コード例 #1
0
        // Gets the hit testing line/ray specified as an origin and direction in
        // the current local space.
        internal void GetLocalLine(out Point3D origin, out Vector3D direction)
        {
            origin    = _origin;
            direction = _direction;

            bool isRay = true;

            if (HasWorldTransformMatrix)
            {
                LineUtil.Transform(WorldTransformMatrix, ref origin, ref direction, out isRay);
            }

            // At any point along the tree walk we may encounter a transform that turns the ray into
            // a line and if so we must stay a line
            _isRay &= isRay;
        }