static void Main() { Application.EnableVisualStyles(); Application.SetCompatibleTextRenderingDefault(false); Ut.RunMain(() => { SettingsUtil.LoadSettings(out Settings); Tr = Lingo.LoadTranslationOrDefault <Translation>("AccountsWeb", ref Settings.Language); Interface = new WebInterface(); TrayForm = new TrayForm(); if (Settings.LastFileName != null) { OpenFile(Settings.LastFileName); } #if DEBUG var defaultTr = new Translation(); using (var tempConfigForm = new ConfigForm(new GncFileWrapper())) using (var g = new Lingo.TranslationFileGenerator(PathUtil.AppPathCombine("../../users/rs/GnuCash/AccountsWeb/Translation.g.cs"))) { g.TranslateControl(TrayForm, defaultTr.TrayForm); g.TranslateControl(TrayForm.TrayMenu, defaultTr.TrayMenu); g.TranslateControl(tempConfigForm, defaultTr.Config); } #endif Application.Run(); Settings.Save(); }, excp => { var message = "\n" + "An internal error has occurred in RunLogged: "; foreach (var ex in excp.SelectChain(ex => ex.InnerException)) { message += "\n" + ex.GetType() + ": " + ex.Message; message += "\n" + ex.StackTrace; } DlgMessage.ShowError(message); }); }
/// <summary> /// Constructor. Constructs the main form for the application. /// </summary> public Mainform() : base(Program.Settings.MainFormSettings) { InitializeComponent(); mnuMain.Renderer = new NativeToolStripRenderer(); mnuContext.Renderer = new NativeToolStripRenderer(); #if DEBUG // Auto-generate the translation classes for automated form translation using (var generator = new Lingo.TranslationFileGenerator(@"..\..\main\ExpSok\Translation.g.cs")) { using (var form = new AboutBox(false)) generator.TranslateControl(form, Program.Tr.AboutBox); using (var form = new HighscoresForm(false)) generator.TranslateControl(form, Program.Tr.Highscores); using (var form = new ChoosePlayerNameForm(false)) generator.TranslateControl(form, Program.Tr.ChoosePlayerName); generator.TranslateControl(this, Program.Tr.Mainform); generator.TranslateControl(mnuContext, Program.Tr.Context); } #else Lingo.TranslateControl(this, Program.Tr.Mainform); Lingo.TranslateControl(mnuContext, Program.Tr.Context); #endif _translationHelper = new LanguageHelperWinForms <Translation>("Expert Sokoban", "ExpSok", Program.TranslationEnabled, Program.Settings.TranslationFormSettings, Icon, () => Program.Tr.Language); _translationHelper.TranslationChanged += translationChanged; _translationHelper.MakeLanguageMenu(mnuOptionsChangeLanguage); // Restore saved settings mnuOptionsPlayingToolbar.Checked = Program.Settings.DisplayPlayingToolbar; mnuOptionsFileToolbars.Checked = Program.Settings.DisplayFileToolbars; mnuOptionsEditLevelToolbar.Checked = Program.Settings.DisplayEditLevelToolbar; ctStatusBar.Visible = mnuOptionsStatusBar.Checked = Program.Settings.DisplayStatusBar; grpMovePathOptions.SetValue(Program.Settings.MoveDrawMode); grpPushPathOptions.SetValue(Program.Settings.PushDrawMode); grpEditTool.SetValue(Program.Settings.LastUsedTool); mnuOptionsEndPos.Checked = ctMainArea.ShowEndPos = Program.Settings.ShowEndPos; mnuOptionsAreaSokoban.Checked = ctMainArea.ShowAreaSokoban = Program.Settings.ShowAreaSokoban; mnuOptionsAreaPiece.Checked = ctMainArea.ShowAreaPiece = Program.Settings.ShowAreaPiece; mnuOptionsSound.Checked = ctMainArea.SoundEnabled = Program.Settings.SoundEnabled; mnuOptionsAnimation.Checked = ctMainArea.AnimationEnabled = Program.Settings.AnimationEnabled; mnuOptionsLetterControl.Checked = ctMainArea.LetteringEnabled = Program.Settings.LetteringEnabled; if (string.IsNullOrWhiteSpace(Program.Settings.PlayerName)) { Program.Settings.PlayerName = ChoosePlayerNameForm.GetPlayerName(ChoosePlayerNameForm.FormType.FirstRun, "", _translationHelper); } // Restore the last used level file try { lstLevels.LoadLevelPack(Program.Settings.LevelFilename); } catch { lstLevels.NewList(); lstLevels.AddLevelListItem(SokobanLevel.TestLevel); lstLevels.Modified = false; } showLevelList(Program.Settings.DisplayLevelList); lstLevels.PlayFirstUnsolved(); updateControls(); // ManagedForm sets the form's Font in the Load event. This potentially changes the width of the level list, which in turn causes its Resize event, which in turn updates Program.Settings.LevelListWidth. // To work around this, remember the width from the settings file and defer setting the level list's width until the Load event. int levelListWidth = Program.Settings.LevelListWidth < 50 ? 50 : Program.Settings.LevelListWidth; Load += (s, e) => pnlLevelList.Width = levelListWidth; }