new void Start() { base.Start(); LinearFireGenerator lfg = GetComponentInChildren <LinearFireGenerator> (); if (lfg == null) { enabled = false; } else { Fire = lfg.Fire; } }
void Start() { lfg = GetComponentInChildren <LinearFireGenerator> (); }
void Start() { camera = GetComponentInChildren <Camera>(); lfg = GetComponentInChildren <LinearFireGenerator> (); cooldown = 0; }