math.Round(c.Position.X) + 1 < WidthWorld)
                {
                    //if (Areas[(int)Math.Round(c.Position.X) + 1, (int)Math.Round(c.Position.Y)].ListCharacters.Count <= maxByField)
                    {
                        choices.Add(Areas[(int)Math.Round(c.Position.Y), (int)Math.Round(c.Position.X) + 1]);
                    }
                }

                //LEFT
                if (Math.Round(c.Position.X) - 1 >= 0)
                {
                    //if (Areas[(int)Math.Round(c.Position.X) - 1, (int)Math.Round(c.Position.Y)].ListCharacters.Count <= maxByField)
                    {
                        choices.Add(Areas[(int)Math.Round(c.Position.Y), (int)Math.Round(c.Position.X) - 1]);
                    }
                }


                // DOWN
                if (Math.Round(c.Position.Y) + 1 < HeightWorld)
                {
                    //if (Areas[(int)Math.Round(c.Position.X), (int)Math.Round(c.Position.Y) + 1].ListCharacters.Count <= maxByField)
                    {
                        choices.Add(Areas[(int)Math.Round(c.Position.Y) + 1, (int)Math.Round(c.Position.X)]);
                    }
                }

                // UP
                if (Math.Round(c.Position.Y) - 1 >= 0)
                {
                    //if (Areas[(int)Math.Round(c.Position.X), (int)Math.Round(c.Position.Y) - 1].ListCharacters.Count <= maxByField)
                    {
                        choices.Add(Areas[(int)Math.Round(c.Position.Y) - 1, (int)Math.Round(c.Position.X)]);
                    }
                }

                Field newPosition = (Field)c.ChoiceNextArea(choices);
                if (newPosition != null)
                {
                    //                   new Thread(() =>
                    //                   {
                    //                       Thread.CurrentThread.IsBackground = true;
                    this.MoveCharacter(c, c.Position, newPosition);
                    //                    }).Start();
                }
            }
        }
コード例 #3
0
 public MainWindow()
 {
     InitializeComponent();
     listCharacters = new ListCharacter();
 }