コード例 #1
0
 /// <summary>
 /// Synchronise le label d'un item avec la liste d'items et le titre dans le formulaire
 /// </summary>
 /// <param name="sender"></param>
 /// <param name="e"></param>
 private void txtName_TextChanged(object sender, EventArgs e)
 {
     if (ListAnimations.ChangeItemName(CurrentAnimation.Id, txtName.Text))
     {
         CurrentAnimation.Title = txtName.Text;
     }
     else
     {
         txtName.Text = CurrentAnimation.Title;
         MessageBox.Show(Errors.ERROR_UNIQUE_TITLE, Errors.ERROR_BOX_TITLE);
     }
 }
コード例 #2
0
        /// <summary>
        /// Code ajouté lors de la création d'un item
        /// </summary>
        /// <param name="sender"></param>
        /// <param name="e"></param>
        private void ListAnimations_ItemToCreate(object sender, EventArgs e)
        {
            VO_Animation newAnim = null;

            if (AnimationType == Enums.AnimationType.CharacterAnimation)
            {
                newAnim = _Service.CreateAnimation(ParentCharacter);
            }
            else
            {
                newAnim = _Service.CreateAnimation(AnimationType);
            }
            newAnim.Frequency    = EditorSettings.Instance.AnimationFrequency;
            newAnim.SpriteWidth  = 1;
            newAnim.SpriteHeight = 1;
            ListAnimations.AddItem(newAnim.Id, newAnim.Title);
            LoadAnimation(newAnim.Id);
        }
コード例 #3
0
 /// <summary>
 /// Charge la liste en fonction du type d'animation choisie
 /// </summary>
 private void ProvisionList()
 {
     if (AnimationType == Enums.AnimationType.CharacterAnimation)
     {
         ListAnimations.DataSource = _Service.ProvisionList(ParentCharacter);
     }
     else
     {
         ListAnimations.DataSource = _Service.ProvisionList(AnimationType);
     }
     if (CurrentAnimation != null && CurrentAnimation.Id != new Guid())
     {
         ListAnimations.LoadList(CurrentAnimation.Id);
     }
     else
     {
         ListAnimations.LoadList();
     }
 }