// Start is called before the first frame update void Start() { if (_drive1 != null) { _linearMapping1 = _drive1.GetComponent <LinearMapping>(); } if (_drive2 != null) { _linearMapping2 = _drive2.GetComponent <LinearMapping>(); } if (_drive3 != null) { _linearMapping3 = _drive3.GetComponent <LinearMapping>(); } if (_drive4 != null) { _linearMapping4 = _drive4.GetComponent <LinearMapping>(); } }
private void Start() { interactable = slider.GetComponent <Interactable>(); }